using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using XCode;
using XCode.Configuration;
using XCode.DataAccessLayer;
namespace NewLife.CommonEntity
{
/// <summary>角色和菜单</summary>
[Serializable]
[DataObject]
[Description("角色和菜单")]
[BindIndex("IX_RoleMenu_MenuID", false, "MenuID")]
[BindIndex("IX_RoleMenu_RoleID", false, "RoleID")]
[BindIndex("IX_RoleMenu_MenuID_RoleID", true, "MenuID,RoleID")]
[BindRelation("MenuID", false, "Menu", "ID")]
[BindRelation("RoleID", false, "Role", "ID")]
[BindTable("RoleMenu", Description = "角色和菜单", ConnName = "Common", DbType = DatabaseType.SqlServer)]
public abstract partial class RoleMenu<TEntity> : IRoleMenu
{
#region 属性
private Int32 _ID;
/// <summary>编号</summary>
[DisplayName("编号")]
[Description("编号")]
[DataObjectField(true, true, false, 10)]
[BindColumn(1, "ID", "编号", null, "int", 10, 0, false)]
public virtual Int32 ID
{
get { return _ID; }
set { if (OnPropertyChanging(__.ID, value)) { _ID = value; OnPropertyChanged(__.ID); } }
}
private Int32 _RoleID;
/// <summary>角色编号</summary>
[DisplayName("角色编号")]
[Description("角色编号")]
[DataObjectField(false, false, true, 10)]
[BindColumn(2, "RoleID", "角色编号", null, "int", 10, 0, false)]
public virtual Int32 RoleID
{
get { return _RoleID; }
set { if (OnPropertyChanging(__.RoleID, value)) { _RoleID = value; OnPropertyChanged(__.RoleID); } }
}
private Int32 _MenuID;
/// <summary>菜单编号</summary>
[DisplayName("菜单编号")]
[Description("菜单编号")]
[DataObjectField(false, false, true, 10)]
[BindColumn(3, "MenuID", "菜单编号", null, "int", 10, 0, false)]
public virtual Int32 MenuID
{
get { return _MenuID; }
set { if (OnPropertyChanging(__.MenuID, value)) { _MenuID = value; OnPropertyChanged(__.MenuID); } }
}
private Int32 _Permission;
/// <summary>权限</summary>
[DisplayName("权限")]
[Description("权限")]
[DataObjectField(false, false, true, 10)]
[BindColumn(4, "Permission", "权限", null, "int", 10, 0, false)]
public virtual Int32 Permission
{
get { return _Permission; }
set { if (OnPropertyChanging(__.Permission, value)) { _Permission = value; OnPropertyChanged(__.Permission); } }
}
#endregion
#region 获取/设置 字段值
/// <summary>
/// 获取/设置 字段值。
/// 一个索引,基类使用反射实现。
/// 派生实体类可重写该索引,以避免反射带来的性能损耗
/// </summary>
/// <param name="name">字段名</param>
/// <returns></returns>
public override Object this[String name]
{
get
{
switch (name)
{
case __.ID : return _ID;
case __.RoleID : return _RoleID;
case __.MenuID : return _MenuID;
case __.Permission : return _Permission;
default: return base[name];
}
}
set
{
switch (name)
{
case __.ID : _ID = Convert.ToInt32(value); break;
case __.RoleID : _RoleID = Convert.ToInt32(value); break;
case __.MenuID : _MenuID = Convert.ToInt32(value); break;
case __.Permission : _Permission = Convert.ToInt32(value); break;
default: base[name] = value; break;
}
}
}
#endregion
#region 字段名
/// <summary>取得角色和菜单字段信息的快捷方式</summary>
public partial class _
{
///<summary>编号</summary>
public static readonly Field ID = FindByName(__.ID);
///<summary>角色编号</summary>
public static readonly Field RoleID = FindByName(__.RoleID);
///<summary>菜单编号</summary>
public static readonly Field MenuID = FindByName(__.MenuID);
///<summary>权限</summary>
public static readonly Field Permission = FindByName(__.Permission);
static Field FindByName(String name) { return Meta.Table.FindByName(name); }
}
/// <summary>取得角色和菜单字段名称的快捷方式</summary>
partial class __
{
///<summary>编号</summary>
public const String ID = "ID";
///<summary>角色编号</summary>
public const String RoleID = "RoleID";
///<summary>菜单编号</summary>
public const String MenuID = "MenuID";
///<summary>权限</summary>
public const String Permission = "Permission";
}
#endregion
}
/// <summary>角色和菜单接口</summary>
public partial interface IRoleMenu
{
#region 属性
/// <summary>编号</summary>
Int32 ID { get; set; }
/// <summary>角色编号</summary>
Int32 RoleID { get; set; }
/// <summary>菜单编号</summary>
Int32 MenuID { get; set; }
/// <summary>权限</summary>
Int32 Permission { get; set; }
#endregion
#region 获取/设置 字段值
/// <summary>获取/设置 字段值。</summary>
/// <param name="name">字段名</param>
/// <returns></returns>
Object this[String name] { get; set; }
#endregion
}
}
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