[fix]Config创建默认配置文件的开关Runtime.CreateConfigOnMissing,仅需对自动创建生效,而不应该阻止用户主动Save
智能大石头 编写于 2024-08-09 00:30:41 石头 提交于 2024-08-10 14:22:24
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using System.IO;

namespace NewLife.Compression.LZ
{
    class OutWindow
    {
        byte[] _buffer = null;
        uint _pos;
        uint _windowSize = 0;
        uint _streamPos;
        Stream _stream;

        public uint TrainSize = 0;

        public void Create(uint windowSize)
        {
            if (_windowSize != windowSize)
            {
                // System.GC.Collect();
                _buffer = new byte[windowSize];
            }
            _windowSize = windowSize;
            _pos = 0;
            _streamPos = 0;
        }

        public void Init(Stream stream, bool solid)
        {
            ReleaseStream();
            _stream = stream;
            if (!solid)
            {
                _streamPos = 0;
                _pos = 0;
                TrainSize = 0;
            }
        }

        public bool Train(Stream stream)
        {
            long len = stream.Length;
            uint size = (len < _windowSize) ? (uint)len : _windowSize;
            TrainSize = size;
            stream.Position = len - size;
            _streamPos = _pos = 0;
            while (size > 0)
            {
                uint curSize = _windowSize - _pos;
                if (size < curSize)
                    curSize = size;
                int numReadBytes = stream.Read(_buffer, (int)_pos, (int)curSize);
                if (numReadBytes == 0)
                    return false;
                size -= (uint)numReadBytes;
                _pos += (uint)numReadBytes;
                _streamPos += (uint)numReadBytes;
                if (_pos == _windowSize)
                    _streamPos = _pos = 0;
            }
            return true;
        }

        public void ReleaseStream()
        {
            Flush();
            _stream = null;
        }

        public void Flush()
        {
            uint size = _pos - _streamPos;
            if (size == 0)
                return;
            _stream.Write(_buffer, (int)_streamPos, (int)size);
            if (_pos >= _windowSize)
                _pos = 0;
            _streamPos = _pos;
        }

        public void CopyBlock(uint distance, uint len)
        {
            uint pos = _pos - distance - 1;
            if (pos >= _windowSize)
                pos += _windowSize;
            for (; len > 0; len--)
            {
                if (pos >= _windowSize)
                    pos = 0;
                _buffer[_pos++] = _buffer[pos++];
                if (_pos >= _windowSize)
                    Flush();
            }
        }

        public void PutByte(byte b)
        {
            _buffer[_pos++] = b;
            if (_pos >= _windowSize)
                Flush();
        }

        public byte GetByte(uint distance)
        {
            uint pos = _pos - distance - 1;
            if (pos >= _windowSize)
                pos += _windowSize;
            return _buffer[pos];
        }
    }
}