[fix]Config创建默认配置文件的开关Runtime.CreateConfigOnMissing,仅需对自动创建生效,而不应该阻止用户主动Save
智能大石头 authored at 2024-08-09 00:30:41 石头 committed at 2024-08-10 14:22:24
4.60 KiB
X
using System;

namespace NewLife.Compression.RangeCoder
{
    struct BitTreeEncoder
    {
        BitEncoder[] Models;
        int NumBitLevels;

        public BitTreeEncoder(int numBitLevels)
        {
            NumBitLevels = numBitLevels;
            Models = new BitEncoder[1 << numBitLevels];
        }

        public void Init()
        {
            for (uint i = 1; i < (1 << NumBitLevels); i++)
                Models[i].Init();
        }

        public void Encode(Encoder rangeEncoder, UInt32 symbol)
        {
            UInt32 m = 1;
            for (int bitIndex = NumBitLevels; bitIndex > 0; )
            {
                bitIndex--;
                UInt32 bit = (symbol >> bitIndex) & 1;
                Models[m].Encode(rangeEncoder, bit);
                m = (m << 1) | bit;
            }
        }

        public void ReverseEncode(Encoder rangeEncoder, UInt32 symbol)
        {
            UInt32 m = 1;
            for (UInt32 i = 0; i < NumBitLevels; i++)
            {
                UInt32 bit = symbol & 1;
                Models[m].Encode(rangeEncoder, bit);
                m = (m << 1) | bit;
                symbol >>= 1;
            }
        }

        public UInt32 GetPrice(UInt32 symbol)
        {
            UInt32 price = 0;
            UInt32 m = 1;
            for (int bitIndex = NumBitLevels; bitIndex > 0; )
            {
                bitIndex--;
                UInt32 bit = (symbol >> bitIndex) & 1;
                price += Models[m].GetPrice(bit);
                m = (m << 1) + bit;
            }
            return price;
        }

        public UInt32 ReverseGetPrice(UInt32 symbol)
        {
            UInt32 price = 0;
            UInt32 m = 1;
            for (int i = NumBitLevels; i > 0; i--)
            {
                UInt32 bit = symbol & 1;
                symbol >>= 1;
                price += Models[m].GetPrice(bit);
                m = (m << 1) | bit;
            }
            return price;
        }

        public static UInt32 ReverseGetPrice(BitEncoder[] Models, UInt32 startIndex,
            int NumBitLevels, UInt32 symbol)
        {
            UInt32 price = 0;
            UInt32 m = 1;
            for (int i = NumBitLevels; i > 0; i--)
            {
                UInt32 bit = symbol & 1;
                symbol >>= 1;
                price += Models[startIndex + m].GetPrice(bit);
                m = (m << 1) | bit;
            }
            return price;
        }

        public static void ReverseEncode(BitEncoder[] Models, UInt32 startIndex,
            Encoder rangeEncoder, int NumBitLevels, UInt32 symbol)
        {
            UInt32 m = 1;
            for (int i = 0; i < NumBitLevels; i++)
            {
                UInt32 bit = symbol & 1;
                Models[startIndex + m].Encode(rangeEncoder, bit);
                m = (m << 1) | bit;
                symbol >>= 1;
            }
        }
    }

    struct BitTreeDecoder
    {
        BitDecoder[] Models;
        int NumBitLevels;

        public BitTreeDecoder(int numBitLevels)
        {
            NumBitLevels = numBitLevels;
            Models = new BitDecoder[1 << numBitLevels];
        }

        public void Init()
        {
            for (uint i = 1; i < (1 << NumBitLevels); i++)
                Models[i].Init();
        }

        public uint Decode(RangeCoder.Decoder rangeDecoder)
        {
            uint m = 1;
            for (int bitIndex = NumBitLevels; bitIndex > 0; bitIndex--)
                m = (m << 1) + Models[m].Decode(rangeDecoder);
            return m - ((uint)1 << NumBitLevels);
        }

        public uint ReverseDecode(RangeCoder.Decoder rangeDecoder)
        {
            uint m = 1;
            uint symbol = 0;
            for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
            {
                uint bit = Models[m].Decode(rangeDecoder);
                m <<= 1;
                m += bit;
                symbol |= (bit << bitIndex);
            }
            return symbol;
        }

        public static uint ReverseDecode(BitDecoder[] Models, UInt32 startIndex,
            RangeCoder.Decoder rangeDecoder, int NumBitLevels)
        {
            uint m = 1;
            uint symbol = 0;
            for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
            {
                uint bit = Models[startIndex + m].Decode(rangeDecoder);
                m <<= 1;
                m += bit;
                symbol |= (bit << bitIndex);
            }
            return symbol;
        }
    }
}