using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using NewLife;
namespace XCode
{
/// <summary>实体树设置</summary>
public interface IEntityTreeSetting
{
#region 设置型属性
/// <summary>关联键名称,一般是主键,如ID</summary>
String Key { get; set; }
/// <summary>关联父键名,一般是Parent加主键,如ParentID</summary>
String Parent { get; set; }
/// <summary>排序字段,默认是"Sorting", "Sort", "Rank"之一</summary>
String Sort { get; set; }
/// <summary>名称键名,如Name,否则使用第一个非自增字段</summary>
/// <remarks>影响NodeName、TreeNodeName、TreeNodeName2、FindByPath、GetFullPath、GetFullPath2等</remarks>
String Name { get; set; }
/// <summary>文本键名</summary>
String Text { get; set; }
/// <summary>是否大排序,较大排序值在前面</summary>
Boolean BigSort { get; set; }
/// <summary>允许的最大深度。默认0,不限制</summary>
Int32 MaxDeepth { get; set; }
#endregion
}
/// <summary>实体树设置</summary>
public class EntityTreeSetting<TEntity> : IEntityTreeSetting where TEntity : Entity<TEntity>, new()
{
#region 属性
private IEntityFactory _Factory = Entity<TEntity>.Meta.Factory;
/// <summary>实体操作者</summary>
public IEntityFactory Factory { get { return _Factory; } set { _Factory = value; } }
#endregion
#region 设置型属性
private String _Key;
/// <summary>关联键名称,一般是主键,如ID</summary>
public virtual String Key { get { return _Key ??= Factory.Unique.Name; } set { _Key = value; } }
private String _Parent;
/// <summary>关联父键名,一般是Parent加主键,如ParentID</summary>
public virtual String Parent
{
get
{
if (_Parent != null) return _Parent;
var name = "Parent" + Key;
// 不区分大小写的比较
if (Factory.FieldNames.Contains(name, StringComparer.OrdinalIgnoreCase)) return name;
return _Parent = "";
}
set { _Parent = value; }
}
private static String _Sort;
/// <summary>排序字段,默认是"Sorting", "Sort", "Rank"之一</summary>
public virtual String Sort
{
get
{
if (_Sort == null)
{
// Empty与null不同,可用于区分是否已计算
_Sort = String.Empty;
var names = new String[] { "Sorting", "Sort", "Rank", "DisplayOrder", "Order" };
var fs = Factory.FieldNames;
foreach (var name in names)
{
// 不区分大小写的比较
if (fs.Contains(name, StringComparer.OrdinalIgnoreCase))
{
_Sort = name;
break;
}
}
}
return _Sort;
}
set { _Sort = value; }
}
private String _Name;
/// <summary>名称键名,如Name,否则使用第一个非自增字段</summary>
/// <remarks>影响NodeName、TreeNodeName、TreeNodeName2、FindByPath、GetFullPath、GetFullPath2等</remarks>
public virtual String Name
{
get
{
if (_Name != null) return _Name;
return _Name = Factory.FieldNames.Contains("Name", StringComparer.OrdinalIgnoreCase) ? "Name" : Factory.Fields.Where(f => !f.IsIdentity).FirstOrDefault().Name;
}
set { _Name = value; }
}
private String _Text;
/// <summary>文本键名</summary>
public virtual String Text
{
get
{
return Factory.FieldNames.Where(f => f.EqualIgnoreCase("Text", "Display", "DisplayName")).FirstOrDefault();
}
set { _Text = value; }
}
/// <summary>是否大排序,较大排序值在前面</summary>
public virtual Boolean BigSort { get; set; } = true;
/// <summary>允许的最大深度。默认0,不限制</summary>
public virtual Int32 MaxDeepth { get; set; }
#endregion
}
}
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