using System.Diagnostics;
using NewLife.Log;
namespace NewLife.Threading;
/// <summary>线程池助手</summary>
public class ThreadPoolX : DisposeBase
{
#region 全局线程池助手
static ThreadPoolX()
{
// 在这个同步异步大量混合使用的时代,需要更多的初始线程来屏蔽各种对TPL的不合理使用
ThreadPool.GetMinThreads(out var wt, out var io);
// 目标最小线程数:min(64, 4 * 核数)。避免过高导致切换开销,同时覆盖启动期大批并发初始化
var cores = Environment.ProcessorCount;
var target = Math.Min(64, cores * 4);
if (wt < target || io < target)
{
if (wt < target) wt = target;
if (io < target) io = target;
ThreadPool.SetMinThreads(wt, io);
}
#if NET7_0_OR_GREATER
// 线程池最大延迟,超过这个延迟后,线程池会增加线程数。@一线码农
AppContext.SetData("System.Threading.ThreadPool.Blocking.MaxDelayMs", 50);
#endif
}
/// <summary>初始化线程池
/// </summary>
public static void Init() { }
/// <summary>带异常处理的线程池任务调度,不允许异常抛出,以免造成应用程序退出,同时不会捕获上下文</summary>
/// <param name="callback"></param>
[DebuggerHidden]
public static void QueueUserWorkItem(Action callback)
{
if (callback == null) return;
ThreadPool.UnsafeQueueUserWorkItem(s =>
{
try
{
callback();
}
catch (Exception ex)
{
XTrace.WriteException(ex);
}
}, null);
//Instance.QueueWorkItem(callback);
}
/// <summary>带异常处理的线程池任务调度,不允许异常抛出,以免造成应用程序退出,同时不会捕获上下文</summary>
/// <param name="callback"></param>
/// <param name="state"></param>
[DebuggerHidden]
public static void QueueUserWorkItem<T>(Action<T> callback, T state)
{
if (callback == null) return;
ThreadPool.UnsafeQueueUserWorkItem(s =>
{
try
{
callback(state);
}
catch (Exception ex)
{
XTrace.WriteException(ex);
}
}, null);
//Instance.QueueWorkItem(() => callback(state));
}
#endregion
}
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