using System;
namespace NewLife.Serialization
{
/// <summary>简单成员信息</summary>
class SimpleMemberInfo : IObjectMemberInfo
{
#region 属性
private String _Name;
/// <summary>名称</summary>
public String Name { get { return _Name; } private set { _Name = value; } }
private Type _Type;
/// <summary>类型</summary>
public Type Type { get { return _Type; } private set { _Type = value; } }
private Object _Value;
/// <summary>对目标对象取值赋值</summary>
/// <param name="target">目标对象</param>
/// <returns></returns>
public object this[object target] { get { return _Value; } set { _Value = value; } }
///// <summary>是否可读</summary>
//public bool CanRead { get { return true; } }
///// <summary>是否可写</summary>
//public bool CanWrite { get { return true; } }
#endregion
#region 构造
/// <summary>实例化</summary>
/// <param name="name">名称</param>
/// <param name="type">类型</param>
/// <param name="value">数值</param>
public SimpleMemberInfo(String name, Type type, Object value)
{
Name = name;
Type = type;
_Value = value;
}
#endregion
#region 已重载
/// <summary>已重载。</summary>
/// <returns></returns>
public override string ToString()
{
if (Type.GetTypeCode(Type) != TypeCode.Object)
return String.Format("{0} {1} {2}", Name, Type.Name, _Value);
else
return String.Format("{0} {1}", Name, Type.Name);
}
#endregion
}
}
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