using System;
namespace NewLife.Serialization
{
/// <summary>读取器接口</summary>
/// <remarks>
/// 序列化框架的核心思想:基本类型直接读取,自定义类型反射得到成员,逐层递归读取!详见<see cref="IReaderWriter"/>
///
/// 反序列化对象时只能调用<see cref="ReadObject(Type)" />方法,其它所有方法(包括所有Read重载)仅用于内部读取或者自定义序列化时使用。
/// </remarks>
public interface IReader : IReaderWriter
{
#region 方法
/// <summary>主要入口方法。从数据流中读取指定类型的对象</summary>
/// <param name="type">类型</param>
/// <returns>对象</returns>
Object ReadObject(Type type);
/// <summary>主要入口方法。从数据流中读取指定类型的对象</summary>
/// <typeparam name="T">类型</typeparam>
/// <returns>对象</returns>
T ReadObject<T>();
/// <summary>主要入口方法。尝试按照指定类型读取目标对象</summary>
/// <param name="type">类型</param>
/// <param name="value">对象</param>
/// <param name="callback">处理成员的方法</param>
/// <returns>是否读取成功</returns>
Boolean ReadObject(Type type, ref Object value, ReadObjectCallback callback);
/// <summary>读取对象成员</summary>
/// <param name="type">要读取的对象类型</param>
/// <param name="value">要读取的对象</param>
/// <param name="member">成员</param>
/// <param name="index">成员索引</param>
/// <param name="callback">处理成员的方法</param>
/// <returns>是否读取成功</returns>
Boolean ReadMember(Type type, ref Object value, IObjectMemberInfo member, Int32 index, ReadObjectCallback callback);
#endregion
#region 事件
/// <summary>读对象前触发。</summary>
event EventHandler<ReadObjectEventArgs> OnObjectReading;
/// <summary>读对象后触发。</summary>
event EventHandler<ReadObjectEventArgs> OnObjectReaded;
/// <summary>读成员前触发。</summary>
event EventHandler<ReadMemberEventArgs> OnMemberReading;
/// <summary>读成员后触发。</summary>
event EventHandler<ReadMemberEventArgs> OnMemberReaded;
#endregion
}
/// <summary>数据读取方法</summary>
/// <param name="reader">读取器</param>
/// <param name="type">要读取的对象类型</param>
/// <param name="value">要读取的对象</param>
/// <param name="callback">处理成员的方法</param>
/// <returns>是否读取成功</returns>
public delegate Boolean ReadObjectCallback(IReader reader, Type type, ref Object value, ReadObjectCallback callback);
}
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