using NewLife.Data;
using NewLife.Log;
using NewLife.Messaging;
using NewLife.Model;
using NewLife.Net;
using NewLife.Remoting.Http;
using NewLife.Serialization;
using HttpCodec = NewLife.Remoting.Http.HttpCodec;
namespace NewLife.Remoting;
class ApiNetServer : NetServer<ApiNetSession>, IApiServer
{
/// <summary>主机</summary>
public IApiHost Host { get; set; } = null!;
/// <summary>当前服务器所有会话</summary>
public IApiSession[] AllSessions => Sessions.ToValueArray().Where(e => e is IApiSession).Cast<IApiSession>().ToArray();
public ApiNetServer()
{
Name = "Api";
UseSession = true;
}
/// <summary>初始化</summary>
/// <param name="config"></param>
/// <param name="host"></param>
/// <returns></returns>
public virtual Boolean Init(Object config, IApiHost host)
{
Host = host;
if (config is NetUri uri) Local = uri;
var json = ServiceProvider?.GetService<IJsonHost>() ?? JsonHelper.Default;
Add(new WebSocketServerCodec { Server = "ApiServer", Protocol = "SRMP" });
Add(new HttpCodec { AllowParseHeader = true, JsonHost = json });
// 新生命标准网络封包协议
Add(Host.GetMessageCodec());
return true;
}
}
class ApiNetSession : NetSession<ApiNetServer>, IApiSession
{
private ApiServer _Host = null!;
/// <summary>主机</summary>
IApiHost IApiSession.Host => _Host;
/// <summary>最后活跃时间</summary>
public DateTime LastActive { get; set; }
/// <summary>所有服务器所有会话,包含自己</summary>
public virtual IApiSession[] AllSessions => _Host.Server.AllSessions;
/// <summary>令牌</summary>
public String? Token { get; set; }
/// <summary>开始会话处理</summary>
public override void Start()
{
_Host = (Host!.Host as ApiServer)!;
base.Start();
}
protected override void OnReceive(ReceivedEventArgs e)
{
LastActive = DateTime.Now;
// 解码得到请求消息,忽略响应消息
if (e.Message is not IMessage msg || msg.Reply) return;
// 连接复用
if (_Host is ApiServer svr && svr.Multiplex)
{
// 防御性检查:正常情况下 Payload 不会为 null(即使无参调用,SRMP 协议头也已填充),
// 若此处触发,说明下层编解码实现存在设计缺陷
if (msg.Payload == null)
{
WriteLog("Payload 不应为 null,请检查下层编解码实现");
return;
}
// 投递线程池前确保 Payload 独立持有内存,避免 SAEA buffer 或 ArrayPool 内存被提前回收
// 如果消息使用了原来SEAE的数据包,需要拷贝,避免多线程冲突
// 也可能在粘包处理时,已经拷贝了一次
EnsureOwnedPayload(msg, e.Packet);
// 不要捕获上下文,避免多次请求串到一起
ThreadPool.UnsafeQueueUserWorkItem(m =>
{
try
{
// 防御性检查:m 必然是 IMessage 且 Payload 非 null,理论上不会执行到此处,
// 若触发则说明下层消息投递逻辑存在设计缺陷
if (m is not IMessage msg2 || msg2.Payload == null)
{
WriteLog("线程池回调收到非法消息,不应发生,请检查下层消息投递实现");
return;
}
// Process 返回的 IMessage 持有 IOwnerPacket 所有权(通过 Payload 链),
// using 确保发送完毕后释放,级联归还 ArrayPool 缓冲区
using var rs = _Host.Process(this, msg2, this);
if (rs != null && Session != null && !Session.Disposed) Session.SendMessage(rs);
// 归还消息对象到池
if (m is DefaultMessage dm) DefaultMessage.Return(dm);
}
catch (Exception ex)
{
//XTrace.WriteException(ex);
OnError(this, new ExceptionEventArgs("", ex));
}
}, msg);
}
else
{
// 同步路径:using 释放响应消息,级联归还 Payload 链中的 IOwnerPacket 缓冲区
using var rs = _Host.Process(this, msg, this);
if (rs != null && Session != null && !Session.Disposed) Session.SendMessage(rs);
// 归还消息对象到池
if (msg is DefaultMessage dm) DefaultMessage.Return(dm);
}
}
/// <summary>确保消息 Payload 独立持有内存,避免与 SAEA 缓冲区或 ArrayPool 租用内存共享导致多线程冲突</summary>
/// <param name="msg">待处理的请求消息</param>
/// <param name="saeaPacket">本次 SAEA 接收的原始数据包</param>
private static void EnsureOwnedPayload(IMessage msg, IPacket? saeaPacket)
{
if (msg.Payload == null || saeaPacket is not ArrayPacket ap) return;
if (msg.Payload is ArrayPacket ap2 && ap.Buffer == ap2.Buffer)
// 小数据:Payload 直接切片自 SAEA buffer,异步路径下 buffer 可能被下一次接收复用
msg.Payload = ap2.Clone();
else if (msg.Payload is IOwnerPacket)
// 大数据:OwnerPacket 持有 ArrayPool 租用内存,OnReceive 同步返回后管道会归还
msg.Payload = msg.Payload.Clone();
}
/// <summary>单向远程调用,无需等待返回</summary>
/// <param name="action">服务操作</param>
/// <param name="args">参数</param>
/// <param name="flag">标识</param>
/// <returns></returns>
public Int32 InvokeOneWay(String action, Object? args = null, Byte flag = 0)
{
using var span = Host!.Tracer?.NewSpan("rpc:" + action, args);
if (args != null && span != null) args = span.Attach(args);
// 编码请求
using var msg = Host.Host.Encoder.CreateRequest(action, args);
if (msg is DefaultMessage dm)
{
dm.OneWay = true;
if (flag > 0) dm.Flag = flag;
}
try
{
return Session.SendMessage(msg);
}
catch (Exception ex)
{
// 跟踪异常
span?.SetError(ex, args);
throw;
}
finally
{
//msg.Payload.TryDispose();
}
}
/// <summary>发送消息</summary>
/// <param name="msg">消息</param>
/// <returns></returns>
public Int32 SendMessage(IMessage msg) => Session.SendMessage(msg);
}
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