using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Xml.Serialization;
using XCode;
using XCode.Configuration;
using XCode.DataAccessLayer;
namespace NewLife.CommonEntity
{
/// <summary>角色</summary>
[Serializable]
[DataObject]
[Description("角色")]
[BindIndex("IU_Role_Name", true, "Name")]
[BindTable("Role", Description = "角色", ConnName = "Common", DbType = DatabaseType.SqlServer)]
public abstract partial class Role<TEntity> : IRole
{
#region 属性
private Int32 _ID;
/// <summary>编号</summary>
[DisplayName("编号")]
[Description("编号")]
[DataObjectField(true, true, false, 10)]
[BindColumn(1, "ID", "编号", null, "int", 10, 0, false)]
public virtual Int32 ID
{
get { return _ID; }
set { if (OnPropertyChanging(__.ID, value)) { _ID = value; OnPropertyChanged(__.ID); } }
}
private String _Name;
/// <summary>名称</summary>
[DisplayName("名称")]
[Description("名称")]
[DataObjectField(false, false, true, 50)]
[BindColumn(2, "Name", "名称", null, "nvarchar(50)", 0, 0, true)]
public virtual String Name
{
get { return _Name; }
set { if (OnPropertyChanging(__.Name, value)) { _Name = value; OnPropertyChanged(__.Name); } }
}
private Boolean _IsSystem;
/// <summary>是否系统角色。系统角色用于业务系统开发使用,禁止删除</summary>
[DisplayName("是否系统角色")]
[Description("是否系统角色。系统角色用于业务系统开发使用,禁止删除")]
[DataObjectField(false, false, true, 1)]
[BindColumn(3, "IsSystem", "是否系统角色。系统角色用于业务系统开发使用,禁止删除", null, "bit", 0, 0, false)]
public virtual Boolean IsSystem
{
get { return _IsSystem; }
set { if (OnPropertyChanging(__.IsSystem, value)) { _IsSystem = value; OnPropertyChanged(__.IsSystem); } }
}
private String _Permission;
/// <summary>权限</summary>
[DisplayName("权限")]
[Description("权限")]
[DataObjectField(false, false, true, 500)]
[BindColumn(4, "Permission", "权限", null, "nvarchar(500)", 0, 0, true)]
public virtual String Permission
{
get { return _Permission; }
set { if (OnPropertyChanging(__.Permission, value)) { _Permission = value; OnPropertyChanged(__.Permission); } }
}
#endregion
#region 获取/设置 字段值
/// <summary>
/// 获取/设置 字段值。
/// 一个索引,基类使用反射实现。
/// 派生实体类可重写该索引,以避免反射带来的性能损耗
/// </summary>
/// <param name="name">字段名</param>
/// <returns></returns>
public override Object this[String name]
{
get
{
switch (name)
{
case __.ID : return _ID;
case __.Name : return _Name;
case __.IsSystem : return _IsSystem;
case __.Permission : return _Permission;
default: return base[name];
}
}
set
{
switch (name)
{
case __.ID : _ID = Convert.ToInt32(value); break;
case __.Name : _Name = Convert.ToString(value); break;
case __.IsSystem : _IsSystem = Convert.ToBoolean(value); break;
case __.Permission : _Permission = Convert.ToString(value); break;
default: base[name] = value; break;
}
}
}
#endregion
#region 字段名
/// <summary>取得角色字段信息的快捷方式</summary>
partial class _
{
///<summary>编号</summary>
public static readonly Field ID = FindByName(__.ID);
///<summary>名称</summary>
public static readonly Field Name = FindByName(__.Name);
///<summary>是否系统角色。系统角色用于业务系统开发使用,禁止删除</summary>
public static readonly Field IsSystem = FindByName(__.IsSystem);
///<summary>权限</summary>
public static readonly Field Permission = FindByName(__.Permission);
static Field FindByName(String name) { return Meta.Table.FindByName(name); }
}
/// <summary>取得角色字段名称的快捷方式</summary>
partial class __
{
///<summary>编号</summary>
public const String ID = "ID";
///<summary>名称</summary>
public const String Name = "Name";
///<summary>是否系统角色。系统角色用于业务系统开发使用,禁止删除</summary>
public const String IsSystem = "IsSystem";
///<summary>权限</summary>
public const String Permission = "Permission";
}
#endregion
}
/// <summary>角色接口</summary>
public partial interface IRole
{
#region 属性
/// <summary>编号</summary>
Int32 ID { get; set; }
/// <summary>名称</summary>
String Name { get; set; }
/// <summary>是否系统角色。系统角色用于业务系统开发使用,禁止删除</summary>
Boolean IsSystem { get; set; }
/// <summary>权限</summary>
String Permission { get; set; }
#endregion
#region 获取/设置 字段值
/// <summary>获取/设置 字段值。</summary>
/// <param name="name">字段名</param>
/// <returns></returns>
Object this[String name] { get; set; }
#endregion
}
}
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