using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using NewLife;
using NewLife.Data;
using NewLife.Log;
using NewLife.Threading;
using XCode.Cache;
using XCode.Configuration;
using XCode.DataAccessLayer;
/*
* 检查表结构流程:
* Create 创建实体会话,此时不能做任何操作,原则上各种操作要延迟到最后
* Query/Execute 查询修改数据
* WaitForInitData 等待数据初始化
* Monitor.TryEnter 只会被调用一次,后续线程进入需要等待
* CheckModel lock阻塞检查模型架构
* CheckTable 检查表
* FixIndexName 修正索引名称
* SetTables 设置表架构
* CheckTableAync 异步检查表
* InitData
* Monitor.Exit 初始化完成
* Count 总记录数
* CheckModel
* WaitForInitData
*
* 缓存流程:
* Insert/Update/Delete
* IEntityPersistence.Insert/Update/Delete
* Execute
* DataChange <= Tran!=null
* ClearCache
* OnDataChange
* 更新缓存
* Tran.Completed
* Tran = null
* Success
* DataChange
* else
* 回滚缓存
*
* 缓存更新规则如下:
* 1、直接执行SQL语句进行新增、编辑、删除操作,强制清空实体缓存、单对象缓存
* 2、无论独占模式或非独占模式,使用实体对象或实体列表进行的对象操作,不再主动清空缓存。
* 3、事务提交时对缓存的操作参考前两条
* 4、事务回滚时一律强制清空缓存(因为无法判断什么异常触发回滚,回滚之前对缓存进行了哪些修改无法记录)
* 5、强制清空缓存时传入执行更新操作记录数,如果存在更新操作清除实体缓存、单对象缓存。
* 6、强制清空缓存时如果只有新增和删除操作,先判断当前实体类有无使用实体缓存,如果使用了实体缓存证明当前实体总记录数不大,
* 清空实体缓存的同时清空单对象缓存,确保单对象缓存和实体缓存引用同一实体对象;没有实体缓存则不对单对象缓存进行清空操作。
* */
namespace XCode
{
/// <summary>实体会话。每个实体类、连接名和表名形成一个实体会话</summary>
public class EntitySession<TEntity> : IEntitySession where TEntity : Entity<TEntity>, new()
{
#region 属性
/// <summary>连接名</summary>
public String ConnName { get; }
/// <summary>表名</summary>
public String TableName { get; }
/// <summary>用于标识会话的键值</summary>
public String Key { get; }
#endregion
#region 构造
private EntitySession(String connName, String tableName)
{
ConnName = connName;
TableName = tableName;
Key = connName + "###" + tableName;
TableItem = TableItem.Create(ThisType);
Table = TableItem.DataTable.Clone() as IDataTable;
Table.TableName = tableName;
Queue = new EntityQueue(this)
{
InsertOnly = Table.InsertOnly
};
}
private static readonly ConcurrentDictionary<String, EntitySession<TEntity>> _es = new(StringComparer.OrdinalIgnoreCase);
/// <summary>创建指定表名连接名的会话</summary>
/// <param name="connName"></param>
/// <param name="tableName"></param>
/// <returns></returns>
public static EntitySession<TEntity> Create(String connName, String tableName)
{
if (connName.IsNullOrEmpty()) throw new ArgumentNullException(nameof(connName));
if (tableName.IsNullOrEmpty()) throw new ArgumentNullException(nameof(tableName));
// 字符串连接有较大性能损耗
var key = connName + "###" + tableName;
return _es.GetOrAdd(key, k => new EntitySession<TEntity>(connName, tableName));
}
#endregion
#region 主要属性
private Type ThisType => typeof(TEntity);
/// <summary>表信息</summary>
TableItem TableItem { get; }
/// <summary>数据表</summary>
public IDataTable Table { get; }
IEntityFactory Factory { get; } = typeof(TEntity).AsFactory();
private DAL _readDal;
private DAL _Dal;
/// <summary>数据操作层</summary>
public DAL Dal => _Dal ??= DAL.Create(ConnName);
private String _FormatedTableName;
/// <summary>已格式化的表名,带有中括号等</summary>
public virtual String FormatedTableName
{
get
{
if (_FormatedTableName.IsNullOrEmpty()) _FormatedTableName = Dal.Db.FormatName(Table);
return _FormatedTableName;
}
}
private EntitySession<TEntity> _Default;
/// <summary>该实体类的默认会话。</summary>
private EntitySession<TEntity> Default
{
get
{
if (_Default != null) return _Default;
var cname = TableItem.ConnName;
var tname = TableItem.TableName;
if (ConnName == cname && TableName == tname)
_Default = this;
else
_Default = Create(cname, tname);
return _Default;
}
}
/// <summary>用户数据</summary>
public IDictionary<String, Object> Items { get; set; } = new Dictionary<String, Object>();
#endregion
#region 数据初始化
/// <summary>记录已进行数据初始化</summary>
Boolean hasCheckInitData = false;
Int32 initThread = 0;
readonly Object _wait_lock = new();
/// <summary>检查并初始化数据。参数等待时间为0表示不等待</summary>
/// <param name="ms">等待时间,-1表示不限,0表示不等待</param>
/// <returns>如果等待,返回是否收到信号</returns>
public Boolean WaitForInitData(Int32 ms = 3000)
{
// 已初始化
if (hasCheckInitData || Table.IsView) return true;
var tid = Thread.CurrentThread.ManagedThreadId;
//!!! 一定一定小心堵塞的是自己
if (initThread == tid) return true;
if (!Monitor.TryEnter(_wait_lock, ms))
{
if (DAL.Debug) DAL.WriteLog("等待初始化{0}数据{1:n0}ms失败 initThread={2}", ThisType.Name, ms, initThread);
return false;
}
try
{
// 已初始化
if (hasCheckInitData) return true;
hasCheckInitData = true;
initThread = Thread.CurrentThread.ManagedThreadId;
// 如果该实体类是首次使用检查模型,则在这个时候检查
try
{
CheckModel();
}
catch (Exception ex)
{
XTrace.WriteException(ex);
}
try
{
if (Factory.Default is EntityBase entity)
{
entity.InitData();
}
}
catch (Exception ex)
{
if (XTrace.Debug) XTrace.WriteLine("初始化数据出错!" + ex.ToString());
}
return true;
}
finally
{
initThread = 0;
Monitor.Exit(_wait_lock);
}
}
#endregion
#region 架构检查
private void CheckTable()
{
var dal = Dal;
// 检查新表名对应的数据表
var table = TableItem.DataTable;
// 克隆一份,防止修改
table = table.Clone() as IDataTable;
if (table != null && table.TableName != TableName)
{
// 表名去掉前缀
var name = TableName;
if (name.Contains(".")) name = name.Substring(".");
table.TableName = name;
}
dal.SetTables(table);
}
private Boolean IsGenerated => ThisType.GetCustomAttribute<CompilerGeneratedAttribute>(true) != null;
Boolean _hasCheckModel = false;
readonly Object _checkLock = new();
/// <summary>检查模型。依据反向工程设置、是否首次使用检查、是否已常规检查等</summary>
private void CheckModel()
{
if (_hasCheckModel || Table.IsView) return;
lock (_checkLock)
{
if (_hasCheckModel) return;
_hasCheckModel = true;
var cname = ConnName;
var tname = TableName;
if (Dal.Db.Migration == Migration.Off || IsGenerated)
{
_hasCheckModel = true;
return;
}
// CheckTableWhenFirstUse的实体类,在这里检查,有点意思,记下来
var mode = TableItem.ModelCheckMode;
if (DAL.Debug && mode == ModelCheckModes.CheckTableWhenFirstUse)
DAL.WriteLog("检查实体{0}的数据表架构,模式:{1}", ThisType.FullName, mode);
// 第一次使用才检查的,此时检查
var ck = false;
// 或者前面初始化的时候没有涉及的,也在这个时候检查
var dal = DAL.Create(cname);
if (!dal.CheckAndAdd(tname)) ck = true;
if (ck)
{
// 打开了开关,并且设置为true时,使用同步方式检查
// 设置为false时,使用异步方式检查,因为上级的意思是不大关心数据库架构
if (dal.Db.Migration > Migration.ReadOnly /*|| def != this*/)
CheckTable();
else
ThreadPoolX.QueueUserWorkItem(CheckTable);
}
}
}
#endregion
#region 缓存
private EntityCache<TEntity> _cache;
/// <summary>实体缓存</summary>
/// <returns></returns>
public EntityCache<TEntity> Cache
{
get
{
// 以连接名和表名为key,因为不同的库不同的表,缓存也不一样
if (_cache == null)
{
var ec = new EntityCache<TEntity> { ConnName = ConnName, TableName = TableName };
// 从默认会话复制参数
if (Default != this) ec.CopySettingFrom(Default.Cache);
//_cache = ec;
Interlocked.CompareExchange(ref _cache, ec, null);
}
return _cache;
}
}
private ISingleEntityCache<Object, TEntity> _singleCache;
/// <summary>单对象实体缓存。</summary>
public ISingleEntityCache<Object, TEntity> SingleCache
{
get
{
// 以连接名和表名为key,因为不同的库不同的表,缓存也不一样
if (_singleCache == null)
{
var sc = new SingleEntityCache<Object, TEntity>
{
ConnName = ConnName,
TableName = TableName
};
// 从默认会话复制参数
if (Default != this) sc.CopySettingFrom(Default.SingleCache);
Interlocked.CompareExchange(ref _singleCache, sc, null);
}
return _singleCache;
}
}
IEntityCache IEntitySession.Cache => Cache;
ISingleEntityCache IEntitySession.SingleCache => SingleCache;
/// <summary>总记录数,小于1000时是精确的,大于1000时缓存10秒</summary>
public Int32 Count
{
get
{
var v = LongCount;
return v > Int32.MaxValue ? Int32.MaxValue : (Int32)v;
}
}
private DateTime _NextCount;
/// <summary>总记录数较小时,使用静态字段,较大时增加使用Cache</summary>
private Int64 _Count = -2L;
/// <summary>总记录数,小于100w时精确查询,否则取索引行数,缓存60秒</summary>
public Int64 LongCount
{
get
{
// 当前缓存的值
var n = _Count;
// 如果有缓存,则考虑返回吧
if (n >= 0)
{
var now = TimerX.Now;
if (_NextCount < now)
{
_NextCount = now.AddSeconds(60);
// 异步更新
ThreadPoolX.QueueUserWorkItem(() => LongCount = GetCount(_Count));
}
return n;
}
// 来到这里,是第一次访问
CheckModel();
// 从配置读取
if (n < 0)
{
if (DataCache.Current.Counts.TryGetValue(CacheKey, out var c)) n = c;
}
if (DAL.Debug) DAL.WriteLog("{0}.Count 快速计算表记录数(非精确)[{1}/{2}] 参考值 {3:n0}", ThisType.Name, TableName, ConnName, n);
LongCount = GetCount(n);
// 先拿到记录数再初始化,因为初始化时会用到记录数,同时也避免了死循环
//WaitForInitData();
InitData();
return _Count;
}
private set
{
_Count = value;
_NextCount = TimerX.Now.AddSeconds(60);
var dc = DataCache.Current;
dc.Counts[CacheKey] = value;
dc.SaveAsync();
}
}
/// <summary>获取总行数,基于参考值采取不同策略</summary>
/// <param name="count"></param>
/// <returns></returns>
private Int64 GetCount(Int64 count)
{
var dal = GetDAL(false);
// 第一次访问,SQLite的Select Count非常慢,数据大于阀值时,使用最大ID作为表记录数
if (count < 0 && dal.DbType == DatabaseType.SQLite && TableItem.Identity != null)
{
var builder = new SelectBuilder
{
Table = FormatedTableName,
OrderBy = TableItem.Identity.Desc()
};
FixBuilder(builder);
var ds = dal.Query(builder, 0, 1);
if (ds.Columns.Length > 0 && ds.Rows.Count > 0)
count = Convert.ToInt64(ds.Rows[0][0]);
}
// 100w数据时,没有预热Select Count需要3000ms,预热后需要500ms
if ((count <= 0 || count >= 1_000_000) && !Table.IsView) count = dal.Session.QueryCountFast(FormatedTableName);
// 查真实记录数,修正FastCount不够准确的情况
if (/*count >= 0 &&*/ count < 10_000_000)
{
var builder = new SelectBuilder
{
Table = FormatedTableName
};
FixBuilder(builder);
count = dal.SelectCount(builder);
}
return count;
}
/// <summary>清除缓存</summary>
/// <param name="reason">清除原因</param>
[Obsolete]
public void ClearCache(String reason) => ClearCache(reason, false);
/// <summary>清除缓存</summary>
/// <param name="reason">清除原因</param>
/// <param name="force">强制清除,下次访问阻塞等待。默认false仅置为过期,下次访问异步更新</param>
public void ClearCache(String reason, Boolean force)
{
_cache?.Clear(reason, force);
_singleCache?.Clear(reason);
// Count提供的是非精确数据,避免频繁更新
//_Count = -1L;
//_NextCount = DateTime.MinValue;
}
String CacheKey => $"{ConnName}_{TableName}_{ThisType.Name}";
#endregion
#region 数据库操作
private String _readonlyConnName;
/// <summary>获取数据操作对象,根据是否查询以及事务来进行读写分离</summary>
/// <param name="read"></param>
/// <returns></returns>
public DAL GetDAL(Boolean read)
{
// 如果主连接已打开事务,则直接使用
var dal = Dal;
if (dal.Session is DbSession ds && ds.Transaction != null) return dal;
// 读写分离
if (read)
{
if (_readDal != null) return _readDal;
// 根据后缀查找只读连接名
var name = ConnName + ".readonly";
if (DAL.ConnStrs.ContainsKey(name))
{
if (_readonlyConnName.IsNullOrEmpty())
{
XTrace.WriteLine("[{0}]读写分离到[{1}]", ConnName, name);
_readonlyConnName = name;
}
return _readDal = DAL.Create(name);
}
}
return dal;
}
/// <summary>初始化数据,执行反向工程检查,建库建表</summary>
public void InitData() => WaitForInitData();
/// <summary>执行SQL查询,返回记录集</summary>
/// <param name="builder">SQL语句</param>
/// <param name="startRowIndex">开始行,0表示第一行</param>
/// <param name="maximumRows">最大返回行数,0表示所有行</param>
/// <returns></returns>
public virtual DbTable Query(SelectBuilder builder, Int64 startRowIndex, Int64 maximumRows)
{
InitData();
FixBuilder(builder);
return GetDAL(true).Query(builder, startRowIndex, maximumRows);
}
/// <summary>执行SQL查询,返回记录集</summary>
/// <param name="sql">SQL语句</param>
/// <returns></returns>
public virtual DbTable Query(String sql)
{
InitData();
return GetDAL(true).Query(sql);
}
/// <summary>查询记录数</summary>
/// <param name="builder">查询生成器</param>
/// <returns>记录数</returns>
public virtual Int32 QueryCount(SelectBuilder builder)
{
InitData();
FixBuilder(builder);
return GetDAL(true).SelectCount(builder);
}
/// <summary>查询记录数</summary>
/// <param name="sql">SQL语句</param>
/// <returns></returns>
public virtual Int32 QueryCount(String sql)
{
InitData();
return GetDAL(true).SelectCount(sql, CommandType.Text, null);
}
private void FixBuilder(SelectBuilder builder)
{
if (Table.IsView && builder.Table == FormatedTableName)
{
builder.Table = $"({Factory.Template.GetSql(Dal.DbType)}) SourceTable";
}
}
/// <summary>执行</summary>
/// <param name="sql">SQL语句</param>
/// <param name="type">命令类型,默认SQL文本</param>
/// <param name="ps">命令参数</param>
/// <returns>影响的结果</returns>
public Int32 Execute(String sql, CommandType type = CommandType.Text, params IDataParameter[] ps)
{
InitData();
var rs = GetDAL(false).Execute(sql, type, ps);
DataChange("Execute " + type);
return rs;
}
/// <summary>执行插入语句并返回新增行的自动编号</summary>
/// <param name="sql">SQL语句</param>
/// <param name="type">命令类型,默认SQL文本</param>
/// <param name="ps">命令参数</param>
/// <returns>新增行的自动编号</returns>
public Int64 InsertAndGetIdentity(String sql, CommandType type = CommandType.Text, params IDataParameter[] ps)
{
InitData();
var rs = GetDAL(false).InsertAndGetIdentity(sql, type, ps);
DataChange("InsertAndGetIdentity " + type);
return rs;
}
/// <summary>执行SQL查询,返回记录集</summary>
/// <param name="builder">SQL语句</param>
/// <param name="startRowIndex">开始行,0表示第一行</param>
/// <param name="maximumRows">最大返回行数,0表示所有行</param>
/// <returns></returns>
public virtual Task<DbTable> QueryAsync(SelectBuilder builder, Int64 startRowIndex, Int64 maximumRows)
{
InitData();
return GetDAL(true).QueryAsync(builder, startRowIndex, maximumRows);
}
/// <summary>查询记录数</summary>
/// <param name="builder">查询生成器</param>
/// <returns>记录数</returns>
public virtual Task<Int64> QueryCountAsync(SelectBuilder builder)
{
InitData();
return GetDAL(true).SelectCountAsync(builder);
}
/// <summary>执行</summary>
/// <param name="sql">SQL语句</param>
/// <param name="type">命令类型,默认SQL文本</param>
/// <param name="ps">命令参数</param>
/// <returns>影响的结果</returns>
public Task<Int32> ExecuteAsync(String sql, CommandType type = CommandType.Text, params IDataParameter[] ps)
{
InitData();
var rs = GetDAL(false).ExecuteAsync(sql, type, ps);
DataChange("Execute " + type);
return rs;
}
/// <summary>执行插入语句并返回新增行的自动编号</summary>
/// <param name="sql">SQL语句</param>
/// <param name="type">命令类型,默认SQL文本</param>
/// <param name="ps">命令参数</param>
/// <returns>新增行的自动编号</returns>
public Task<Int64> InsertAndGetIdentityAsync(String sql, CommandType type = CommandType.Text, params IDataParameter[] ps)
{
InitData();
var rs = GetDAL(false).InsertAndGetIdentityAsync(sql, type, ps);
DataChange("InsertAndGetIdentity " + type);
return rs;
}
private void DataChange(String reason)
{
ClearCache(reason, true);
_OnDataChange?.Invoke(ThisType);
}
private Action<Type> _OnDataChange;
/// <summary>数据改变后触发。参数指定触发该事件的实体类</summary>
public event Action<Type> OnDataChange
{
add
{
if (value != null)
{
// 这里不能对委托进行弱引用,因为GC会回收委托,应该改为对对象进行弱引用
//WeakReference<Action<Type>> w = value;
// 弱引用事件,只会执行一次,一次以后自动取消注册
_OnDataChange += new WeakAction<Type>(value, handler => { _OnDataChange -= handler; }, true);
}
}
remove { }
}
#endregion
#region 数据库高级操作
/// <summary>清空数据表,标识归零</summary>
/// <returns></returns>
public Int32 Truncate()
{
var rs = GetDAL(false).Session.Truncate(FormatedTableName);
// 干掉所有缓存
_cache?.Clear("Truncate", true);
_singleCache?.Clear("Truncate");
LongCount = 0;
//// 重新初始化
//hasCheckInitData = false;
return rs;
}
#endregion
#region 事务保护
//private ITransaction GetTran() => (Dal.Session as DbSession).Transaction;
/// <summary>开始事务</summary>
/// <returns>剩下的事务计数</returns>
public virtual Int32 BeginTrans()
{
/* 这里也需要执行初始化检查架构,因为无法确定在调用此方法前是否已使用实体类进行架构检查,如下调用会造成事务不平衡而上抛异常:
* Exception:执行SqlServer的Dispose时出错:System.InvalidOperationException: 此 SqlTransaction 已完成;它再也无法使用。
*
* 如果实体的模型检查模式为CheckTableWhenFirstUse,直接执行静态操作
* using (var trans = new EntityTransaction<TEntity>())
* {
* TEntity.Delete(whereExp);
* TEntity.Update(new String[] { 字段1,字段2 }, new Object[] { 值1,值1 }, whereExp);
* trans.Commit();
* }
*/
InitData();
var count = Dal.BeginTransaction();
return count;
}
/// <summary>提交事务</summary>
/// <returns>剩下的事务计数</returns>
public virtual Int32 Commit()
{
var rs = Dal.Commit();
if (rs == 0) DataChange("Commit");
return rs;
}
/// <summary>回滚事务,忽略异常</summary>
/// <returns>剩下的事务计数</returns>
public virtual Int32 Rollback()
{
var rs = Dal.Rollback();
if (rs == 0) DataChange($"Rollback");
return rs;
}
/// <summary>创建事务</summary>
public virtual EntityTransaction CreateTrans() => new(Dal);
#endregion
#region 参数化
///// <summary>格式化参数名</summary>
///// <param name="name">名称</param>
///// <returns></returns>
//public virtual String FormatParameterName(String name) => Dal.Db.FormatParameterName(name);
#endregion
#region 实体操作
/// <summary>把该对象持久化到数据库,添加/更新实体缓存和单对象缓存,增加总计数</summary>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public virtual Int32 Insert(IEntity entity)
{
if (Table.IsView) throw new NotSupportedException("视图无法添删改!");
var rs = Factory.Persistence.Insert(this, entity);
var e = entity as TEntity;
// 加入实体缓存
_cache?.Add(e);
// 增加计数
if (_Count >= 0) Interlocked.Increment(ref _Count);
// 清空扩展属性
//(entity as EntityBase)._Extends?.Clear();
(entity as EntityBase)._Extends = null;
return rs;
}
/// <summary>更新数据库,同时更新实体缓存</summary>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public virtual Int32 Update(IEntity entity)
{
if (Table.IsView) throw new NotSupportedException("视图无法添删改!");
var rs = Factory.Persistence.Update(this, entity);
var e = entity as TEntity;
// 更新缓存
_cache?.Update(e);
// 干掉缓存项,让它重新获取
_singleCache?.Remove(e);
// 清空扩展属性
(entity as EntityBase)._Extends = null;
return rs;
}
/// <summary>从数据库中删除该对象,同时从实体缓存和单对象缓存中删除,扣减总数量</summary>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public virtual Int32 Delete(IEntity entity)
{
if (Table.IsView) throw new NotSupportedException("视图无法添删改!");
var rs = Factory.Persistence.Delete(this, entity);
var e = entity as TEntity;
// 从实体缓存删除
_cache?.Remove(e);
// 从单对象缓存删除
_singleCache?.Remove(e);
// 减少计数
if (_Count > 0) Interlocked.Decrement(ref _Count);
// 清空扩展属性
(entity as EntityBase)._Extends = null;
return rs;
}
/// <summary>把该对象持久化到数据库,添加/更新实体缓存和单对象缓存,增加总计数</summary>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public virtual async Task<Int32> InsertAsync(IEntity entity)
{
if (Table.IsView) throw new NotSupportedException("视图无法添删改!");
var rs = await Factory.Persistence.InsertAsync(this, entity);
var e = entity as TEntity;
// 加入实体缓存
_cache?.Add(e);
// 增加计数
if (_Count >= 0) Interlocked.Increment(ref _Count);
return rs;
}
/// <summary>更新数据库,同时更新实体缓存</summary>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public virtual Task<Int32> UpdateAsync(IEntity entity)
{
if (Table.IsView) throw new NotSupportedException("视图无法添删改!");
var rs = Factory.Persistence.UpdateAsync(this, entity);
var e = entity as TEntity;
// 更新缓存
_cache?.Update(e);
// 干掉缓存项,让它重新获取
_singleCache?.Remove(e);
return rs;
}
/// <summary>从数据库中删除该对象,同时从实体缓存和单对象缓存中删除,扣减总数量</summary>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public virtual Task<Int32> DeleteAsync(IEntity entity)
{
if (Table.IsView) throw new NotSupportedException("视图无法添删改!");
var rs = Factory.Persistence.DeleteAsync(this, entity);
var e = entity as TEntity;
// 从实体缓存删除
_cache?.Remove(e);
// 从单对象缓存删除
_singleCache?.Remove(e);
// 减少计数
if (_Count > 0) Interlocked.Decrement(ref _Count);
return rs;
}
#endregion
#region 队列
/// <summary>实体队列</summary>
public EntityQueue Queue { get; private set; }
#endregion
}
}
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