using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Web;
using NewLife.Collections;
using NewLife.Data;
using NewLife.Log;
using NewLife.Net;
using NewLife.Reflection;
using NewLife.Remoting;
using NewLife.Serialization;
namespace NewLife.Http;
/// <summary>迷你Http客户端。支持https和302跳转</summary>
/// <remarks>
/// 基于Tcp连接设计,用于高吞吐的HTTP通信场景,功能较少,但一切均在掌控之中。
/// 单个实例使用单个连接,建议外部使用ObjectPool建立连接池。
/// </remarks>
public class TinyHttpClient : DisposeBase
{
#region 属性
/// <summary>客户端</summary>
public TcpClient? Client { get; set; }
/// <summary>基础地址</summary>
public Uri? BaseAddress { get; set; }
/// <summary>保持连接</summary>
public Boolean KeepAlive { get; set; }
/// <summary>整次请求的超时时间。默认15s。重定向与响应补读共用同一份预算</summary>
/// <remarks>直接调用 SendDataAsync 时按单次读取预算计。截止时刻存于实例字段,故同一实例不可并发发请求</remarks>
public TimeSpan Timeout { get; set; } = TimeSpan.FromSeconds(15);
/// <summary>缓冲区大小。接收缓冲区默认64*1024</summary>
public Int32 BufferSize { get; set; } = 64 * 1024;
/// <summary>单个分块长度上限,默认 64M。0 表示不限制</summary>
public Int32 MaxChunkSize { get; set; } = 64 * 1024 * 1024;
/// <summary>响应体总长上限,默认 1G。0 表示不限制</summary>
public Int64 MaxBodySize { get; set; } = 1024L * 1024 * 1024;
/// <summary>响应头最大长度,默认 64K。0 表示不限制</summary>
/// <remarks>响应头可能跨接收块到达(服务端头部稍慢时首块只有半截头),头未完整时会累积读取;
/// 超过上限视为无效响应,避免畸形数据无界累积。</remarks>
public Int32 MaxHeadLength { get; set; } = 64 * 1024;
/// <summary>Json序列化</summary>
public IJsonHost JsonHost { get; set; } = JsonHelper.Default;
/// <summary>是否忽略服务器证书校验。默认 false(严格校验)</summary>
/// <remarks>
/// <para>默认按系统信任链校验服务器证书,防范中间人攻击。仅在连接自签证书的测试/内网服务时才置为 true。</para>
/// <para>该选项仅影响 https 连接,对 http 无影响。</para>
/// </remarks>
public Boolean IgnoreServerCertificate { get; set; }
/// <summary>JSON序列化选项,影响复杂对象的编码和解码行为</summary>
public JsonOptions? JsonOptions { get; set; }
/// <summary>性能追踪</summary>
public ITracer? Tracer { get; set; } = HttpHelper.Tracer;
private Stream? _stream;
/// <summary>本次请求的截止时刻(UTC)。由 <see cref="SendAsync"/> 入口设定,SendDataAsync 按剩余时间建取消令牌</summary>
private DateTime _deadline;
#endregion
#region 构造
/// <summary>实例化</summary>
public TinyHttpClient() { }
/// <summary>实例化</summary>
/// <param name="server"></param>
public TinyHttpClient(String server) => BaseAddress = new Uri(server);
/// <summary>销毁</summary>
/// <param name="disposing"></param>
protected override void Dispose(Boolean disposing)
{
base.Dispose(disposing);
Client.TryDispose();
}
#endregion
#region 核心方法
/// <summary>获取网络数据流</summary>
/// <param name="uri"></param>
/// <returns></returns>
protected virtual async Task<Stream> GetStreamAsync(Uri? uri)
{
var tc = Client;
var ns = _stream;
// 判断连接是否可用
var active = false;
try
{
active = ns != null && tc != null && tc.Connected && ns.CanWrite && ns.CanRead;
if (active) return ns!;
ns = tc?.GetStream();
active = ns != null && tc != null && tc.Connected && ns.CanWrite && ns.CanRead;
}
catch { }
// 如果连接不可用,则重新建立连接
if (!active)
{
if (uri == null) throw new ArgumentNullException(nameof(uri));
var remote = new NetUri(NetType.Tcp, uri.Host, uri.Port);
tc.TryDispose();
tc = new TcpClient { ReceiveTimeout = (Int32)Timeout.TotalMilliseconds };
// 建连同读取一样花整次请求的剩余预算。指向黑洞地址或被丢包的内网 VIP 时,操作系统默认 TCP 超时
// (Windows 约 21 秒)远超 Timeout,调用方会被长时间卡住(健康检查/网关调用还会连锁超时)。
// TcpClient 的 ConnectAsync 入参没有取消令牌,改由令牌触发时关闭客户端来中止连接
var remain = GetRemain();
using (var source = new CancellationTokenSource(remain))
{
try
{
using (source.Token.Register(() => tc.Close()))
{
await tc.ConnectAsync(remote.GetAddresses(), remote.Port).ConfigureAwait(false);
}
// 令牌恰好落在握手完成之后:客户端已被回调关闭,按超时处理,不把已关闭的连接交给上层
if (source.IsCancellationRequested) throw new OperationCanceledException(source.Token);
}
catch (Exception ex) when (source.IsCancellationRequested)
{
// 中止连接抛出的异常形态随运行时不同(SocketException / ObjectDisposedException),统一收敛为超时
throw new TimeoutException($"连接 {remote} 超时({remain.TotalMilliseconds:0}ms)", ex);
}
}
Client = tc;
ns = tc.GetStream();
if (BaseAddress == null) BaseAddress = new Uri(uri, "/");
active = true;
}
// 支持SSL
if (active)
{
if (uri != null && uri.Scheme.EqualIgnoreCase("https"))
{
if (ns == null) throw new InvalidOperationException(nameof(NetworkStream));
// 默认严格校验服务器证书(防中间人);仅显式开启 IgnoreServerCertificate 才放行任意证书。
// 协议版本交给运行时协商(SslProtocols.None),不再固定 Tls12,以便用上 TLS1.3 与后续版本
var sslStream = IgnoreServerCertificate
? new SslStream(ns, false, (_, _, _, _) => true)
: new SslStream(ns, false);
await sslStream.AuthenticateAsClientAsync(uri.Host, [], SslProtocols.None, false).ConfigureAwait(false);
ns = sslStream;
}
_stream = ns;
}
return ns!;
}
/// <summary>异步请求</summary>
/// <param name="uri"></param>
/// <param name="request"></param>
/// <returns></returns>
protected virtual async Task<IOwnerPacket> SendDataAsync(Uri? uri, IPacket? request)
{
var ns = await GetStreamAsync(uri).ConfigureAwait(false);
// 发送
if (request != null) await request.CopyToAsync(ns).ConfigureAwait(false);
// 接收
var pk = new OwnerPacket(BufferSize);
// 只花剩余时间:若每轮读取都给完整 Timeout,服务端每隔 Timeout-1ms 滴漏一个字节,
// 每轮读取都能在预算内拿到数据,调用方就被无限挂住(半截头补读循环同样每轮重新计时)
using var source = new CancellationTokenSource(GetRemain());
#if NETCOREAPP || NETSTANDARD2_1
var count = await ns.ReadAsync(pk.GetMemory(), source.Token).ConfigureAwait(false);
#else
var count = await ns.ReadAsync(pk.Buffer, 0, pk.Length, source.Token).ConfigureAwait(false);
#endif
return pk.Resize(count);
}
/// <summary>异步发出请求,并接收响应</summary>
/// <param name="request"></param>
/// <returns></returns>
public virtual async Task<HttpResponse?> SendAsync(HttpRequest request)
{
// 整次请求共用一个截止时刻:重定向、半截头补读、响应体补读都在同一份预算内完成,
// 超时不会随“又读了一轮”而无限顺延
_deadline = DateTime.UtcNow + Timeout;
// 构造请求
var uri = request.RequestUri ?? throw new ArgumentNullException(nameof(request.RequestUri));
var req = request.Build();
var res = new HttpResponse();
IPacket? rs = null;
MemoryStream? carry = null;
var retry = 5;
while (retry-- > 0)
{
// 读出一条响应。重定向需要重发请求,故本轮传入请求数据;1xx 之后的继续读取由方法内部自行完成
var (response, carry2) = await ReadResponseAsync(uri, req, carry).ConfigureAwait(false);
carry = carry2;
if (response == null) return null;
res = response;
rs = res.Body;
// 跳转。301/302/303/307/308 都是重定向,此前只认 301/302,其余会被当成成功响应原样返回
// (调用方拿到重定向页面的 HTML 却以为成功)。
// 注意 HttpStatusCode.PermanentRedirect(308)在 net45/netstandard2.0 不存在,故按状态码数值判断
if ((Int32)res.StatusCode is 301 or 302 or 303 or 307 or 308)
{
if (res.Headers.TryGetValue("Location", out var location) && !location.IsNullOrEmpty())
{
// 再次请求。Location 可能是相对路径(真实服务器常见),按当前请求 URI 解析;
// 直接 new Uri(location) 会在相对路径上抛 UriFormatException
var uri2 = Uri.TryCreate(location, UriKind.Absolute, out var abs) ? abs : new Uri(uri, location);
if (uri.Host != uri2.Host || uri.Scheme != uri2.Scheme) Client.TryDispose();
uri = uri2;
request.RequestUri = uri;
req?.Dispose();
req = request.Build();
// 跳转重试:上一响应作废,释放其主体句柄(共享切片独立持有引用,不释放会吊住接收缓冲)
// 同时清空 Body,避免下一轮解析失败时把已释放句柄返回给调用方
rs.TryDispose();
rs = null;
res.Body = null;
continue;
}
}
break;
}
// 释放数据包,还给缓冲池
req?.Dispose();
// 4xx/5xx 才是错误响应;2xx 家族(含 201/204/206)均属正常成功
if ((Int32)res.StatusCode >= 400)
{
// 错误路径不返回响应对象,必须在此释放响应体句柄(池化接收缓冲),否则永不归还
var body = res.Body;
res.Body = null;
body.TryDispose();
throw new Exception($"{(Int32)res.StatusCode} {res.StatusDescription}");
}
// 分块编码优先于 Content-Length(RFC 9112 §6.1:两者同现时以 Transfer-Encoding 为准。该条是接收方规则,
// 本端解码响应后即交出、不转发消息,故按 TE 为准而非判非法——需要拒绝的是服务端与转发中间件)。
// 旧实现先按 Content-Length 补读再判分块:同发两者的响应会先按 CL 凑字节,把分块长度行与分块数据
// 错位喂给分块解析,得到内容错乱或异常却仍“成功”返回。分块响应的实体长度由分块解码决定,CL 视为未知
var chunked = false;
if (res.Headers.TryGetValue("Transfer-Encoding", out var te) && !te.IsNullOrEmpty())
{
// 传输编码是逗号分隔的列表,且 RFC 9112 §6.1 要求存在传输编码时 chunked 必须位于末位。
// 精确匹配会把「gzip, chunked」判成非分块,于是按 Content-Length(或 -1 当无体)读,
// 调用方拿到未解码的分块帧、内容错乱却“成功”返回,故取末位编码判定;
// 末位之前的编码(gzip 等)本端不解码,原样交给调用方
chunked = te[(te.LastIndexOf(',') + 1)..].Trim().EqualIgnoreCase("chunked");
}
if (chunked) res.ContentLength = -1;
// 如果没有收完数据包
if (!chunked && rs != null && res.ContentLength > 0 && rs.Length < res.ContentLength)
{
// 使用内存流拼接需要多次接收的数据包,降低逻辑复杂度
var ms = new MemoryStream(res.ContentLength);
await rs.CopyToAsync(ms).ConfigureAwait(false);
var total = rs.Length;
while (total < res.ContentLength)
{
var pk = await SendDataAsync(null, null).ConfigureAwait(false);
if (pk == null) break;
pk.CopyTo(ms);
var len = pk.Length;
pk.TryDispose();
total += len;
if (len == 0) break;
}
// 从内存流获取缓冲区,打包为数据包返回,避免再次内存分配
ms.Position = 0;
rs.TryDispose(); // 旧句柄(部分体)已拷入 ms,归还池化缓冲
rs = new ArrayPacket(ms);
res.Body = rs; // 写回响应:否则调用方通过 res.Body 拿到的仍是拼接前的旧(可能为空)句柄
}
// chunk编码
if (chunked && rs != null)
{
// 如果不足则读取一个chunk,因为有可能第一个响应包只有头部
if (rs.Length == 0)
{
rs.TryDispose();
rs = await SendDataAsync(null, null).ConfigureAwait(false);
}
res.Body = await ReadChunkAsync(rs).ConfigureAwait(false);
rs.TryDispose(); // 入参句柄由调用方释放(分片方法只借阅,不释放入参)
}
// 断开连接
if (!KeepAlive) Client.TryDispose();
return res;
}
/// <summary>读取并解析一条响应。跨接收包累积响应头,并跳过 1xx 临时响应</summary>
/// <remarks>
/// <para>优先消费 <paramref name="pending"/> 中的残留字节(同一次接收里上一条响应之后多出的字节),不足时才继续读取。</para>
/// <para>返回的残留字节属于后续响应,调用方需保留并在下一次读取时传回,不能丢弃。</para>
/// </remarks>
/// <param name="uri">请求地址,连接不可用时用于重新建连</param>
/// <param name="request">待发送的请求数据。为 null 表示只读取不发送</param>
/// <param name="pending">上一条响应之后多出的字节,可为 null</param>
/// <returns>响应与未消费的残留字节;响应头解析失败时响应为 null</returns>
/// <exception cref="InvalidDataException">临时响应(1xx)连续超过上限,始终未收到最终响应</exception>
private async Task<(HttpResponse? Response, MemoryStream? Carry)> ReadResponseAsync(Uri? uri, IPacket? request, MemoryStream? pending)
{
// 残留字节可能已是一条完整响应(1xx 与最终响应同包到达),先就地解析,避免去读一个永远不会到达的包
var carry = pending;
var interim = 5;
while (interim-- > 0)
{
MemoryStream? ms = null;
IOwnerPacket? rs2 = null;
IPacket pk;
try
{
if (carry != null && carry.Length > 0)
{
ms = carry;
pk = new ArrayPacket(ms.GetBuffer(), 0, (Int32)ms.Length);
}
else
{
rs2 = await SendDataAsync(request == null ? null : uri, request).ConfigureAwait(false);
request = null; // 请求只发一次,1xx 之后只继续读同一连接
if (rs2 == null || rs2.Length == 0) return (null, null);
pk = rs2;
}
// 每条响应新建对象:解析只覆盖本次出现的头部,复用同一实例会把上一条响应的头部残留下来
// (最危险的是 Transfer-Encoding),让下一条响应按错误的方式分帧
var res = new HttpResponse();
var parsed = res.Parse(pk);
// 响应头可能跨接收块:服务端头部稍慢时首个数据块只到达半截头,解析失败。
// 继续读取并累积到连续缓冲,直到拼出完整头部;否则会把半截头当成空的成功响应返回给调用方(静默错误)。
if (!parsed)
{
// 先清掉失败解析可能已设置的体切片(头部完整但首行非法时),避免重解析时泄漏
res.Body.TryDispose();
res.Body = null;
// 有残留时连续缓冲已含本轮全部字节,无残留时在此补建
if (ms == null)
{
ms = new MemoryStream(BufferSize);
pk.CopyTo(ms);
}
while (MaxHeadLength <= 0 || ms.Length < MaxHeadLength)
{
using var more = await SendDataAsync(null, null).ConfigureAwait(false);
if (more == null || more.Length == 0) break;
more.CopyTo(ms);
if (res.Parse(new ArrayPacket(ms.GetBuffer(), 0, (Int32)ms.Length)))
{
parsed = true;
break;
}
}
}
// 响应头始终凑不成一条完整消息(持续累积到上限,或对端在中途断开):调用方无法区分
// 与“服务端没响应”,故按协议错误报出而非静默返回 null(与重复/非法 Content-Length、临时响应超限同口径)
if (!parsed) throw new InvalidDataException($"响应头无法解析:已累积 {ms?.Length ?? 0} 字节仍未成头");
// 重复(或无法解析/为负/超上限)的 Content-Length 会让本端与中间代理对实体长度产生分歧:
// 本端按最后一个值读、代理按第一个值转发,多出的字节在本端被当成下一条响应(响应队列投毒)。
// 取值口径与请求侧一致(HttpSession 对请求同样拒绝),此处按协议错误直接报错,不静默取一个值
if (res.InvalidContentLength) throw new InvalidDataException($"响应包含重复或非法的 Content-Length:{res.Headers["Content-Length"]}");
// 1xx 临时响应(100 Continue、103 Early Hints 等)不是最终响应:丢弃后继续读取。
// 当最终响应返回会让调用方拿到 1xx 的空体并误判成功(网关与 Expect 场景常见)
var code = (Int32)res.StatusCode;
if (code is >= 100 and < 200)
{
// 1xx 无实体也无 Content-Length,解析只能把头部之后的全部字节当成本响应体,
// 而这些字节其实是最终响应的开头,必须留到下一轮解析,不能随 1xx 一起丢弃
if (res.BodyLength > 0)
{
carry = new MemoryStream(BufferSize);
res.Body!.CopyTo(carry);
}
else
carry = null;
res.Body.TryDispose();
res.Body = null;
continue;
}
return (res, ms);
}
finally
{
rs2.TryDispose();
}
}
// 循环退出只可能是因为临时响应把计数耗尽:服务端反复回 1xx 而始终不给最终响应。
// 此处必须报错而非静默返回 null——调用方无法区分“服务端没响应”与“响应被临时响应吞掉”,
// null 会让上层把一次失败的请求当成空结果(与重复/非法 Content-Length 同口径)
throw new InvalidDataException($"临时响应(1xx)连续超过上限,始终未收到最终响应:{carry?.Length ?? 0} 字节残留");
}
/// <summary>读取分片,返回链式 IPacket</summary>
/// <remarks>
/// <para>只借阅入参,不释放 <paramref name="body"/>;入参句柄由调用方负责释放。</para>
/// <para>分块长度行与分块数据都可能跨接收包:未解析字节累积在连续缓冲中,凑满一个完整分块才消费。
/// 旧实现假定长度行与分块数据同在单个数据包内,长度行落到下一个包时会把后续所有分块静默丢弃(仍返回“成功”)。</para>
/// <para>单块与总计长度分别由 <see cref="MaxChunkSize"/> 与 <see cref="MaxBodySize"/> 限制;未解析残留超限按协议异常报错。</para>
/// <para>末块后的 trailers 段会被消费(内容忽略),避免残留字节让复用连接上的下一个响应错位。</para>
/// </remarks>
/// <param name="body">待解析的数据包(调用方负责释放)</param>
/// <returns></returns>
/// <exception cref="InvalidDataException">分块长度行非法,或单块/总计长度超过上限</exception>
protected virtual async Task<IPacket> ReadChunkAsync(IPacket body)
{
var result = new MemoryStream(BufferSize);
// 未解析字节的连续缓冲;随解析推进收缩前缀,避免随分块数量无限增长
var pending = new MemoryStream(BufferSize);
var pos = 0;
var total = 0L;
var finished = false;
var trailer = false;
// 首个数据包为借阅(调用方释放),后续读取的包由本方法释放
IPacket? input = body;
var owned = false;
try
{
while (!finished)
{
if (input != null && input.Length > 0) input.CopyTo(pending);
if (owned) input?.TryDispose();
input = null;
var buf = pending.GetBuffer();
var end = (Int32)pending.Length;
// 尽可能多地解析完整分块
while (true)
{
var window = buf.AsSpan(pos, end - pos);
// 长度行需完整(含 CRLF),否则等下一批数据
var p = window.IndexOf(NewLine);
if (p <= 0) break;
if (!TryParseChunkLength(window[..p], out var len))
throw new InvalidDataException($"非法的分块长度行 [{window[..p].ToStr()}]");
if (MaxChunkSize > 0 && len > MaxChunkSize)
throw new InvalidDataException($"分块长度 {len} 超过上限 {MaxChunkSize}");
// 末块:长度为 0。其后是 trailers 段,以空行结束
if (len == 0)
{
pos += p + 2;
trailer = true;
break;
}
// 分块数据与尾随 CRLF 必须完整
if (window.Length < p + 2 + len + 2) break;
if (MaxBodySize > 0 && total + len > MaxBodySize)
throw new InvalidDataException($"响应体累计长度超过上限 {MaxBodySize}");
result.Write(buf, pos + p + 2, len);
total += len;
pos += p + 2 + len + 2;
}
// 末块后的 trailers 段必须一并消费:残留在连接上会让下一个响应错位
if (trailer)
{
var q = buf.AsSpan(pos, end - pos).IndexOf(NewLine);
if (q >= 0)
{
pos += q + 2;
finished = true;
}
}
// 收缩已解析前缀
if (pos > 0)
{
var rest = end - pos;
if (rest > 0) Array.Copy(buf, pos, buf, 0, rest);
pending.SetLength(rest);
pending.Position = rest;
pos = 0;
}
if (finished) break;
// 长度行迟迟不完整(如对端持续发送不含 CRLF 的字节)时 pending 会无界增长,超限按协议异常处理
if (MaxChunkSize > 0 && pending.Length > MaxChunkSize)
throw new InvalidDataException($"分块数据未按协议定界,已累积 {pending.Length} 字节");
// 读取下一批数据;读不到即结束,不完整分块按截断处理(与原行为一致)
var more = await SendDataAsync(null, null).ConfigureAwait(false);
if (more == null || more.Length == 0)
{
more?.TryDispose();
break;
}
input = more;
owned = true;
}
}
finally
{
pending.Dispose();
}
result.Position = 0;
return new ArrayPacket(result);
}
#endregion
#region 辅助
private static readonly Byte[] NewLine = [(Byte)'\r', (Byte)'\n'];
/// <summary>解析分块长度行。支持分块扩展(分号后内容忽略),非法字符返回 false</summary>
/// <remarks>只做字符校验的十六进制解析:旧实现直接 Int32.Parse,分块扩展或干扰字符会抛 FormatException 穿透到调用方</remarks>
/// <param name="data">长度行(不含 CRLF)</param>
/// <param name="length">解析出的长度</param>
/// <returns>是否解析成功</returns>
private static Boolean TryParseChunkLength(ReadOnlySpan<Byte> data, out Int32 length)
{
length = 0;
// 分块扩展(如 1ba;ext=1)只取分号前的十六进制长度
var p = data.IndexOf((Byte)';');
if (p >= 0) data = data[..p];
if (data.IsEmpty || data.Length > 8) return false;
var value = 0;
foreach (var b in data)
{
var d = b switch
{
>= (Byte)'0' and <= (Byte)'9' => b - (Byte)'0',
>= (Byte)'a' and <= (Byte)'f' => b - (Byte)'a' + 10,
>= (Byte)'A' and <= (Byte)'F' => b - (Byte)'A' + 10,
_ => -1,
};
if (d < 0) return false;
value = (value << 4) + d;
// 左移溢出为负:超 31 位直接拒收
if (value < 0) return false;
}
length = value;
return true;
}
/// <summary>剩余时间预算。按 <see cref="SendAsync"/> 设定的整次截止时刻推算,未设定时按单次 <see cref="Timeout"/> 计</summary>
private TimeSpan GetRemain()
{
var remain = _deadline > DateTime.MinValue ? _deadline - DateTime.UtcNow : Timeout;
return remain > TimeSpan.Zero ? remain : TimeSpan.Zero;
}
#endregion
#region 主要方法
/// <summary>异步获取。连接池操作</summary>
/// <param name="url">地址</param>
/// <returns></returns>
public async Task<String?> GetStringAsync(String url)
{
var request = new HttpRequest
{
RequestUri = new Uri(url),
};
using var rs = (await SendAsync(request).ConfigureAwait(false));
return rs?.Body?.ToStr();
}
#endregion
#region 远程调用
/// <summary>异步调用,等待返回结果</summary>
/// <typeparam name="TResult">返回类型</typeparam>
/// <param name="method">Get/Post</param>
/// <param name="action">服务操作</param>
/// <param name="args">参数</param>
/// <returns></returns>
public async Task<TResult?> InvokeAsync<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor | DynamicallyAccessedMemberTypes.PublicFields | DynamicallyAccessedMemberTypes.PublicProperties)] TResult>(String method, String action, Object? args = null)
{
var baseAddress = BaseAddress ?? throw new ArgumentNullException(nameof(BaseAddress));
var request = BuildRequest(baseAddress, method, action, args);
using var rs = await SendAsync(request).ConfigureAwait(false);
if (rs == null || rs.Body == null || rs.Body.Length == 0) return default;
return ProcessResponse<TResult>(rs.Body);
}
private HttpRequest BuildRequest(Uri baseAddress, String method, String action, Object? args)
{
var req = new HttpRequest
{
Method = method.ToUpper(),
RequestUri = new Uri(baseAddress, action),
KeepAlive = KeepAlive,
};
if (args == null) return req;
var ps = args.ToDictionary();
if (method.EqualIgnoreCase("Post"))
req.Body = (ArrayPacket)JsonHost.Write(ps, JsonOptions).GetBytes();
else
{
var sb = Pool.StringBuilder.Get();
sb.Append(action);
sb.Append('?');
var first = true;
foreach (var item in ps)
{
if (!first) sb.Append('&');
first = false;
var v = item.Value is DateTime dt ? dt.ToFullString() : (item.Value + "");
sb.AppendFormat("{0}={1}", item.Key, HttpUtility.UrlEncode(v));
}
req.RequestUri = new Uri(baseAddress, sb.Return(true));
}
return req;
}
private TResult? ProcessResponse<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor | DynamicallyAccessedMemberTypes.PublicFields | DynamicallyAccessedMemberTypes.PublicProperties)] TResult>(IPacket rs)
{
var str = rs.ToStr();
if (typeof(TResult).IsBaseType()) return str.ChangeType<TResult>();
// 反序列化
var obj = JsonHost.Parse(str);
if (obj is TResult result) return result;
var dic = obj as IDictionary<String, Object?>;
if (dic == null || !dic.TryGetValue("data", out var data)) throw new InvalidDataException("Unrecognized response data");
if (dic.TryGetValue("result", out var result2))
{
if (result2 is Boolean res && !res) throw new InvalidOperationException($"remote error: {data}");
}
else if (dic.TryGetValue("code", out var code))
{
if (code is Int32 cd && cd != 0) throw new ApiException(cd, data + "");
}
else
{
throw new InvalidDataException("Unrecognized response data");
}
if (data == null) return default;
return JsonHost.Convert<TResult>(data);
}
#endregion
#region 日志
/// <summary>日志</summary>
public ILog Log { get; set; } = Logger.Null;
/// <summary>写日志</summary>
/// <param name="format"></param>
/// <param name="args"></param>
public void WriteLog(String format, params Object?[] args) => Log?.Info(format, args);
#endregion
}
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