完全去除__MOBILE__,由std支持
大石头 编写于 2018-12-22 15:23:32
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using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using NewLife.Data;
using NewLife.Messaging;

namespace NewLife.Net
{
    /// <summary>网络服务会话接口</summary>
    /// <remarks>
    /// 所有应用服务器以会话<see cref="INetSession"/>作为业务处理核心。
    /// 应用服务器收到新会话请求后,通过<see cref="Start"/>启动一个会话处理。
    /// 会话进行业务处理的过程中,可以通过多个Send方法向客户端发送数据。
    /// </remarks>
    public interface INetSession : IDisposable2
    {
        #region 属性
        /// <summary>编号</summary>
        Int32 ID { get; }

        /// <summary>主服务</summary>
        NetServer Host { get; set; }

        /// <summary>Socket服务器。当前通讯所在的Socket服务器,其实是TcpServer/UdpServer</summary>
        ISocketServer Server { get; set; }

        /// <summary>客户端。跟客户端通讯的那个Socket,其实是服务端TcpSession/UdpSession</summary>
        ISocketSession Session { get; set; }

        /// <summary>客户端地址</summary>
        NetUri Remote { get; }
        #endregion

        #region 方法
        /// <summary>开始会话处理。</summary>
        void Start();
        #endregion

        #region 收发
        /// <summary>发送数据</summary>
        /// <param name="pk">数据包</param>
        INetSession Send(Packet pk);

        /// <summary>发送数据流</summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        INetSession Send(Stream stream);

        /// <summary>发送字符串</summary>
        /// <param name="msg"></param>
        /// <param name="encoding"></param>
        INetSession Send(String msg, Encoding encoding = null);

        /// <summary>异步发送并等待响应</summary>
        /// <param name="message"></param>
        /// <returns></returns>
        Task<Object> SendAsync(Object message);

        /// <summary>数据到达事件</summary>
        event EventHandler<ReceivedEventArgs> Received;

        ///// <summary>消息到达事件</summary>
        //event EventHandler<MessageEventArgs> MessageReceived;
        #endregion
    }

    /// <summary>会话事件参数</summary>
    public class NetSessionEventArgs : EventArgs
    {
        /// <summary>会话</summary>
        public INetSession Session { get; set; }
    }
}