using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.Serialization;
using System.Web.Script.Serialization;
using System.Xml.Serialization;
using XCode;
using XCode.Configuration;
using XCode.DataAccessLayer;
namespace Stardust.Data.Nodes
{
/// <summary>Redis数据。Redis监控</summary>
[Serializable]
[DataObject]
[Description("Redis数据。Redis监控")]
[BindIndex("IX_RedisData_RedisId_Id", false, "RedisId,Id")]
[BindTable("RedisData", Description = "Redis数据。Redis监控", ConnName = "NodeLog", DbType = DatabaseType.None)]
public partial class RedisData
{
#region 属性
private Int64 _Id;
/// <summary>编号</summary>
[DisplayName("编号")]
[Description("编号")]
[DataObjectField(true, false, false, 0)]
[BindColumn("Id", "编号", "")]
public Int64 Id { get => _Id; set { if (OnPropertyChanging("Id", value)) { _Id = value; OnPropertyChanged("Id"); } } }
private Int32 _RedisId;
/// <summary>Redis节点</summary>
[DisplayName("Redis节点")]
[Description("Redis节点")]
[DataObjectField(false, false, false, 0)]
[BindColumn("RedisId", "Redis节点", "")]
public Int32 RedisId { get => _RedisId; set { if (OnPropertyChanging("RedisId", value)) { _RedisId = value; OnPropertyChanged("RedisId"); } } }
private String _Name;
/// <summary>名称</summary>
[DisplayName("名称")]
[Description("名称")]
[DataObjectField(false, false, true, 50)]
[BindColumn("Name", "名称", "", Master = true)]
public String Name { get => _Name; set { if (OnPropertyChanging("Name", value)) { _Name = value; OnPropertyChanged("Name"); } } }
private Int32 _Speed;
/// <summary>速度。每秒操作数,instantaneous_ops_per_sec</summary>
[DisplayName("速度")]
[Description("速度。每秒操作数,instantaneous_ops_per_sec")]
[DataObjectField(false, false, false, 0)]
[BindColumn("Speed", "速度。每秒操作数,instantaneous_ops_per_sec", "")]
public Int32 Speed { get => _Speed; set { if (OnPropertyChanging("Speed", value)) { _Speed = value; OnPropertyChanged("Speed"); } } }
private Double _InputKbps;
/// <summary>入流量。单位kbps</summary>
[DisplayName("入流量")]
[Description("入流量。单位kbps")]
[DataObjectField(false, false, false, 0)]
[BindColumn("InputKbps", "入流量。单位kbps", "")]
public Double InputKbps { get => _InputKbps; set { if (OnPropertyChanging("InputKbps", value)) { _InputKbps = value; OnPropertyChanged("InputKbps"); } } }
private Double _OutputKbps;
/// <summary>出流量。单位kbps</summary>
[DisplayName("出流量")]
[Description("出流量。单位kbps")]
[DataObjectField(false, false, false, 0)]
[BindColumn("OutputKbps", "出流量。单位kbps", "")]
public Double OutputKbps { get => _OutputKbps; set { if (OnPropertyChanging("OutputKbps", value)) { _OutputKbps = value; OnPropertyChanged("OutputKbps"); } } }
private Int32 _Uptime;
/// <summary>启动时间。单位秒</summary>
[DisplayName("启动时间")]
[Description("启动时间。单位秒")]
[DataObjectField(false, false, false, 0)]
[BindColumn("Uptime", "启动时间。单位秒", "")]
public Int32 Uptime { get => _Uptime; set { if (OnPropertyChanging("Uptime", value)) { _Uptime = value; OnPropertyChanged("Uptime"); } } }
private Int32 _ConnectedClients;
/// <summary>连接数</summary>
[DisplayName("连接数")]
[Description("连接数")]
[DataObjectField(false, false, false, 0)]
[BindColumn("ConnectedClients", "连接数", "")]
public Int32 ConnectedClients { get => _ConnectedClients; set { if (OnPropertyChanging("ConnectedClients", value)) { _ConnectedClients = value; OnPropertyChanged("ConnectedClients"); } } }
private Int32 _UsedMemory;
/// <summary>已用内存。单位MB</summary>
[DisplayName("已用内存")]
[Description("已用内存。单位MB")]
[DataObjectField(false, false, false, 0)]
[BindColumn("UsedMemory", "已用内存。单位MB", "")]
public Int32 UsedMemory { get => _UsedMemory; set { if (OnPropertyChanging("UsedMemory", value)) { _UsedMemory = value; OnPropertyChanged("UsedMemory"); } } }
private Double _FragmentationRatio;
/// <summary>碎片率。单位MB</summary>
[DisplayName("碎片率")]
[Description("碎片率。单位MB")]
[DataObjectField(false, false, false, 0)]
[BindColumn("FragmentationRatio", "碎片率。单位MB", "")]
public Double FragmentationRatio { get => _FragmentationRatio; set { if (OnPropertyChanging("FragmentationRatio", value)) { _FragmentationRatio = value; OnPropertyChanged("FragmentationRatio"); } } }
private Int64 _Keys;
/// <summary>Keys数</summary>
[DisplayName("Keys数")]
[Description("Keys数")]
[DataObjectField(false, false, false, 0)]
[BindColumn("Keys", "Keys数", "")]
public Int64 Keys { get => _Keys; set { if (OnPropertyChanging("Keys", value)) { _Keys = value; OnPropertyChanged("Keys"); } } }
private Int64 _ExpiredKeys;
/// <summary>过期Keys</summary>
[DisplayName("过期Keys")]
[Description("过期Keys")]
[DataObjectField(false, false, false, 0)]
[BindColumn("ExpiredKeys", "过期Keys", "")]
public Int64 ExpiredKeys { get => _ExpiredKeys; set { if (OnPropertyChanging("ExpiredKeys", value)) { _ExpiredKeys = value; OnPropertyChanged("ExpiredKeys"); } } }
private Int64 _EvictedKeys;
/// <summary>驱逐Keys。由于 maxmemory 限制,而被回收内存的 key 的总数</summary>
[DisplayName("驱逐Keys")]
[Description("驱逐Keys。由于 maxmemory 限制,而被回收内存的 key 的总数")]
[DataObjectField(false, false, false, 0)]
[BindColumn("EvictedKeys", "驱逐Keys。由于 maxmemory 限制,而被回收内存的 key 的总数", "")]
public Int64 EvictedKeys { get => _EvictedKeys; set { if (OnPropertyChanging("EvictedKeys", value)) { _EvictedKeys = value; OnPropertyChanged("EvictedKeys"); } } }
private Int64 _KeySpaceHits;
/// <summary>命中数。只读请求命中缓存</summary>
[DisplayName("命中数")]
[Description("命中数。只读请求命中缓存")]
[DataObjectField(false, false, false, 0)]
[BindColumn("KeySpaceHits", "命中数。只读请求命中缓存", "")]
public Int64 KeySpaceHits { get => _KeySpaceHits; set { if (OnPropertyChanging("KeySpaceHits", value)) { _KeySpaceHits = value; OnPropertyChanged("KeySpaceHits"); } } }
private Int64 _KeySpaceMisses;
/// <summary>Miss数。只读请求未命中缓存</summary>
[DisplayName("Miss数")]
[Description("Miss数。只读请求未命中缓存")]
[DataObjectField(false, false, false, 0)]
[BindColumn("KeySpaceMisses", "Miss数。只读请求未命中缓存", "")]
public Int64 KeySpaceMisses { get => _KeySpaceMisses; set { if (OnPropertyChanging("KeySpaceMisses", value)) { _KeySpaceMisses = value; OnPropertyChanged("KeySpaceMisses"); } } }
private Int64 _Commands;
/// <summary>命令数</summary>
[DisplayName("命令数")]
[Description("命令数")]
[DataObjectField(false, false, false, 0)]
[BindColumn("Commands", "命令数", "")]
public Int64 Commands { get => _Commands; set { if (OnPropertyChanging("Commands", value)) { _Commands = value; OnPropertyChanged("Commands"); } } }
private Int64 _Reads;
/// <summary>读取数</summary>
[DisplayName("读取数")]
[Description("读取数")]
[DataObjectField(false, false, false, 0)]
[BindColumn("Reads", "读取数", "")]
public Int64 Reads { get => _Reads; set { if (OnPropertyChanging("Reads", value)) { _Reads = value; OnPropertyChanged("Reads"); } } }
private Int64 _Writes;
/// <summary>写入数</summary>
[DisplayName("写入数")]
[Description("写入数")]
[DataObjectField(false, false, false, 0)]
[BindColumn("Writes", "写入数", "")]
public Int64 Writes { get => _Writes; set { if (OnPropertyChanging("Writes", value)) { _Writes = value; OnPropertyChanged("Writes"); } } }
private Int64 _AvgTtl;
/// <summary>平均过期。平均过期时间,单位毫秒</summary>
[DisplayName("平均过期")]
[Description("平均过期。平均过期时间,单位毫秒")]
[DataObjectField(false, false, false, 0)]
[BindColumn("AvgTtl", "平均过期。平均过期时间,单位毫秒", "")]
public Int64 AvgTtl { get => _AvgTtl; set { if (OnPropertyChanging("AvgTtl", value)) { _AvgTtl = value; OnPropertyChanged("AvgTtl"); } } }
private String _TopCommand;
/// <summary>最忙命令</summary>
[DisplayName("最忙命令")]
[Description("最忙命令")]
[DataObjectField(false, false, true, 200)]
[BindColumn("TopCommand", "最忙命令", "")]
public String TopCommand { get => _TopCommand; set { if (OnPropertyChanging("TopCommand", value)) { _TopCommand = value; OnPropertyChanged("TopCommand"); } } }
private DateTime _CreateTime;
/// <summary>创建时间</summary>
[DisplayName("创建时间")]
[Description("创建时间")]
[DataObjectField(false, false, true, 0)]
[BindColumn("CreateTime", "创建时间", "")]
public DateTime CreateTime { get => _CreateTime; set { if (OnPropertyChanging("CreateTime", value)) { _CreateTime = value; OnPropertyChanged("CreateTime"); } } }
private String _Remark;
/// <summary>备注</summary>
[DisplayName("备注")]
[Description("备注")]
[DataObjectField(false, false, true, 500)]
[BindColumn("Remark", "备注", "")]
public String Remark { get => _Remark; set { if (OnPropertyChanging("Remark", value)) { _Remark = value; OnPropertyChanged("Remark"); } } }
#endregion
#region 获取/设置 字段值
/// <summary>获取/设置 字段值</summary>
/// <param name="name">字段名</param>
/// <returns></returns>
public override Object this[String name]
{
get
{
switch (name)
{
case "Id": return _Id;
case "RedisId": return _RedisId;
case "Name": return _Name;
case "Speed": return _Speed;
case "InputKbps": return _InputKbps;
case "OutputKbps": return _OutputKbps;
case "Uptime": return _Uptime;
case "ConnectedClients": return _ConnectedClients;
case "UsedMemory": return _UsedMemory;
case "FragmentationRatio": return _FragmentationRatio;
case "Keys": return _Keys;
case "ExpiredKeys": return _ExpiredKeys;
case "EvictedKeys": return _EvictedKeys;
case "KeySpaceHits": return _KeySpaceHits;
case "KeySpaceMisses": return _KeySpaceMisses;
case "Commands": return _Commands;
case "Reads": return _Reads;
case "Writes": return _Writes;
case "AvgTtl": return _AvgTtl;
case "TopCommand": return _TopCommand;
case "CreateTime": return _CreateTime;
case "Remark": return _Remark;
default: return base[name];
}
}
set
{
switch (name)
{
case "Id": _Id = value.ToLong(); break;
case "RedisId": _RedisId = value.ToInt(); break;
case "Name": _Name = Convert.ToString(value); break;
case "Speed": _Speed = value.ToInt(); break;
case "InputKbps": _InputKbps = value.ToDouble(); break;
case "OutputKbps": _OutputKbps = value.ToDouble(); break;
case "Uptime": _Uptime = value.ToInt(); break;
case "ConnectedClients": _ConnectedClients = value.ToInt(); break;
case "UsedMemory": _UsedMemory = value.ToInt(); break;
case "FragmentationRatio": _FragmentationRatio = value.ToDouble(); break;
case "Keys": _Keys = value.ToLong(); break;
case "ExpiredKeys": _ExpiredKeys = value.ToLong(); break;
case "EvictedKeys": _EvictedKeys = value.ToLong(); break;
case "KeySpaceHits": _KeySpaceHits = value.ToLong(); break;
case "KeySpaceMisses": _KeySpaceMisses = value.ToLong(); break;
case "Commands": _Commands = value.ToLong(); break;
case "Reads": _Reads = value.ToLong(); break;
case "Writes": _Writes = value.ToLong(); break;
case "AvgTtl": _AvgTtl = value.ToLong(); break;
case "TopCommand": _TopCommand = Convert.ToString(value); break;
case "CreateTime": _CreateTime = value.ToDateTime(); break;
case "Remark": _Remark = Convert.ToString(value); break;
default: base[name] = value; break;
}
}
}
#endregion
#region 字段名
/// <summary>取得Redis数据字段信息的快捷方式</summary>
public partial class _
{
/// <summary>编号</summary>
public static readonly Field Id = FindByName("Id");
/// <summary>Redis节点</summary>
public static readonly Field RedisId = FindByName("RedisId");
/// <summary>名称</summary>
public static readonly Field Name = FindByName("Name");
/// <summary>速度。每秒操作数,instantaneous_ops_per_sec</summary>
public static readonly Field Speed = FindByName("Speed");
/// <summary>入流量。单位kbps</summary>
public static readonly Field InputKbps = FindByName("InputKbps");
/// <summary>出流量。单位kbps</summary>
public static readonly Field OutputKbps = FindByName("OutputKbps");
/// <summary>启动时间。单位秒</summary>
public static readonly Field Uptime = FindByName("Uptime");
/// <summary>连接数</summary>
public static readonly Field ConnectedClients = FindByName("ConnectedClients");
/// <summary>已用内存。单位MB</summary>
public static readonly Field UsedMemory = FindByName("UsedMemory");
/// <summary>碎片率。单位MB</summary>
public static readonly Field FragmentationRatio = FindByName("FragmentationRatio");
/// <summary>Keys数</summary>
public static readonly Field Keys = FindByName("Keys");
/// <summary>过期Keys</summary>
public static readonly Field ExpiredKeys = FindByName("ExpiredKeys");
/// <summary>驱逐Keys。由于 maxmemory 限制,而被回收内存的 key 的总数</summary>
public static readonly Field EvictedKeys = FindByName("EvictedKeys");
/// <summary>命中数。只读请求命中缓存</summary>
public static readonly Field KeySpaceHits = FindByName("KeySpaceHits");
/// <summary>Miss数。只读请求未命中缓存</summary>
public static readonly Field KeySpaceMisses = FindByName("KeySpaceMisses");
/// <summary>命令数</summary>
public static readonly Field Commands = FindByName("Commands");
/// <summary>读取数</summary>
public static readonly Field Reads = FindByName("Reads");
/// <summary>写入数</summary>
public static readonly Field Writes = FindByName("Writes");
/// <summary>平均过期。平均过期时间,单位毫秒</summary>
public static readonly Field AvgTtl = FindByName("AvgTtl");
/// <summary>最忙命令</summary>
public static readonly Field TopCommand = FindByName("TopCommand");
/// <summary>创建时间</summary>
public static readonly Field CreateTime = FindByName("CreateTime");
/// <summary>备注</summary>
public static readonly Field Remark = FindByName("Remark");
static Field FindByName(String name) => Meta.Table.FindByName(name);
}
/// <summary>取得Redis数据字段名称的快捷方式</summary>
public partial class __
{
/// <summary>编号</summary>
public const String Id = "Id";
/// <summary>Redis节点</summary>
public const String RedisId = "RedisId";
/// <summary>名称</summary>
public const String Name = "Name";
/// <summary>速度。每秒操作数,instantaneous_ops_per_sec</summary>
public const String Speed = "Speed";
/// <summary>入流量。单位kbps</summary>
public const String InputKbps = "InputKbps";
/// <summary>出流量。单位kbps</summary>
public const String OutputKbps = "OutputKbps";
/// <summary>启动时间。单位秒</summary>
public const String Uptime = "Uptime";
/// <summary>连接数</summary>
public const String ConnectedClients = "ConnectedClients";
/// <summary>已用内存。单位MB</summary>
public const String UsedMemory = "UsedMemory";
/// <summary>碎片率。单位MB</summary>
public const String FragmentationRatio = "FragmentationRatio";
/// <summary>Keys数</summary>
public const String Keys = "Keys";
/// <summary>过期Keys</summary>
public const String ExpiredKeys = "ExpiredKeys";
/// <summary>驱逐Keys。由于 maxmemory 限制,而被回收内存的 key 的总数</summary>
public const String EvictedKeys = "EvictedKeys";
/// <summary>命中数。只读请求命中缓存</summary>
public const String KeySpaceHits = "KeySpaceHits";
/// <summary>Miss数。只读请求未命中缓存</summary>
public const String KeySpaceMisses = "KeySpaceMisses";
/// <summary>命令数</summary>
public const String Commands = "Commands";
/// <summary>读取数</summary>
public const String Reads = "Reads";
/// <summary>写入数</summary>
public const String Writes = "Writes";
/// <summary>平均过期。平均过期时间,单位毫秒</summary>
public const String AvgTtl = "AvgTtl";
/// <summary>最忙命令</summary>
public const String TopCommand = "TopCommand";
/// <summary>创建时间</summary>
public const String CreateTime = "CreateTime";
/// <summary>备注</summary>
public const String Remark = "Remark";
}
#endregion
}
}
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