namespace System
{
/// <summary>数据位助手</summary>
public static class BitHelper
{
/// <summary>设置数据位</summary>
/// <param name="value">数值</param>
/// <param name="position"></param>
/// <param name="flag"></param>
/// <returns></returns>
public static UInt16 SetBit(this UInt16 value, Int32 position, Boolean flag)
{
return SetBits(value, position, 1, (flag ? (Byte)1 : (Byte)0));
}
/// <summary>设置数据位</summary>
/// <param name="value">数值</param>
/// <param name="position"></param>
/// <param name="length"></param>
/// <param name="bits"></param>
/// <returns></returns>
public static UInt16 SetBits(this UInt16 value, Int32 position, Int32 length, UInt16 bits)
{
if (length <= 0 || position >= 16) return value;
var mask = (2 << (length - 1)) - 1;
value &= (UInt16)~(mask << position);
value |= (UInt16)((bits & mask) << position);
return value;
}
/// <summary>设置数据位</summary>
/// <param name="value">数值</param>
/// <param name="position"></param>
/// <param name="flag"></param>
/// <returns></returns>
public static Byte SetBit(this Byte value, Int32 position, Boolean flag)
{
if (position >= 8) return value;
var mask = (2 << (1 - 1)) - 1;
value &= (Byte)~(mask << position);
value |= (Byte)(((flag ? (Byte)1 : (Byte)0) & mask) << position);
return value;
}
/// <summary>获取数据位</summary>
/// <param name="value">数值</param>
/// <param name="position"></param>
/// <returns></returns>
public static Boolean GetBit(this UInt16 value, Int32 position)
{
return GetBits(value, position, 1) == 1;
}
/// <summary>获取数据位</summary>
/// <param name="value">数值</param>
/// <param name="position"></param>
/// <param name="length"></param>
/// <returns></returns>
public static UInt16 GetBits(this UInt16 value, Int32 position, Int32 length)
{
if (length <= 0 || position >= 16) return 0;
var mask = (2 << (length - 1)) - 1;
return (UInt16)((value >> position) & mask);
}
/// <summary>获取数据位</summary>
/// <param name="value">数值</param>
/// <param name="position"></param>
/// <returns></returns>
public static Boolean GetBit(this Byte value, Int32 position)
{
if (position >= 8) return false;
var mask = (2 << (1 - 1)) - 1;
return ((Byte)((value >> position) & mask)) == 1;
}
}
}
|