using System;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using NewLife.Collections;
using NewLife.Data;
using NewLife.Log;
using NewLife.Model;
using NewLife.Threading;
namespace NewLife.Net
{
/// <summary>基础Socket接口</summary>
/// <remarks>
/// 封装所有基础接口的共有特性!
///
/// 核心设计理念:事件驱动,接口统一,简单易用!
/// 异常处理理念:确保主流程简单易用,特殊情况的异常通过事件处理!
/// </remarks>
public interface ISocket : IDisposable2
{
#region 属性
/// <summary>名称。主要用于日志输出</summary>
String Name { get; set; }
/// <summary>基础Socket对象</summary>
Socket Client { get; /*set;*/ }
/// <summary>本地地址</summary>
NetUri Local { get; set; }
/// <summary>端口</summary>
Int32 Port { get; set; }
/// <summary>管道</summary>
IPipeline Pipeline { get; set; }
/// <summary>是否抛出异常,默认false不抛出。Send/Receive时可能发生异常,该设置决定是直接抛出异常还是通过<see cref="Error"/>事件</summary>
Boolean ThrowException { get; set; }
/// <summary>异步处理接收到的数据。</summary>
/// <remarks>异步处理有可能造成数据包乱序,特别是Tcp。true利于提升网络吞吐量。false避免拷贝,提升处理速度</remarks>
Boolean ProcessAsync { get; set; }
/// <summary>发送统计</summary>
ICounter StatSend { get; set; }
/// <summary>接收统计</summary>
ICounter StatReceive { get; set; }
/// <summary>日志提供者</summary>
ILog Log { get; set; }
/// <summary>是否输出发送日志。默认false</summary>
Boolean LogSend { get; set; }
/// <summary>是否输出接收日志。默认false</summary>
Boolean LogReceive { get; set; }
#endregion
#region 方法
/// <summary>已重载。日志加上前缀</summary>
/// <param name="format"></param>
/// <param name="args"></param>
void WriteLog(String format, params Object[] args);
#endregion
#region 事件
/// <summary>错误发生/断开连接时</summary>
event EventHandler<ExceptionEventArgs> Error;
#endregion
}
/// <summary>远程通信Socket,仅具有收发功能</summary>
public interface ISocketRemote : ISocket, IExtend
{
#region 属性
/// <summary>
/// 标识
/// </summary>
Int32 ID { get; }
/// <summary>远程地址</summary>
NetUri Remote { get; set; }
/// <summary>通信开始时间</summary>
DateTime StartTime { get; }
/// <summary>最后一次通信时间,主要表示会话活跃时间,包括收发</summary>
DateTime LastTime { get; }
/// <summary>缓冲区大小</summary>
Int32 BufferSize { get; set; }
#endregion
#region 发送
/// <summary>发送数据</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="pk">数据包</param>
/// <returns>是否成功</returns>
Boolean Send(Packet pk);
#endregion
#region 接收
/// <summary>接收数据。阻塞当前线程等待返回</summary>
/// <returns></returns>
Packet Receive();
/// <summary>数据到达事件</summary>
event EventHandler<ReceivedEventArgs> Received;
#endregion
#region 消息包
/// <summary>异步发送数据并等待响应</summary>
/// <param name="message">消息</param>
/// <returns></returns>
Task<Object> SendMessageAsync(Object message);
/// <summary>发送消息</summary>
/// <param name="message">消息</param>
/// <returns></returns>
Boolean SendMessage(Object message);
/// <summary>处理数据帧</summary>
/// <param name="data">数据帧</param>
void Process(IData data);
#endregion
}
/// <summary>远程通信Socket扩展</summary>
public static class SocketRemoteHelper
{
#region 统计
/// <summary>获取统计信息</summary>
/// <param name="socket"></param>
/// <returns></returns>
public static String GetStat(this ISocketRemote socket)
{
if (socket == null) return null;
var st1 = socket.StatSend;
var st2 = socket.StatReceive;
if (st1 == null && st2 == null) return null;
var sb = Pool.StringBuilder.Get();
if (st1 != null && st1.Value > 0) sb.AppendFormat("发送:{0} ", st1);
if (st2 != null && st2.Value > 0) sb.AppendFormat("接收:{0} ", st2);
return sb.Put(true);
}
#endregion
#region 发送
/// <summary>发送数据流</summary>
/// <param name="session">会话</param>
/// <param name="stream">数据流</param>
/// <returns>返回是否成功</returns>
public static Boolean Send(this ISocketRemote session, Stream stream)
{
// 空数据直接发出
var remain = stream.Length - stream.Position;
if (remain == 0) return session.Send(new Byte[0]);
var buffer = new Byte[session.BufferSize];
while (true)
{
var count = stream.Read(buffer, 0, buffer.Length);
if (count <= 0) break;
var pk = new Packet(buffer, 0, count);
if (!session.Send(pk)) return false;
if (count < buffer.Length) break;
}
return true;
}
/// <summary>发送字符串</summary>
/// <param name="session">会话</param>
/// <param name="msg">要发送的字符串</param>
/// <param name="encoding">文本编码,默认null表示UTF-8编码</param>
/// <returns>返回自身,用于链式写法</returns>
public static Boolean Send(this ISocketRemote session, String msg, Encoding encoding = null)
{
if (String.IsNullOrEmpty(msg)) return session.Send(new Byte[0]);
if (encoding == null) encoding = Encoding.UTF8;
return session.Send(encoding.GetBytes(msg));
}
/// <summary>异步多次发送数据</summary>
/// <param name="session">会话</param>
/// <param name="pk">数据包</param>
/// <param name="times">次数</param>
/// <param name="msInterval">间隔</param>
/// <returns></returns>
public static Boolean SendMulti(this ISocketRemote session, Packet pk, Int32 times, Int32 msInterval)
{
if (times <= 1)
{
session.Send(pk);
return true;
}
if (msInterval < 10)
{
for (var i = 0; i < times; i++)
{
session.Send(pk);
}
return true;
}
var timer = new TimerX(s =>
{
session.Send(pk);
// 如果次数足够,则把定时器周期置空,内部会删除
var t = s as TimerX;
if (--times <= 0)
{
t.Period = 0;
}
}, null, 0, msInterval);
return true;
}
#endregion
#region 接收
/// <summary>接收字符串</summary>
/// <param name="session">会话</param>
/// <param name="encoding">文本编码,默认null表示UTF-8编码</param>
/// <returns></returns>
public static String ReceiveString(this ISocketRemote session, Encoding encoding = null)
{
var pk = session.Receive();
if (pk == null || pk.Count == 0) return null;
return pk.ToStr(encoding ?? Encoding.UTF8);
}
#endregion
#region 消息包
/// <summary>添加处理器</summary>
/// <typeparam name="THandler"></typeparam>
/// <param name="session">会话</param>
public static void Add<THandler>(this ISocket session) where THandler : IHandler, new() => GetPipe(session).AddLast(new THandler());
/// <summary>添加处理器</summary>
/// <param name="session">会话</param>
/// <param name="handler">处理器</param>
public static void Add(this ISocket session, IHandler handler) => GetPipe(session).AddLast(handler);
private static IPipeline GetPipe(ISocket session) => session.Pipeline ?? (session.Pipeline = new Pipeline());
#endregion
}
}
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