using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using NewLife.Log;
using NewLife.Security;
namespace NewLife.Caching;
/// <summary>缓存</summary>
public abstract class Cache : DisposeBase, ICache
{
#region 静态默认实现
/// <summary>默认缓存</summary>
public static ICache Default { get; set; } = new MemoryCache();
#endregion
#region 属性
/// <summary>名称</summary>
public String Name { get; set; }
/// <summary>默认过期时间。避免Set操作时没有设置过期时间,默认0秒表示不过期</summary>
public Int32 Expire { get; set; }
/// <summary>获取和设置缓存,使用默认过期时间</summary>
/// <param name="key"></param>
/// <returns></returns>
public virtual Object? this[String key] { get => Get<Object>(key); set => Set(key, value); }
/// <summary>缓存个数</summary>
public abstract Int32 Count { get; }
/// <summary>所有键</summary>
public abstract ICollection<String> Keys { get; }
#endregion
#region 构造
/// <summary>构造函数</summary>
protected Cache() => Name = GetType().Name.TrimEnd("Cache");
/// <summary>销毁。释放资源</summary>
/// <param name="disposing"></param>
protected override void Dispose(Boolean disposing)
{
base.Dispose(disposing);
_keys = null;
//_keys2 = null;
}
#endregion
#region 基础操作
/// <summary>使用连接字符串初始化配置</summary>
/// <param name="config"></param>
public virtual void Init(String config) { }
/// <summary>是否包含缓存项</summary>
/// <param name="key"></param>
/// <returns></returns>
public abstract Boolean ContainsKey(String key);
/// <summary>设置缓存项</summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expire">过期时间,秒</param>
/// <returns></returns>
public abstract Boolean Set<T>(String key, T value, Int32 expire = -1);
/// <summary>设置缓存项</summary>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expire">过期时间</param>
/// <returns></returns>
public virtual Boolean Set<T>(String key, T value, TimeSpan expire) => Set(key, value, (Int32)expire.TotalSeconds);
/// <summary>获取缓存项</summary>
/// <param name="key">键</param>
/// <returns></returns>
[return: MaybeNull]
public abstract T Get<T>(String key);
/// <summary>移除缓存项</summary>
/// <param name="key">键</param>
/// <returns></returns>
public abstract Int32 Remove(String key);
/// <summary>批量移除缓存项</summary>
/// <param name="keys">键集合</param>
/// <returns></returns>
public abstract Int32 Remove(params String[] keys);
/// <summary>清空所有缓存项</summary>
public virtual void Clear() => throw new NotSupportedException();
/// <summary>设置缓存项有效期</summary>
/// <param name="key">键</param>
/// <param name="expire">过期时间,秒</param>
public abstract Boolean SetExpire(String key, TimeSpan expire);
/// <summary>获取缓存项有效期</summary>
/// <param name="key">键</param>
/// <returns></returns>
public abstract TimeSpan GetExpire(String key);
#endregion
#region 集合操作
/// <summary>批量获取缓存项</summary>
/// <typeparam name="T"></typeparam>
/// <param name="keys"></param>
/// <returns></returns>
public virtual IDictionary<String, T?> GetAll<T>(IEnumerable<String> keys)
{
var dic = new Dictionary<String, T?>();
foreach (var key in keys)
{
dic[key] = Get<T>(key);
}
return dic;
}
/// <summary>批量设置缓存项</summary>
/// <typeparam name="T"></typeparam>
/// <param name="values"></param>
/// <param name="expire">过期时间,秒</param>
public virtual void SetAll<T>(IDictionary<String, T> values, Int32 expire = -1)
{
foreach (var item in values)
{
Set(item.Key, item.Value, expire);
}
}
/// <summary>获取列表</summary>
/// <typeparam name="T">元素类型</typeparam>
/// <param name="key">键</param>
/// <returns></returns>
public virtual IList<T> GetList<T>(String key) => throw new NotSupportedException();
/// <summary>获取哈希</summary>
/// <typeparam name="T">元素类型</typeparam>
/// <param name="key">键</param>
/// <returns></returns>
public virtual IDictionary<String, T> GetDictionary<T>(String key) => throw new NotSupportedException();
/// <summary>获取队列</summary>
/// <typeparam name="T">元素类型</typeparam>
/// <param name="key">键</param>
/// <returns></returns>
public virtual IProducerConsumer<T> GetQueue<T>(String key) => throw new NotSupportedException();
/// <summary>获取栈</summary>
/// <typeparam name="T">元素类型</typeparam>
/// <param name="key">键</param>
/// <returns></returns>
public virtual IProducerConsumer<T> GetStack<T>(String key) => throw new NotSupportedException();
/// <summary>获取Set</summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public virtual ICollection<T> GetSet<T>(String key) => throw new NotSupportedException();
#endregion
#region 高级操作
/// <summary>添加,已存在时不更新</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expire">过期时间,秒</param>
/// <returns></returns>
public virtual Boolean Add<T>(String key, T value, Int32 expire = -1)
{
if (ContainsKey(key)) return false;
return Set(key, value, expire);
}
/// <summary>设置新值并获取旧值,原子操作</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <returns></returns>
[return: MaybeNull]
public virtual T Replace<T>(String key, T value)
{
var rs = Get<T>(key);
Set(key, value);
return rs;
}
/// <summary>尝试获取指定键,返回是否包含值。有可能缓存项刚好是默认值,或者只是反序列化失败</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值。即使有值也不一定能够返回,可能缓存项刚好是默认值,或者只是反序列化失败</param>
/// <returns>返回是否包含值,即使反序列化失败</returns>
public virtual Boolean TryGetValue<T>(String key, [MaybeNullWhen(false)] out T value)
{
value = Get<T>(key);
if (!Equals(value, default)) return true;
return ContainsKey(key);
}
/// <summary>获取 或 添加 缓存数据,在数据不存在时执行委托请求数据</summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <param name="callback"></param>
/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间<seealso cref="Cache.Expire"/></param>
/// <returns></returns>
[return: MaybeNull]
public virtual T GetOrAdd<T>(String key, Func<String, T> callback, Int32 expire = -1)
{
var value = Get<T>(key);
if (!Equals(value, default)) return value;
if (ContainsKey(key)) return value;
value = callback(key);
if (expire < 0) expire = Expire;
if (Add(key, value, expire)) return value;
return Get<T>(key);
}
/// <summary>累加,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public virtual Int64 Increment(String key, Int64 value)
{
lock (this)
{
var v = Get<Int64>(key);
v += value;
Set(key, v);
return v;
}
}
/// <summary>累加,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public virtual Double Increment(String key, Double value)
{
lock (this)
{
var v = Get<Double>(key);
v += value;
Set(key, v);
return v;
}
}
/// <summary>递减,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public virtual Int64 Decrement(String key, Int64 value)
{
lock (this)
{
var v = Get<Int64>(key);
v -= value;
Set(key, v);
return v;
}
}
/// <summary>递减,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public virtual Double Decrement(String key, Double value)
{
lock (this)
{
var v = Get<Double>(key);
v -= value;
Set(key, v);
return v;
}
}
#endregion
#region 事务
/// <summary>提交变更。部分提供者需要刷盘</summary>
/// <returns></returns>
public virtual Int32 Commit() => 0;
/// <summary>申请分布式锁</summary>
/// <param name="key">要锁定的key</param>
/// <param name="msTimeout">锁等待时间,单位毫秒</param>
/// <returns></returns>
public virtual IDisposable? AcquireLock(String key, Int32 msTimeout)
{
var rlock = new CacheLock(this, key);
if (!rlock.Acquire(msTimeout, msTimeout)) throw new InvalidOperationException($"Lock [{key}] failed! msTimeout={msTimeout}");
return rlock;
}
/// <summary>申请分布式锁</summary>
/// <param name="key">要锁定的key</param>
/// <param name="msTimeout">锁等待时间,申请加锁时如果遇到冲突则等待的最大时间,单位毫秒</param>
/// <param name="msExpire">锁过期时间,超过该时间如果没有主动释放则自动释放锁,必须整数秒,单位毫秒</param>
/// <param name="throwOnFailure">失败时是否抛出异常,如果不抛出异常,可通过返回null得知申请锁失败</param>
/// <returns></returns>
public virtual IDisposable? AcquireLock(String key, Int32 msTimeout, Int32 msExpire, Boolean throwOnFailure)
{
var rlock = new CacheLock(this, key);
if (!rlock.Acquire(msTimeout, msExpire))
{
if (throwOnFailure) throw new InvalidOperationException($"Lock [{key}] failed! msTimeout={msTimeout}");
return null;
}
return rlock;
}
#endregion
#region 性能测试
/// <summary>多线程性能测试</summary>
/// <param name="rand">随机读写。顺序,每个线程多次操作一个key;随机,每个线程每次操作不同key</param>
/// <param name="batch">批量操作。默认0不分批,分批仅针对随机读写,对顺序读写的单key操作没有意义</param>
/// <remarks>
/// Memory性能测试[顺序],逻辑处理器 32 个 2,000MHz Intel(R) Xeon(R) CPU E5-2640 v2 @ 2.00GHz
///
/// 测试 10,000,000 项, 1 线程
/// 赋值 10,000,000 项, 1 线程,耗时 3,764ms 速度 2,656,748 ops
/// 读取 10,000,000 项, 1 线程,耗时 1,296ms 速度 7,716,049 ops
/// 删除 10,000,000 项, 1 线程,耗时 1,230ms 速度 8,130,081 ops
///
/// 测试 20,000,000 项, 2 线程
/// 赋值 20,000,000 项, 2 线程,耗时 3,088ms 速度 6,476,683 ops
/// 读取 20,000,000 项, 2 线程,耗时 1,051ms 速度 19,029,495 ops
/// 删除 20,000,000 项, 2 线程,耗时 1,011ms 速度 19,782,393 ops
///
/// 测试 40,000,000 项, 4 线程
/// 赋值 40,000,000 项, 4 线程,耗时 3,060ms 速度 13,071,895 ops
/// 读取 40,000,000 项, 4 线程,耗时 1,023ms 速度 39,100,684 ops
/// 删除 40,000,000 项, 4 线程,耗时 994ms 速度 40,241,448 ops
///
/// 测试 80,000,000 项, 8 线程
/// 赋值 80,000,000 项, 8 线程,耗时 3,124ms 速度 25,608,194 ops
/// 读取 80,000,000 项, 8 线程,耗时 1,171ms 速度 68,317,677 ops
/// 删除 80,000,000 项, 8 线程,耗时 1,199ms 速度 66,722,268 ops
///
/// 测试 320,000,000 项, 32 线程
/// 赋值 320,000,000 项, 32 线程,耗时 13,857ms 速度 23,093,021 ops
/// 读取 320,000,000 项, 32 线程,耗时 1,950ms 速度 164,102,564 ops
/// 删除 320,000,000 项, 32 线程,耗时 3,359ms 速度 95,266,448 ops
///
/// 测试 320,000,000 项, 64 线程
/// 赋值 320,000,000 项, 64 线程,耗时 9,648ms 速度 33,167,495 ops
/// 读取 320,000,000 项, 64 线程,耗时 1,974ms 速度 162,107,396 ops
/// 删除 320,000,000 项, 64 线程,耗时 1,907ms 速度 167,802,831 ops
///
/// 测试 320,000,000 项,256 线程
/// 赋值 320,000,000 项,256 线程,耗时 12,429ms 速度 25,746,238 ops
/// 读取 320,000,000 项,256 线程,耗时 1,907ms 速度 167,802,831 ops
/// 删除 320,000,000 项,256 线程,耗时 2,350ms 速度 136,170,212 ops
/// </remarks>
public virtual Int64 Bench(Boolean rand = false, Int32 batch = 0)
{
var cpu = Environment.ProcessorCount;
XTrace.WriteLine($"{Name}性能测试[{(rand ? "随机" : "顺序")}],批大小[{batch}],逻辑处理器 {cpu:n0} 个");
var rs = 0L;
var times = GetTimesPerThread(rand, batch);
// 提前准备Keys,减少性能测试中的干扰
var key = "b_";
var max = cpu > 64 ? cpu : 64;
var maxTimes = times * max;
if (!rand) maxTimes = max;
_keys = new String[maxTimes];
var sb = new StringBuilder();
for (var i = 0; i < _keys.Length; i++)
{
sb.Clear();
sb.Append(key);
sb.Append(i);
_keys[i] = sb.ToString();
}
// 单线程
rs += BenchOne(_keys, times, 1, rand, batch);
// 多线程
if (cpu != 2) rs += BenchOne(_keys, times * 2, 2, rand, batch);
if (cpu != 4) rs += BenchOne(_keys, times * 4, 4, rand, batch);
if (cpu != 8) rs += BenchOne(_keys, times * 8, 8, rand, batch);
// CPU个数
rs += BenchOne(_keys, times * cpu, cpu, rand, batch);
//// 1.5倍
//var cpu2 = cpu * 3 / 2;
//if (!(new[] { 2, 4, 8, 64, 256 }).Contains(cpu2)) BenchOne(times * cpu2, cpu2, rand);
// 最大
if (cpu < 64) rs += BenchOne(_keys, times * cpu, 64, rand, batch);
//if (cpu * 8 >= 256) BenchOne(times * cpu, cpu * 8, rand);
return rs;
}
/// <summary>获取每个线程测试次数</summary>
/// <param name="rand"></param>
/// <param name="batch"></param>
/// <returns></returns>
protected virtual Int32 GetTimesPerThread(Boolean rand, Int32 batch) => 10_000;
private String[]? _keys;
/// <summary>使用指定线程测试指定次数</summary>
/// <param name="keys"></param>
/// <param name="times">次数</param>
/// <param name="threads">线程</param>
/// <param name="rand">随机读写</param>
/// <param name="batch">批量操作</param>
public virtual Int64 BenchOne(String[] keys, Int64 times, Int32 threads, Boolean rand, Int32 batch)
{
if (threads <= 0) threads = Environment.ProcessorCount;
if (times <= 0) times = threads * 1_000;
XTrace.WriteLine($"测试 {times:n0} 项,{threads,3:n0} 线程");
var rs = 3L;
//提前执行一次网络操作,预热链路
var key = _keys![0];
Set(key, Rand.NextString(32));
_ = Get<String>(key);
Remove(key);
// 赋值测试
rs += BenchSet(keys, times, threads, rand, batch);
// 读取测试
rs += BenchGet(keys, times, threads, rand, batch);
// 删除测试
rs += BenchRemove(keys, times, threads, rand, batch);
// 累加测试
rs += BenchInc(keys, times, threads, rand, batch);
return rs;
}
/// <summary>读取测试</summary>
/// <param name="keys">键</param>
/// <param name="times">次数</param>
/// <param name="threads">线程</param>
/// <param name="rand">随机读写</param>
/// <param name="batch">批量操作</param>
protected virtual Int64 BenchGet(String[] keys, Int64 times, Int32 threads, Boolean rand, Int32 batch)
{
//提前执行一次网络操作,预热链路
var v = Get<String>(keys[0]);
var sw = Stopwatch.StartNew();
if (rand)
{
// 随机操作,每个线程每次操作不同key,跳跃式
Parallel.For(0, threads, k =>
{
if (batch == 0)
{
for (var i = k; i < times; i += threads)
{
var val = Get<String>(keys[i]);
}
}
else
{
var n = 0;
var keys2 = new String[batch];
for (var i = k; i < times; i += threads)
{
keys2[n++] = keys[i];
if (n >= batch)
{
var vals = GetAll<String>(keys2);
n = 0;
}
}
if (n > 0)
{
var vals = GetAll<String>(keys2.Take(n));
}
}
});
}
else
{
// 顺序操作,每个线程多次操作同一个key
Parallel.For(0, threads, k =>
{
var mykey = keys[k];
var count = times / threads;
for (var i = 0; i < count; i++)
{
var val = Get<String>(mykey);
}
});
}
sw.Stop();
var speed = times * 1000 / sw.ElapsedMilliseconds;
XTrace.WriteLine($"读取 耗时 {sw.ElapsedMilliseconds,7:n0}ms 速度 {speed,11:n0} ops");
return times + 1;
}
/// <summary>赋值测试</summary>
/// <param name="keys">键</param>
/// <param name="times">次数</param>
/// <param name="threads">线程</param>
/// <param name="rand">随机读写</param>
/// <param name="batch">批量操作</param>
protected virtual Int64 BenchSet(String[] keys, Int64 times, Int32 threads, Boolean rand, Int32 batch)
{
Set(keys[0], Rand.NextString(32));
var sw = Stopwatch.StartNew();
if (rand)
{
// 随机操作,每个线程每次操作不同key,跳跃式
Parallel.For(0, threads, k =>
{
var val = Rand.NextString(8);
if (batch == 0)
{
for (var i = k; i < times; i += threads)
{
Set(keys[i], val);
}
}
else
{
var n = 0;
var dic = new Dictionary<String, String>();
for (var i = k; i < times; i += threads)
{
dic[keys[i]] = val;
n++;
if (n >= batch)
{
SetAll(dic);
dic.Clear();
n = 0;
}
}
if (n > 0)
{
SetAll(dic);
}
}
// 提交变更
Commit();
});
}
else
{
// 顺序操作,每个线程多次操作同一个key
Parallel.For(0, threads, k =>
{
var mykey = keys[k];
var val = Rand.NextString(8);
var count = times / threads;
for (var i = 0; i < count; i++)
{
Set(mykey, val);
}
// 提交变更
Commit();
});
}
sw.Stop();
var speed = times * 1000 / sw.ElapsedMilliseconds;
XTrace.WriteLine($"赋值 耗时 {sw.ElapsedMilliseconds,7:n0}ms 速度 {speed,11:n0} ops");
return times + 1;
}
/// <summary>删除测试</summary>
/// <param name="keys">键</param>
/// <param name="times">次数</param>
/// <param name="threads">线程</param>
/// <param name="rand">随机读写</param>
/// <param name="batch">批量操作</param>
protected virtual Int64 BenchRemove(String[] keys, Int64 times, Int32 threads, Boolean rand, Int32 batch)
{
//提前执行一次网络操作,预热链路
Remove(keys[0]);
var sw = Stopwatch.StartNew();
if (rand)
{
// 随机操作,每个线程每次操作不同key,跳跃式
Parallel.For(0, threads, k =>
{
if (batch == 0)
{
for (var i = k; i < times; i += threads)
{
Remove(keys[i]);
}
}
else
{
var n = 0;
var keys2 = new String[batch];
for (var i = k; i < times; i += threads)
{
keys2[n++] = keys[i];
if (n >= batch)
{
Remove(keys2);
n = 0;
}
}
if (n > 0)
{
Remove(keys2.Take(n).ToArray());
}
}
// 提交变更
Commit();
});
}
else
{
// 顺序操作,每个线程多次操作同一个key
Parallel.For(0, threads, k =>
{
var mykey = keys[k];
var count = times / threads;
for (var i = 0; i < count; i++)
{
Remove(mykey);
}
// 提交变更
Commit();
});
}
sw.Stop();
var speed = times * 1000 / sw.ElapsedMilliseconds;
XTrace.WriteLine($"删除 耗时 {sw.ElapsedMilliseconds,7:n0}ms 速度 {speed,11:n0} ops");
return times + 1;
}
/// <summary>累加测试</summary>
/// <param name="keys">键</param>
/// <param name="times">次数</param>
/// <param name="threads">线程</param>
/// <param name="rand">随机读写</param>
/// <param name="batch">批量操作</param>
protected virtual Int64 BenchInc(String[] keys, Int64 times, Int32 threads, Boolean rand, Int32 batch)
{
//提前执行一次网络操作,预热链路
Increment(keys[0], 1);
var sw = Stopwatch.StartNew();
if (rand)
{
// 随机操作,每个线程每次操作不同key,跳跃式
Parallel.For(0, threads, k =>
{
var val = Rand.Next(100);
for (var i = k; i < times; i += threads)
{
Increment(keys[i], val);
}
// 提交变更
Commit();
});
}
else
{
// 顺序操作,每个线程多次操作同一个key
Parallel.For(0, threads, k =>
{
var mykey = keys[k];
var val = Rand.Next(100);
var count = times / threads;
for (var i = 0; i < count; i++)
{
Increment(mykey, val);
}
// 提交变更
Commit();
});
}
sw.Stop();
var speed = times * 1000 / sw.ElapsedMilliseconds;
XTrace.WriteLine($"累加 耗时 {sw.ElapsedMilliseconds,7:n0}ms 速度 {speed,11:n0} ops");
return times + 1;
}
#endregion
#region 辅助
/// <summary>已重载。</summary>
/// <returns></returns>
public override String ToString() => Name;
#endregion
}
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