// NavBar.cs
// Copyright (C) 2013 Pedro Fernandes
// This program is free software; you can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
// even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
// the GNU General Public License for more details. You should have received a copy of the GNU
// General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace NewLife.Bootstrap.Controls
{
public enum Position
{
None = 0,
Top = 1,
Bottom = 2
}
[ToolboxData("<{0}:NavBar runat=server></{0}:NavBar>")]
[ToolboxBitmap(typeof(System.Web.UI.WebControls.BulletedList))]
[ParseChildren(true, "Content")]
[PersistChildren(false)]
public class NavBar : WebControl, INamingContainer
{
#region CssClass method
string sCssClass = "";
/// <summary>
/// Adds the CSS class.
/// </summary>
/// <param name="cssClass">The CSS class.</param>
private void AddCssClass(string cssClass)
{
if (String.IsNullOrEmpty(this.sCssClass))
{
this.sCssClass = cssClass;
}
else
{
this.sCssClass += " " + cssClass;
}
}
#endregion
/// <summary>
/// Initializes a new instance of the <see cref="NavBar" /> class.
/// </summary>
public NavBar()
{
this.Position = Position.None;
this.Inverted = true;
this.Fixed = false;
}
/// <summary>
/// Gets or sets the content.
/// </summary>
/// <value>
/// The content.
/// </value>
[PersistenceMode(PersistenceMode.InnerProperty)]
[TemplateContainer(typeof(NavBar))]
[TemplateInstance(TemplateInstance.Single)]
public virtual ITemplate Content
{
get;
set;
}
/// <summary>
/// Gets or sets the position.
/// </summary>
/// <value>
/// The position.
/// </value>
[Category("Appearance")]
[DefaultValue(Position.None)]
public Position Position
{
get { return (Position)ViewState["Position"]; }
set { ViewState["Position"] = value; }
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="NavBar" /> is inverted.
/// </summary>
/// <value>
/// <c>true</c> if inverted; otherwise, <c>false</c>.
/// </value>
[Category("Appearance")]
[DefaultValue(true)]
public bool Inverted
{
get { return (bool)ViewState["Inverted"]; }
set { ViewState["Inverted"] = value; }
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="NavBar" /> is fixed.
/// </summary>
/// <value>
/// <c>true</c> if fixed; otherwise, <c>false</c>.
/// </value>
[Category("Appearance")]
[DefaultValue(false)]
public bool Fixed
{
get { return (bool)ViewState["Fixed"]; }
set { ViewState["Fixed"] = value; }
}
/// <summary>
/// Gets or sets the title.
/// </summary>
/// <value>
/// The title.
/// </value>
[Category("Appearance")]
[DefaultValue("")]
public string Title
{
get { return (string)ViewState["Title"]; }
set { ViewState["Title"] = value; }
}
/// <summary>
/// Renders the HTML opening tag of the control to the specified writer. This method is used primarily by control developers.
/// </summary>
/// <param name="writer">A <see cref="T:System.Web.UI.HtmlTextWriter" /> that represents the output stream to render HTML content on the client.</param>
public override void RenderBeginTag(HtmlTextWriter writer)
{
writer.RenderBeginTag(HtmlTextWriterTag.Div);
}
/// <summary>
/// Renders the HTML closing tag of the control into the specified writer. This method is used primarily by control developers.
/// </summary>
/// <param name="writer">A <see cref="T:System.Web.UI.HtmlTextWriter" /> that represents the output stream to render HTML content on the client.</param>
public override void RenderEndTag(HtmlTextWriter writer)
{
writer.RenderEndTag();
}
/// <summary>
/// Renders the control to the specified HTML writer.
/// </summary>
/// <param name="writer">The <see cref="T:System.Web.UI.HtmlTextWriter" /> object that receives the control content.</param>
protected override void Render(HtmlTextWriter writer)
{
this.AddCssClass(this.CssClass);
this.AddCssClass("navbar");
if (this.Inverted)
{
this.AddCssClass("navbar-inverse");
}
switch (this.Position)
{
case Position.Top:
this.AddCssClass("navbar-" + (Fixed ? "fixed" : "static") + "-top");
break;
case Position.Bottom:
this.AddCssClass("navbar-" + (Fixed ? "fixed" : "static") + "-bottom");
break;
default:
break;
}
writer.AddAttribute(HtmlTextWriterAttribute.Id, this.ClientID);
writer.AddAttribute(HtmlTextWriterAttribute.Name, this.UniqueID);
if (!String.IsNullOrEmpty(this.sCssClass)) writer.AddAttribute(HtmlTextWriterAttribute.Class, this.sCssClass);
base.Render(writer);
}
/// <summary>
/// Renders the contents.
/// </summary>
/// <param name="output">The output.</param>
protected override void RenderContents(HtmlTextWriter output)
{
output.AddAttribute(HtmlTextWriterAttribute.Class, "navbar-inner");
output.RenderBeginTag(HtmlTextWriterTag.Div);
this.RenderTitle(output);
this.RenderChildren(output);
output.RenderEndTag(); // Close Div
}
/// <summary>
/// Renders the title.
/// </summary>
/// <param name="output">The output.</param>
private void RenderTitle(HtmlTextWriter output)
{
output.AddAttribute(HtmlTextWriterAttribute.Class, "brand");
output.AddAttribute(HtmlTextWriterAttribute.Href, "#");
output.RenderBeginTag(HtmlTextWriterTag.A);
output.Write(this.Title);
output.RenderEndTag();
}
/// <summary>
/// Raises the <see cref="E:System.Web.UI.Control.Init" /> event.
/// </summary>
/// <param name="e">An <see cref="T:System.EventArgs" /> object that contains the event data.</param>
protected override void OnInit(System.EventArgs e)
{
base.OnInit(e);
// Initialize all child controls.
this.CreateChildControls();
this.ChildControlsCreated = true;
}
/// <summary>
/// Called by the ASP.NET page framework to notify server controls that use composition-based implementation to create any child controls they contain in preparation for posting back or rendering.
/// </summary>
protected override void CreateChildControls()
{
var container = new Control();
this.Content.InstantiateIn(container);
this.Controls.Clear();
this.Controls.Add(container);
}
}
}
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