[fix]Config创建默认配置文件的开关Runtime.CreateConfigOnMissing,仅需对自动创建生效,而不应该阻止用户主动Save
智能大石头 编写于 2024-08-09 00:30:41 石头 提交于 2024-08-10 14:22:24
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// NavList.cs

// Copyright (C) 2013 Pedro Fernandes

// This program is free software; you can redistribute it and/or modify it under the terms of the GNU 
// General Public License as published by the Free Software Foundation; either version 2 of the 
// License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without 
// even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See 
// the GNU General Public License for more details. You should have received a copy of the GNU 
// General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 
// Temple Place, Suite 330, Boston, MA 02111-1307 USA

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Web.UI;
using System.Web.UI.WebControls;

namespace NewLife.Bootstrap.Controls
{
    [ToolboxData("<{0}:NavList runat=server></{0}:NavList>")]
    [ToolboxBitmap(typeof(System.Web.UI.WebControls.BulletedList))]
    [ParseChildren(true, "Items")]
    [PersistChildren(false)]
    public class NavList : WebControl, INamingContainer
    {
        #region CssClass method

        string sCssClass = "";

        /// <summary>
        /// Adds the CSS class.
        /// </summary>
        /// <param name="cssClass">The CSS class.</param>
        private void AddCssClass(string cssClass)
        {
            if (String.IsNullOrEmpty(this.sCssClass))
            {
                this.sCssClass = cssClass;
            }
            else
            {
                this.sCssClass += " " + cssClass;
            }
        }

        #endregion

        private NavListCollection _items;

        /// <summary>
        /// Initializes a new instance of the <see cref="NavList" /> class.
        /// </summary>
        public NavList()
        {
            _items = new NavListCollection(this);
        }

        /// <summary>
        /// Gets the items.
        /// </summary>
        /// <value>
        /// The items.
        /// </value>
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
        [PersistenceMode(PersistenceMode.InnerProperty)]
        public NavListCollection Items
        {
            get { return _items; }
        }

        /// <summary>
        /// Renders the HTML opening tag of the control to the specified writer. This method is used primarily by control developers.
        /// </summary>
        /// <param name="writer">A <see cref="T:System.Web.UI.HtmlTextWriter" /> that represents the output stream to render HTML content on the client.</param>
        public override void RenderBeginTag(HtmlTextWriter writer)
        {
            writer.RenderBeginTag(HtmlTextWriterTag.Ul);
        }

        /// <summary>
        /// Renders the HTML closing tag of the control into the specified writer. This method is used primarily by control developers.
        /// </summary>
        /// <param name="writer">A <see cref="T:System.Web.UI.HtmlTextWriter" /> that represents the output stream to render HTML content on the client.</param>
        public override void RenderEndTag(HtmlTextWriter writer)
        {
            writer.RenderEndTag();
        }

        /// <summary>
        /// Sends server control content to a provided <see cref="T:System.Web.UI.HtmlTextWriter" /> object, which writes the content to be rendered on the client.
        /// </summary>
        /// <param name="writer">The <see cref="T:System.Web.UI.HtmlTextWriter" /> object that receives the server control content.</param>
        protected override void Render(HtmlTextWriter writer)
        {
            this.AddCssClass(this.CssClass);
            this.AddCssClass("nav");
            this.AddCssClass("nav-list");

            writer.AddAttribute(HtmlTextWriterAttribute.Id, this.ClientID);
            writer.AddAttribute(HtmlTextWriterAttribute.Name, this.UniqueID);
            writer.AddAttribute(HtmlTextWriterAttribute.Class, this.sCssClass);

            base.Render(writer);
        }

        /// <summary>
        /// Notifies the server control that an element, either XML or HTML, was parsed, and adds the element to the server control's <see cref="T:System.Web.UI.ControlCollection" /> object.
        /// </summary>
        /// <param name="obj">An <see cref="T:System.Object" /> that represents the parsed element.</param>
        protected override void AddParsedSubObject(object obj)
        {
            if (obj is NavListItem)
            {
                Items.Add((NavListItem)obj);
                return;
            }
        }

        /// <summary>
        /// Gets a <see cref="T:System.Web.UI.ControlCollection" /> object that represents the child controls for a specified server control in the UI hierarchy.
        /// </summary>
        /// <returns>
        /// The collection of child controls for the specified server control.
        ///   </returns>
        public override ControlCollection Controls
        {
            get
            {
                this.EnsureChildControls();
                return base.Controls;
            }
        }
    }
}