using System;
using System.Text;
namespace XCode.Membership
{
/// <summary>日志实体类基类</summary>
/// <typeparam name="TEntity"></typeparam>
[Serializable]
public class LogEntity<TEntity> : Entity<TEntity> where TEntity : LogEntity<TEntity>, new()
{
#region 改动时写日志
/// <summary>已重载。调用Save时写日志,而调用Insert和Update时不写日志</summary>
/// <returns></returns>
public override int Save()
{
// 更改日志保存顺序,先保存才能获取到id
string action = "添加";
var isNew = IsNullKey;
if (!isNew)
{
// 没有修改时不写日志
if (!HasDirty) return 0;
action = "修改";
// 必须提前写修改日志,否则修改后脏数据失效,保存的日志为空
LogProvider.Provider.WriteLog(action, this);
}
int result = base.Save();
if (isNew) LogProvider.Provider.WriteLog(action, this);
return result;
}
/// <summary>删除时写日志</summary>
/// <returns></returns>
public override int Delete()
{
LogProvider.Provider.WriteLog("删除", this);
return base.Delete();
}
#endregion
#region 日志
/// <summary>写日志</summary>
/// <param name="action">操作</param>
/// <param name="remark">备注</param>
public static void WriteLog(String action, String remark)
{
LogProvider.Provider.WriteLog(typeof(TEntity), action, remark);
}
#endregion
}
}
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