using System.ComponentModel;
namespace NewLife.Model;
/// <summary>轻量级对象容器,支持注入</summary>
/// <remarks>
/// 文档 https://newlifex.com/core/object_container
/// </remarks>
public interface IObjectContainer
{
#region 注册
/// <summary>注册类型和名称</summary>
/// <param name="serviceType">接口类型</param>
/// <param name="implementationType">实现类型</param>
/// <param name="instance">实例</param>
/// <returns></returns>
[EditorBrowsable(EditorBrowsableState.Never)]
IObjectContainer Register(Type serviceType, Type? implementationType, Object? instance);
/// <summary>添加</summary>
/// <param name="item"></param>
void Add(IObject item);
/// <summary>尝试添加</summary>
/// <param name="item"></param>
Boolean TryAdd(IObject item);
#endregion
#region 解析
/// <summary>在指定容器中解析类型的实例</summary>
/// <param name="serviceType">接口类型</param>
/// <param name="serviceProvider">容器</param>
/// <returns></returns>
[EditorBrowsable(EditorBrowsableState.Never)]
Object? Resolve(Type serviceType, IServiceProvider? serviceProvider = null);
#endregion
}
/// <summary>生命周期</summary>
public enum ObjectLifetime
{
/// <summary>单实例</summary>
Singleton,
/// <summary>容器内单实例</summary>
Scoped,
/// <summary>每次一个实例</summary>
Transient
}
/// <summary>对象映射接口</summary>
public interface IObject
{
/// <summary>服务类型</summary>
Type ServiceType { get; }
/// <summary>实现类型</summary>
Type? ImplementationType { get; }
/// <summary>生命周期</summary>
ObjectLifetime Lifetime { get; }
}
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