using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using System.Web.Script.Serialization;
using System.Xml.Serialization;
using NewLife;
using NewLife.Data;
using NewLife.Log;
using NewLife.Model;
using NewLife.Reflection;
using NewLife.Threading;
using NewLife.Web;
using XCode;
using XCode.Cache;
using XCode.Configuration;
using XCode.DataAccessLayer;
using XCode.Membership;
namespace XUnitTest.XCode.TestEntity
{
/// <summary>性别</summary>
public enum SexKinds
{
/// <summary>未知</summary>
未知 = 0,
/// <summary>男</summary>
男 = 1,
/// <summary>女</summary>
女 = 2
}
/// <summary>用户</summary>
public partial class User2 : Entity<User2>
{
#region 对象操作
static User2()
{
// 累加字段,生成 Update xx Set Count=Count+1234 Where xxx
//var df = Meta.Factory.AdditionalFields;
//df.Add(nameof(Sex));
// 过滤器 UserModule、TimeModule、IPModule
// 单对象缓存
var sc = Meta.SingleCache;
sc.FindSlaveKeyMethod = k => Find(_.Name == k);
sc.GetSlaveKeyMethod = e => e.Name;
}
/// <summary>验证并修补数据,通过抛出异常的方式提示验证失败。</summary>
/// <param name="isNew">是否插入</param>
public override void Valid(Boolean isNew)
{
// 如果没有脏数据,则不需要进行任何处理
if (!HasDirty) return;
// 这里验证参数范围,建议抛出参数异常,指定参数名,前端用户界面可以捕获参数异常并聚焦到对应的参数输入框
if (Name.IsNullOrEmpty()) throw new ArgumentNullException(nameof(Name), "名称不能为空!");
// 建议先调用基类方法,基类方法会做一些统一处理
base.Valid(isNew);
// 在新插入数据或者修改了指定字段时进行修正
// 检查唯一索引
// CheckExist(isNew, nameof(Name));
}
///// <summary>首次连接数据库时初始化数据,仅用于实体类重载,用户不应该调用该方法</summary>
//[EditorBrowsable(EditorBrowsableState.Never)]
//protected override void InitData()
//{
// // InitData一般用于当数据表没有数据时添加一些默认数据,该实体类的任何第一次数据库操作都会触发该方法,默认异步调用
// if (Meta.Session.Count > 0) return;
// if (XTrace.Debug) XTrace.WriteLine("开始初始化User2[用户]数据……");
// var entity = new User2();
// entity.ID = 0;
// entity.Name = "abc";
// entity.Password = "abc";
// entity.DisplayName = "abc";
// entity.Sex = 0;
// entity.Mail = "abc";
// entity.Mobile = "abc";
// entity.Code = "abc";
// entity.Avatar = "abc";
// entity.RoleID = 0;
// entity.RoleIDs = "abc";
// entity.Online = true;
// entity.Enable = true;
// entity.Logins = 0;
// entity.LastLogin = DateTime.Now;
// entity.LastLoginIP = "abc";
// entity.RegisterTime = DateTime.Now;
// entity.RegisterIP = "abc";
// entity.Insert();
// if (XTrace.Debug) XTrace.WriteLine("完成初始化User2[用户]数据!");
//}
///// <summary>已重载。基类先调用Valid(true)验证数据,然后在事务保护内调用OnInsert</summary>
///// <returns></returns>
//public override Int32 Insert()
//{
// return base.Insert();
//}
///// <summary>已重载。在事务保护范围内处理业务,位于Valid之后</summary>
///// <returns></returns>
//protected override Int32 OnDelete()
//{
// return base.OnDelete();
//}
#endregion
#region 扩展属性
#endregion
#region 扩展查询
/// <summary>根据编号查找</summary>
/// <param name="id">编号</param>
/// <returns>实体对象</returns>
public static User2 FindByID(Int32 id)
{
if (id <= 0) return null;
// 实体缓存
if (Meta.Session.Count < 1000) return Meta.Cache.Find(e => e.ID == id);
// 单对象缓存
return Meta.SingleCache[id];
//return Find(_.ID == id);
}
/// <summary>根据名称查找</summary>
/// <param name="name">名称</param>
/// <returns>实体对象</returns>
public static User2 FindByName(String name)
{
// 实体缓存
if (Meta.Session.Count < 1000) return Meta.Cache.Find(e => e.Name == name);
// 单对象缓存
//return Meta.SingleCache.GetItemWithSlaveKey(name) as User2;
return Find(_.Name == name);
}
/// <summary>根据角色查找</summary>
/// <param name="roleId">角色</param>
/// <returns>实体列表</returns>
public static IList<User2> FindAllByRoleID(Int32 roleId)
{
// 实体缓存
if (Meta.Session.Count < 1000) return Meta.Cache.FindAll(e => e.RoleID == roleId);
return FindAll(_.RoleID == roleId);
}
#endregion
#region 高级查询
/// <summary>高级查询</summary>
/// <param name="name">名称。登录用户名</param>
/// <param name="roleId">角色。主要角色</param>
/// <param name="key">关键字</param>
/// <param name="page">分页参数信息。可携带统计和数据权限扩展查询等信息</param>
/// <returns>实体列表</returns>
public static IList<User2> Search(String name, Int32 roleId, String key, PageParameter page)
{
var exp = new WhereExpression();
if (!name.IsNullOrEmpty()) exp &= _.Name == name;
if (roleId >= 0) exp &= _.RoleID == roleId;
if (!key.IsNullOrEmpty()) exp &= _.Password.Contains(key) | _.DisplayName.Contains(key) | _.Mail.Contains(key) | _.Mobile.Contains(key) | _.Code.Contains(key) | _.Avatar.Contains(key) | _.RoleIds.Contains(key) | _.LastLoginIP.Contains(key) | _.RegisterIP.Contains(key);
return FindAll(exp, page);
}
// Select Count(ID) as ID,Category From User2 Where CreateTime>'2020-01-24 00:00:00' Group By Category Order By ID Desc limit 20
//static readonly FieldCache<User2> _CategoryCache = new FieldCache<User2>(nameof(Category))
//{
//Where = _.CreateTime > DateTime.Today.AddDays(-30) & Expression.Empty
//};
///// <summary>获取类别列表,字段缓存10分钟,分组统计数据最多的前20种,用于魔方前台下拉选择</summary>
///// <returns></returns>
//public static IDictionary<String, String> GetCategoryList() => _CategoryCache.FindAllName();
#endregion
#region 业务操作
#endregion
}
}
|