using System;
using System.IO;
using System.Text;
namespace NewLife.Net.Sockets
{
/// <summary>网络服务会话接口</summary>
/// <remarks>
/// 所有应用服务器以会话<see cref="INetSession"/>作为业务处理核心。
/// 应用服务器收到新会话请求后,通过<see cref="Start"/>启动一个会话处理。
/// 会话进行业务处理的过程中,可以通过多个Send方法向客户端发送数据。
/// </remarks>
public interface INetSession : IDisposable2
{
#region 属性
/// <summary>编号</summary>
Int32 ID { get; set; }
/// <summary>主服务</summary>
NetServer Host { get; set; }
/// <summary>Socket服务器。当前通讯所在的Socket服务器,其实是TcpServer/UdpServer</summary>
ISocketServer Server { get; set; }
/// <summary>客户端。跟客户端通讯的那个Socket,其实是服务端TcpSession/UdpSession</summary>
ISocketSession Session { get; set; }
/// <summary>客户端地址</summary>
NetUri Remote { get; }
#endregion
#region 方法
/// <summary>开始会话处理。</summary>
void Start();
#endregion
#region 收发
/// <summary>发送数据</summary>
/// <param name="buffer">缓冲区</param>
/// <param name="offset">位移</param>
/// <param name="size">写入字节数</param>
INetSession Send(byte[] buffer, int offset = 0, int size = -1);
/// <summary>发送数据流</summary>
/// <param name="stream"></param>
/// <returns></returns>
INetSession Send(Stream stream);
/// <summary>发送字符串</summary>
/// <param name="msg"></param>
/// <param name="encoding"></param>
INetSession Send(string msg, Encoding encoding = null);
/// <summary>数据到达事件</summary>
event EventHandler<ReceivedEventArgs> Received;
#endregion
}
/// <summary>会话事件参数</summary>
public class NetSessionEventArgs : EventArgs
{
private INetSession _Session;
/// <summary>会话</summary>
public INetSession Session { get { return _Session; } set { _Session = value; } }
}
}
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