using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using NewLife.Data;
using NewLife.Log;
using NewLife.Messaging;
namespace NewLife.Net
{
/// <summary>Udp会话。仅用于服务端与某一固定远程地址通信</summary>
class UdpSession : DisposeBase, ISocketSession, ITransport
{
#region 属性
/// <summary>会话编号</summary>
public Int32 ID { get; set; }
/// <summary>名称</summary>
public String Name { get; set; }
/// <summary>服务器</summary>
public UdpServer Server { get; set; }
/// <summary>底层Socket</summary>
Socket ISocket.Client { get { return Server == null ? null : Server.Client; } }
/// <summary>数据流</summary>
public Stream Stream { get; set; }
private NetUri _Local;
/// <summary>本地地址</summary>
public NetUri Local
{
get
{
return _Local ?? (_Local = Server == null ? null : Server.Local);
}
set { Server.Local = _Local = value; }
}
/// <summary>端口</summary>
public Int32 Port { get { return Local.Port; } set { Local.Port = value; } }
/// <summary>远程地址</summary>
public NetUri Remote { get; set; }
private Int32 _timeout;
/// <summary>超时。默认3000ms</summary>
public Int32 Timeout
{
get { return _timeout; }
set
{
_timeout = value;
if (Server != null)
Server.Client.ReceiveTimeout = _timeout;
}
}
/// <summary>Socket服务器。当前通讯所在的Socket服务器,其实是TcpServer/UdpServer</summary>
ISocketServer ISocketSession.Server { get { return Server; } }
/// <summary>是否抛出异常,默认false不抛出。Send/Receive时可能发生异常,该设置决定是直接抛出异常还是通过<see cref="Error"/>事件</summary>
public Boolean ThrowException { get { return Server.ThrowException; } set { Server.ThrowException = value; } }
/// <summary>异步处理接收到的数据,默认true利于提升网络吞吐量。</summary>
/// <remarks>异步处理有可能造成数据包乱序,特别是Tcp。false避免拷贝,提升处理速度</remarks>
public Boolean ProcessAsync { get { return Server.ProcessAsync; } set { Server.ProcessAsync = value; } }
/// <summary>发送数据包统计信息,默认关闭,通过<see cref="IStatistics.Enable"/>打开。</summary>
public IStatistics StatSend { get; set; }
/// <summary>接收数据包统计信息,默认关闭,通过<see cref="IStatistics.Enable"/>打开。</summary>
public IStatistics StatReceive { get; set; }
/// <summary>通信开始时间</summary>
public DateTime StartTime { get; private set; }
/// <summary>最后一次通信时间,主要表示活跃时间,包括收发</summary>
public DateTime LastTime { get; private set; }
/// <summary>缓冲区大小。默认8k</summary>
public Int32 BufferSize { get { return Server.BufferSize; } set { Server.BufferSize = value; } }
#endregion
#region 构造
public UdpSession(UdpServer server, IPEndPoint remote)
{
Name = server.Name;
Stream = new MemoryStream();
StartTime = DateTime.Now;
Server = server;
Remote = new NetUri(NetType.Udp, remote);
StatSend = server.StatSend;
StatReceive = server.StatReceive;
// 检查并开启广播
server.Client.CheckBroadcast(remote.Address);
}
public void Start()
{
//Server.ReceiveAsync();
Server.Open();
WriteLog("New {0}", Remote.EndPoint);
}
protected override void OnDispose(Boolean disposing)
{
base.OnDispose(disposing);
WriteLog("Close {0}", Remote.EndPoint);
// 释放对服务对象的引用,如果没有其它引用,服务对象将会被回收
Server = null;
}
#endregion
#region 发送
public Boolean Send(Packet pk)
{
if (Disposed) throw new ObjectDisposedException(GetType().Name);
StatSend?.Increment(pk.Count);
if (Log.Enable && LogSend) WriteLog("Send [{0}]: {1}", pk.Count, pk.ToHex());
LastTime = DateTime.Now;
try
{
Server.Client.SendTo(pk.Data, pk.Offset, pk.Count, SocketFlags.None, Remote.EndPoint);
return true;
}
catch (Exception ex)
{
OnError("Send", ex);
Dispose();
throw;
}
}
/// <summary>异步发送数据并等待响应</summary>
/// <param name="pk"></param>
/// <returns></returns>
public async Task<Packet> SendAsync(Packet pk)
{
if (Server == null) return null;
return await Server.SendAsync(pk, Remote.EndPoint, true).ConfigureAwait(false);
}
/// <summary>发送消息并等待响应</summary>
/// <param name="msg"></param>
/// <returns></returns>
public async Task<IMessage> SendAsync(IMessage msg)
{
if (Server == null) return null;
var pk = msg.ToPacket();
var task = Server.SendAsync(pk, Remote.EndPoint, !msg.Reply);
// 如果是响应包,直接返回不等待
if (msg.Reply) return null;
return Packet.LoadMessage(await task.ConfigureAwait(false));
}
#endregion
#region 接收
public Packet Receive()
{
if (Disposed) throw new ObjectDisposedException(GetType().Name);
var task = SendAsync((Packet)null);
if (Timeout > 0 && !task.Wait(Timeout)) return null;
return task.Result;
}
public event EventHandler<ReceivedEventArgs> Received;
/// <summary>消息到达事件</summary>
public event EventHandler<MessageEventArgs> MessageReceived;
/// <summary>粘包处理接口</summary>
public IPacket Packet { get; set; }
internal void OnReceive(ReceivedEventArgs e)
{
var stream = e.Stream;
var remote = e.UserState as IPEndPoint;
var pk = new Packet(e.Data);
if (Packet == null)
OnReceive(pk, remote);
else
{
// 拆包,多个包多次调用处理程序
foreach (var msg in Packet.Parse(pk))
{
OnReceive(msg, remote);
}
}
}
private void OnReceive(Packet pk, IPEndPoint remote)
{
var e = new ReceivedEventArgs(pk);
e.UserState = remote;
LastTime = DateTime.Now;
//if (StatReceive != null) StatReceive.Increment(e.Length);
if (Log.Enable && LogReceive) WriteLog("Recv [{0}]: {1}", e.Length, e.ToHex(32, null));
Received?.Invoke(this, e);
if (Packet != null && e.Packet != null && MessageReceived != null)
{
var msg = Packet.LoadMessage(e.Packet);
var me = new MessageEventArgs
{
Packet = e.Packet,
UserState = e.UserState,
Message = msg
};
MessageReceived(this, me);
}
}
#endregion
#region 异常处理
/// <summary>错误发生/断开连接时</summary>
public event EventHandler<ExceptionEventArgs> Error;
/// <summary>触发异常</summary>
/// <param name="action">动作</param>
/// <param name="ex">异常</param>
protected virtual void OnError(String action, Exception ex)
{
if (Log != null) Log.Error(LogPrefix + "{0}Error {1} {2}", action, this, ex == null ? null : ex.Message);
if (Error != null) Error(this, new ExceptionEventArgs { Exception = ex });
}
#endregion
#region 辅助
/// <summary>已重载。</summary>
/// <returns></returns>
public override String ToString()
{
if (Remote != null && !Remote.EndPoint.IsAny())
return String.Format("{0}=>{1}", Local, Remote.EndPoint);
else
return Local.ToString();
}
#endregion
#region ITransport接口
Boolean ITransport.Open() { return true; }
Boolean ITransport.Close() { return true; }
#endregion
#region 日志
/// <summary>日志提供者</summary>
public ILog Log { get; set; }
/// <summary>是否输出发送日志。默认false</summary>
public Boolean LogSend { get; set; }
/// <summary>是否输出接收日志。默认false</summary>
public Boolean LogReceive { get; set; }
private String _LogPrefix;
/// <summary>日志前缀</summary>
public virtual String LogPrefix
{
get
{
if (_LogPrefix == null)
{
var name = Server == null ? "" : Server.Name;
_LogPrefix = "{0}[{1}].".F(name, ID);
}
return _LogPrefix;
}
set { _LogPrefix = value; }
}
/// <summary>输出日志</summary>
/// <param name="format"></param>
/// <param name="args"></param>
public void WriteLog(String format, params Object[] args)
{
if (Log != null) Log.Info(LogPrefix + format, args);
}
/// <summary>输出日志</summary>
/// <param name="format"></param>
/// <param name="args"></param>
[Conditional("DEBUG")]
public void WriteDebugLog(String format, params Object[] args)
{
if (Log != null) Log.Debug(LogPrefix + format, args);
}
#endregion
}
}
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