编译通过,测试未通过!!! 大量精简代码,Accept、Receive等采用单个委托,不支持线程池 引入新的缓冲池 TcpServer和NetServer加上会话集合开关,默认不使用,大量连接时会话集合非常影响性能
Stone authored at 2013-09-02 21:04:25
6.87 KiB
X
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using NewLife.Net.Sockets;

namespace NewLife.Net.Tcp
{
    /// <summary>增强TCP客户端</summary>
    public class TcpClientX : SocketClient, ISocketSession
    {
        #region 属性
        /// <summary>已重载。</summary>
        public override ProtocolType ProtocolType { get { return ProtocolType.Tcp; } }

        //private Boolean _DisconnectWhenEmptyData = false;
        ///// <summary>收到空数据时抛出异常并断开连接。</summary>
        //public Boolean DisconnectWhenEmptyData { get { return _DisconnectWhenEmptyData; } set { _DisconnectWhenEmptyData = value; } }

        private Int32 _ID;
        /// <summary>编号</summary>
        Int32 ISocketSession.ID { get { return _ID; } set { if (_ID > 0)throw new NetException("禁止修改会话编号!"); _ID = value; } }

        /// <summary>宿主对象。</summary>
        ISocket ISocketSession.Host { get { return this; } }

        private Stream _Stream;
        /// <summary>会话数据流,供用户程序使用,内部不做处理。可用于解决Tcp粘包的问题,把多余的分片放入该数据流中。</summary>
        public Stream Stream { get { return _Stream; } set { _Stream = value; } }
        #endregion

        #region 重载
        /// <summary>已重载。设置RemoteEndPoint</summary>
        /// <param name="e"></param>
        protected override void OnComplete(NetEventArgs e)
        {
            SetRemote(e);
            base.OnComplete(e);
        }

        internal void SetRemote(NetEventArgs e)
        {
            var ep = e.RemoteEndPoint as IPEndPoint;
            if ((ep == null || ep.Address.IsAny() && ep.Port == 0) && RemoteEndPoint != null) e.RemoteEndPoint = RemoteEndPoint;
        }

        /// <summary>处理接收到的数据</summary>
        /// <param name="e"></param>
        protected internal override void ProcessReceive(NetEventArgs e)
        {
            if (e.Session == null) e.Session = CreateSession();

            base.ProcessReceive(e);
        }
        #endregion

        #region 方法
        private Boolean _hasStarted = false;
        /// <summary>开始异步接收,同时处理传入的事件参数,里面可能有接收到的数据</summary>
        /// <param name="e"></param>
        internal void Start(NetEventArgs e)
        {
            if (_hasStarted) return;
            _hasStarted = true;

            if (e.BytesTransferred > 0) ProcessReceive(e);

            ReceiveAsync();
        }
        #endregion

        #region 发送
        /// <summary>发送数据流</summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        /// <returns>返回自身,用于链式写法</returns>
        public virtual ISocketSession Send(Stream stream)
        {
            //Int64 total = 0;

            //var size = stream.CanSeek ? stream.Length - stream.Position : BufferSize;
            var size = 1460;
            var buffer = new Byte[size];
            while (true)
            {
                var n = stream.Read(buffer, 0, buffer.Length);
                if (n <= 0) break;

                Send(buffer, 0, n);
                //total += n;

                if (n < buffer.Length) break;
            }
            //return total;
            return this;
        }

        /// <summary>发送数据</summary>
        /// <param name="buffer">缓冲区</param>
        /// <param name="offset">位移</param>
        /// <param name="size">写入字节数</param>
        /// <returns>返回自身,用于链式写法</returns>
        public virtual ISocketSession Send(Byte[] buffer, Int32 offset = 0, Int32 size = 0)
        {
            var socket = Client;
            if (socket == null || Disposed) throw new ObjectDisposedException("Client");

            if (!socket.IsBound) Bind();

            if (size <= 0) size = buffer.Length - offset;
            socket.Send(buffer, offset, size, SocketFlags.None);

            return this;
        }

        /// <summary>发送字符串</summary>
        /// <param name="msg"></param>
        /// <param name="encoding"></param>
        /// <returns>返回自身,用于链式写法</returns>
        public ISocketSession Send(String msg, Encoding encoding = null)
        {
            if (String.IsNullOrEmpty(msg)) return this;

            if (encoding == null) encoding = Encoding.UTF8;
            Send(encoding.GetBytes(msg), 0, 0);

            return this;
        }
        #endregion

        #region 接收
        private Boolean _UseReceiveAsync;
        /// <summary>是否异步接收数据</summary>
        public Boolean UseReceiveAsync { get { return _UseReceiveAsync; } }

        /// <summary>开始异步接收数据</summary>
        public override void ReceiveAsync()
        {
            _UseReceiveAsync = true;

            StartAsync(e =>
            {
                var client = Client;
                if (client == null || Disposed) { e.Cancel = true; return false; }

                return client.ReceiveAsync(e);
            });
        }

        void TcpClientX_Received(object sender, NetEventArgs e)
        {
            if (_Received != null) _Received(this, new ReceivedEventArgs(e.GetStream()));
        }

        Boolean hasSet = false;
        void SetEvent()
        {
            if (hasSet) return;
            hasSet = true;

            Received += new EventHandler<NetEventArgs>(TcpClientX_Received);
        }

        /// <summary>接收数据。已重载。接收到0字节表示连接断开!</summary>
        /// <param name="e"></param>
        protected override void OnReceive(NetEventArgs e)
        {
            if (_Received != null) SetEvent();

            //if (e.BytesTransferred > 0 || !DisconnectWhenEmptyData)
            if (e.BytesTransferred > 0)
                base.OnReceive(e);
            else
                OnError(e, null);
        }

        private event EventHandler<ReceivedEventArgs> _Received;
        /// <summary>数据到达,在事件处理代码中,事件参数不得另作他用,套接字事件池将会将其回收。</summary>
        event EventHandler<ReceivedEventArgs> ISocketSession.Received
        {
            add { _Received += value; }
            remove { _Received -= value; }
        }
        #endregion

        #region 创建会话
        /// <summary>为指定地址创建会话。对于无连接Socket,必须指定远程地址;对于有连接Socket,指定的远程地址将不起任何作用</summary>
        /// <param name="remoteEP"></param>
        /// <returns></returns>
        public override ISocketSession CreateSession(IPEndPoint remoteEP = null) { return this; }
        #endregion
    }
}