using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using NewLife.Collections;
using NewLife.Model;
using NewLife.Net;
using NewLife.Http;
#if !__MOBILE__ && !__CORE__
using Microsoft.Win32;
using System.Management;
using System.Security.AccessControl;
using NewLife.Log;
#endif
namespace System
{
/// <summary>网络工具类</summary>
public static class NetHelper
{
#region 辅助函数
/// <summary>设置超时检测时间和检测间隔</summary>
/// <param name="socket">要设置的Socket对象</param>
/// <param name="iskeepalive">是否启用Keep-Alive</param>
/// <param name="starttime">多长时间后开始第一次探测(单位:毫秒)</param>
/// <param name="interval">探测时间间隔(单位:毫秒)</param>
public static void SetTcpKeepAlive(this Socket socket, Boolean iskeepalive, Int32 starttime = 10000, Int32 interval = 10000)
{
if (socket == null || !socket.Connected) return;
UInt32 dummy = 0;
var inOptionValues = new Byte[Marshal.SizeOf(dummy) * 3];
BitConverter.GetBytes((UInt32)(iskeepalive ? 1 : 0)).CopyTo(inOptionValues, 0);
BitConverter.GetBytes((UInt32)starttime).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
BitConverter.GetBytes((UInt32)interval).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
socket.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
}
private static DictionaryCache<String, IPAddress> _dnsCache = new DictionaryCache<String, IPAddress>(StringComparer.OrdinalIgnoreCase) { Expire = 60, Asynchronous = true };
/// <summary>分析地址,根据IP或者域名得到IP地址,缓存60秒,异步更新</summary>
/// <param name="hostname"></param>
/// <returns></returns>
public static IPAddress ParseAddress(this String hostname)
{
if (String.IsNullOrEmpty(hostname)) return null;
return _dnsCache.GetItem(hostname, NetUri.ParseAddress);
}
/// <summary>分析网络终结点</summary>
/// <param name="address">地址,可以不带端口</param>
/// <param name="defaultPort">地址不带端口时指定的默认端口</param>
/// <returns></returns>
public static IPEndPoint ParseEndPoint(String address, Int32 defaultPort = 0)
{
if (String.IsNullOrEmpty(address)) return null;
var p = address.IndexOf("://");
if (p >= 0) address = address.Substring(p + 3);
p = address.IndexOf(":");
if (p > 0)
return new IPEndPoint(ParseAddress(address.Substring(0, p)), Int32.Parse(address.Substring(p + 1)));
else
return new IPEndPoint(ParseAddress(address), defaultPort);
}
/// <summary>针对IPv4和IPv6获取合适的Any地址</summary>
/// <remarks>除了Any地址以为,其它地址不具备等效性</remarks>
/// <param name="address"></param>
/// <param name="family"></param>
/// <returns></returns>
public static IPAddress GetRightAny(this IPAddress address, AddressFamily family)
{
if (address.AddressFamily == family) return address;
switch (family)
{
case AddressFamily.InterNetwork:
if (address == IPAddress.IPv6Any) return IPAddress.Any;
break;
case AddressFamily.InterNetworkV6:
if (address == IPAddress.Any) return IPAddress.IPv6Any;
break;
default:
break;
}
return null;
}
/// <summary>是否Any地址,同时处理IPv4和IPv6</summary>
/// <param name="address"></param>
/// <returns></returns>
public static Boolean IsAny(this IPAddress address) { return IPAddress.Any.Equals(address) || IPAddress.IPv6Any.Equals(address); }
/// <summary>是否Any结点</summary>
/// <param name="endpoint"></param>
/// <returns></returns>
public static Boolean IsAny(this EndPoint endpoint) { return (endpoint as IPEndPoint).Address.IsAny() || (endpoint as IPEndPoint).Port == 0; }
/// <summary>是否IPv4地址</summary>
/// <param name="address"></param>
/// <returns></returns>
public static Boolean IsIPv4(this IPAddress address) { return address.AddressFamily == AddressFamily.InterNetwork; }
/// <summary>是否本地地址</summary>
/// <param name="address"></param>
/// <returns></returns>
public static Boolean IsLocal(this IPAddress address) { return IPAddress.IsLoopback(address) || GetIPsWithCache().Any(ip => ip.Equals(address)); }
/// <summary>获取相对于指定远程地址的本地地址</summary>
/// <param name="address"></param>
/// <param name="remote"></param>
/// <returns></returns>
public static IPAddress GetRelativeAddress(this IPAddress address, IPAddress remote)
{
// 如果不是任意地址,直接返回
var addr = address;
if (addr == null || !addr.IsAny()) return addr;
// 如果是本地环回地址,返回环回地址
if (IPAddress.IsLoopback(remote)) return addr.IsIPv4() ? IPAddress.Loopback : IPAddress.IPv6Loopback;
// 否则返回本地第一个IP地址
foreach (var item in NetHelper.GetIPsWithCache())
{
if (item.AddressFamily == addr.AddressFamily) return item;
}
return null;
}
/// <summary>获取相对于指定远程地址的本地地址</summary>
/// <param name="local"></param>
/// <param name="remote"></param>
/// <returns></returns>
public static IPEndPoint GetRelativeEndPoint(this IPEndPoint local, IPAddress remote)
{
if (local == null || remote == null) return local;
var addr = GetRelativeAddress(local.Address, remote);
return addr == null ? local : new IPEndPoint(addr, local.Port);
}
/// <summary>指定地址的指定端口是否已被使用,似乎没办法判断IPv6地址</summary>
/// <param name="protocol"></param>
/// <param name="address"></param>
/// <param name="port"></param>
/// <returns></returns>
public static Boolean CheckPort(this IPAddress address, NetType protocol, Int32 port)
{
var gp = IPGlobalProperties.GetIPGlobalProperties();
IPEndPoint[] eps = null;
switch (protocol)
{
case NetType.Tcp:
eps = gp.GetActiveTcpListeners();
break;
case NetType.Udp:
eps = gp.GetActiveUdpListeners();
break;
default:
return false;
}
foreach (var item in eps)
{
// 先比较端口,性能更好
if (item.Port == port && item.Address.Equals(address)) return true;
}
return false;
}
/// <summary>检查该协议的地址端口是否已经呗使用</summary>
/// <param name="uri"></param>
/// <returns></returns>
public static Boolean CheckPort(this NetUri uri)
{
return CheckPort(uri.Address, uri.Type, uri.Port);
}
#endregion
#region 本机信息
/// <summary>获取活动的接口信息</summary>
/// <returns></returns>
public static IEnumerable<IPInterfaceProperties> GetActiveInterfaces()
{
foreach (var item in NetworkInterface.GetAllNetworkInterfaces())
{
if (item.OperationalStatus != OperationalStatus.Up) continue;
var ip = item.GetIPProperties();
if (ip != null) yield return ip;
}
}
/// <summary>获取可用的DHCP地址</summary>
/// <returns></returns>
public static IEnumerable<IPAddress> GetDhcps()
{
var list = new List<IPAddress>();
foreach (var item in GetActiveInterfaces())
{
if (item != null && item.DhcpServerAddresses.Count > 0)
{
foreach (var elm in item.DhcpServerAddresses)
{
if (list.Contains(elm)) continue;
list.Add(elm);
yield return elm;
}
}
}
}
/// <summary>获取可用的DNS地址</summary>
/// <returns></returns>
public static IEnumerable<IPAddress> GetDns()
{
var list = new List<IPAddress>();
foreach (var item in GetActiveInterfaces())
{
if (item != null && item.DnsAddresses.Count > 0)
{
foreach (var elm in item.DnsAddresses)
{
if (list.Contains(elm)) continue;
list.Add(elm);
yield return elm;
}
}
}
}
/// <summary>获取可用的网关地址</summary>
/// <returns></returns>
public static IEnumerable<IPAddress> GetGateways()
{
var list = new List<IPAddress>();
foreach (var item in GetActiveInterfaces())
{
if (item != null && item.GatewayAddresses.Count > 0)
{
foreach (var elm in item.GatewayAddresses)
{
if (list.Contains(elm.Address)) continue;
list.Add(elm.Address);
yield return elm.Address;
}
}
}
}
/// <summary>获取可用的IP地址</summary>
/// <returns></returns>
public static IEnumerable<IPAddress> GetIPs()
{
#if __ANDROID__
return Dns.GetHostAddresses(Dns.GetHostName());
#endif
#if __IOS__
foreach (var netInterface in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (var addrInfo in netInterface.GetIPProperties().UnicastAddresses)
{
if (addrInfo.Address.AddressFamily == AddressFamily.InterNetwork)
{
yield return addrInfo.Address;
}
}
}
#endif
#if !__MOBILE__
var list = new List<IPAddress>();
foreach (var item in GetActiveInterfaces())
{
if (item != null && item.UnicastAddresses.Count > 0)
{
foreach (var elm in item.UnicastAddresses)
{
if (list.Contains(elm.Address)) continue;
list.Add(elm.Address);
yield return elm.Address;
}
}
}
#endif
}
private static DictionaryCache<Int32, IPAddress[]> _ips = new DictionaryCache<Int32, IPAddress[]> { Expire = 60, Asynchronous = true };
/// <summary>获取本机可用IP地址,缓存60秒,异步更新</summary>
/// <returns></returns>
public static IPAddress[] GetIPsWithCache()
{
return _ips.GetItem(1, k => GetIPs().ToArray());
}
/// <summary>获取可用的多播地址</summary>
/// <returns></returns>
public static IEnumerable<IPAddress> GetMulticasts()
{
var list = new List<IPAddress>();
foreach (var item in GetActiveInterfaces())
{
if (item != null && item.MulticastAddresses.Count > 0)
{
foreach (var elm in item.MulticastAddresses)
{
if (list.Contains(elm.Address)) continue;
list.Add(elm.Address);
yield return elm.Address;
}
}
}
}
/// <summary>获取以太网MAC地址</summary>
/// <returns></returns>
public static IEnumerable<Byte[]> GetMacs()
{
foreach (var item in NetworkInterface.GetAllNetworkInterfaces())
{
if (item.NetworkInterfaceType != NetworkInterfaceType.Ethernet) continue;
var mac = item.GetPhysicalAddress();
if (mac != null) yield return mac.GetAddressBytes();
}
}
/// <summary>获取本地第一个IPv4地址</summary>
/// <returns></returns>
public static IPAddress MyIP()
{
return GetIPsWithCache().FirstOrDefault(ip => ip.IsIPv4() && !IPAddress.IsLoopback(ip) && ip.GetAddressBytes()[0] != 169);
}
/// <summary>获取本地第一个IPv6地址</summary>
/// <returns></returns>
public static IPAddress MyIPv6()
{
return GetIPsWithCache().FirstOrDefault(ip => !ip.IsIPv4() && !IPAddress.IsLoopback(ip));
}
#endregion
#region 设置适配器信息
#if !__MOBILE__ && !__CORE__
static private ManagementObjectCollection GetInstances()
{
var mc = new ManagementClass("Win32_NetworkAdapterConfiguration");
return mc.GetInstances();
}
/// <summary>设置IP,默认掩码255.255.255.0</summary>
/// <param name="ip"></param>
/// <param name="mask"></param>
/// <returns></returns>
public static Boolean SetIP(String ip, String mask = "255.255.255.0")
{
var moc = GetInstances();
if (moc == null) return false;
foreach (ManagementObject mo in moc)
{
if (!(Boolean)mo["IPEnabled"]) continue;
// 设置IP和掩码
var inPar = mo.GetMethodParameters("EnableStatic");
inPar["IPAddress"] = new String[] { ip };
inPar["SubnetMask"] = new String[] { mask };
var outPar = mo.InvokeMethod("EnableStatic", inPar, null);
}
var ips = GetIPs().ToList();
var pp = ips.Find(e => e.ToString() == ip);
return pp != null;
}
/// <summary>设置默认网关</summary>
/// <param name="address"></param>
/// <returns></returns>
static public Boolean SetGateway(String address)
{
var moc = GetInstances();
if (moc == null) return false;
foreach (ManagementObject mo in moc)
{
if (!(Boolean)mo["IPEnabled"]) continue;
// 设置网关
var inPar = mo.GetMethodParameters("SetGateways");
inPar["DefaultIPGateway"] = new String[] { address };
var outPar = mo.InvokeMethod("SetGateways", inPar, null);
}
var ips = GetGateways().ToList();
var pp = ips.Find(e => e.ToString() == address);
return pp != null;
}
/// <summary>启动DHCP</summary>
static public void StartDHCP()
{
var moc = GetInstances();
if (moc == null) return;
foreach (ManagementObject mo in moc)
{
if (!(Boolean)mo["IPEnabled"]) continue;
mo.InvokeMethod("SetDNSServerSearchOrder", null);
// 开启DHCP
mo.InvokeMethod("EnableDHCP", null);
}
}
#endif
#endregion
#region 远程开机
/// <summary>唤醒指定MAC地址的计算机</summary>
/// <param name="macs"></param>
public static void Wake(params String[] macs)
{
if (macs == null || macs.Length < 1) return;
foreach (var item in macs)
{
Wake(item);
}
}
static void Wake(String mac)
{
mac = mac.Replace("-", null).Replace(":", null);
var buffer = new Byte[mac.Length / 2];
for (var i = 0; i < buffer.Length; i++)
{
buffer[i] = Byte.Parse(mac.Substring(i * 2, 2), NumberStyles.HexNumber);
}
var bts = new Byte[6 + 16 * buffer.Length];
for (var i = 0; i < 6; i++)
{
bts[i] = 0xFF;
}
for (Int32 i = 6, k = 0; i < bts.Length; i++, k++)
{
if (k >= buffer.Length) k = 0;
bts[i] = buffer[k];
}
var client = new UdpClient
{
EnableBroadcast = true
};
client.Send(bts, bts.Length, new IPEndPoint(IPAddress.Broadcast, 7));
client.Close();
//client.SendAsync(bts, bts.Length, new IPEndPoint(IPAddress.Broadcast, 7));
}
#endregion
#region MAC获取/ARP协议
[DllImport("Iphlpapi.dll")]
private static extern Int32 SendARP(UInt32 destip, UInt32 srcip, Byte[] mac, ref Int32 length);
/// <summary>根据IP地址获取MAC地址</summary>
/// <param name="ip"></param>
/// <returns></returns>
public static Byte[] GetMac(this IPAddress ip)
{
// 考虑到IPv6是16字节,不确定SendARP是否支持IPv6
var len = 16;
var buf = new Byte[16];
var rs = SendARP(ip.GetAddressBytes().ToUInt32(), 0, buf, ref len);
if (rs != 0 || len <= 0) return null;
if (len != buf.Length) buf = buf.ReadBytes(0, len);
return buf;
}
#endregion
#region IP地理位置
static IpProvider _IpProvider;
/// <summary>获取IP地址的物理地址位置</summary>
/// <param name="addr"></param>
/// <returns></returns>
public static String GetAddress(this IPAddress addr)
{
if (addr.IsAny())
return "任意地址";
else if (IPAddress.IsLoopback(addr))
return "本地环回地址";
else if (addr.IsLocal())
return "本机地址";
if (_IpProvider == null) _IpProvider = ObjectContainer.Current.AutoRegister<IpProvider, IpProviderDefault>().Resolve<IpProvider>();
return _IpProvider.GetAddress(addr);
}
/// <summary>根据字符串形式IP地址转为物理地址</summary>
/// <param name="addr"></param>
/// <returns></returns>
public static String IPToAddress(this String addr)
{
if (addr.IsNullOrEmpty()) return null;
// 有可能是NetUri
var p = addr.IndexOf("://");
if (p >= 0) addr = addr.Substring(p + 3);
// 过滤IPv4/IPv6端口
if (addr.Replace("::", "").Contains(":")) addr = addr.Substring(0, addr.LastIndexOf(":"));
IPAddress ip = null;
if (!IPAddress.TryParse(addr, out ip)) return null;
return ip.GetAddress();
}
/// <summary>IP地址提供者接口</summary>
public interface IpProvider
{
/// <summary>获取IP地址的物理地址位置</summary>
/// <param name="addr"></param>
/// <returns></returns>
String GetAddress(IPAddress addr);
}
class IpProviderDefault : IpProvider
{
public String GetAddress(IPAddress addr)
{
// 判断局域网地址
var ip = addr.ToString();
var myip = MyIP().ToString();
if (ip.CutEnd(".") == myip.CutEnd(".")) return "本地局域网";
var f = addr.GetAddressBytes()[0];
if ((f & 0x7F) == 0) return "A类地址";
if ((f & 0xC0) == 0x80) return "B类地址";
if ((f & 0xE0) == 0xC0) return "C类地址";
if ((f & 0xF0) == 0xE0) return "D类地址";
if ((f & 0xF8) == 0xF0) return "E类地址";
return "";
}
}
#endregion
#region Tcp参数
#if !__MOBILE__ && !__CORE__
/// <summary>设置最大Tcp连接数</summary>
public static void SetTcpMax()
{
TcpNumConnections = 0x00FFFFFE;
MaxUserPort = 65534;
MaxFreeTcbs = 16000;
MaxHashTableSize = 65536;
TcpTimedWaitDelay = 30;
KeepAliveTime = 30 * 60 * 1000;
EnableConnectionRateLimiting = 0;
}
/// <summary>显示Tcp参数</summary>
public static void ShowTcpParameters()
{
XTrace.WriteLine("{0,-17}: {1,10:n0} Max : {2,10:n0}", "TcpNumConnections", TcpNumConnections, 0x00FFFFFE);
XTrace.WriteLine("{0,-17}: {1,10:n0} Max : {2,10:n0}", "MaxUserPort", MaxUserPort, 65534);
XTrace.WriteLine("{0,-17}: {1,10:n0} Max : {2,10:n0}", "MaxFreeTcbs", MaxFreeTcbs, 16000);
XTrace.WriteLine("{0,-17}: {1,10:n0} Max : {2,10:n0}", "MaxHashTableSize", MaxHashTableSize, 65536);
XTrace.WriteLine("{0,-17}: {1,10:n0} Best: {2,10:n0}", "TcpTimedWaitDelay", TcpTimedWaitDelay, 30);
XTrace.WriteLine("{0,-17}: {1,10:n0} Best: {2,10:n0}", "KeepAliveTime", KeepAliveTime, 30 * 60 * 1000);
XTrace.WriteLine("{0,-17}: {1,10:n0} Best: {2,10:n0}", "EnableConnectionRateLimiting", EnableConnectionRateLimiting, 0);
}
/// <summary>最大TCP连接数。默认16M</summary>
public static Int32 TcpNumConnections { get { return GetReg("TcpNumConnections", 0x00FFFFFE); } set { SetReg("TcpNumConnections", value); } }
/// <summary>最大用户端口数。默认5000</summary>
/// <remarks>
/// TCP客户端和服务器连接时,客户端必须分配一个动态端口,默认情况下这个动态端口的分配范围为 1024-5000 ,也就是说默认情况下,客户端最多可以同时发起3977 个Socket 连接
/// </remarks>
public static Int32 MaxUserPort { get { return GetReg("MaxUserPort", 5000); } set { SetReg("MaxUserPort", value); } }
/// <summary>最大TCB 数量。默认2000</summary>
/// <remarks>
/// 系统为每个TCP 连接分配一个TCP 控制块(TCP control block or TCB),这个控制块用于缓存TCP连接的一些参数,每个TCB需要分配 0.5 KB的pagepool 和 0.5KB 的Non-pagepool,也就说,每个TCP连接会占用 1KB 的系统内存
/// </remarks>
public static Int32 MaxFreeTcbs { get { return GetReg("MaxFreeTcbs", 2000); } set { SetReg("MaxFreeTcbs", value); } }
/// <summary>最大TCP连接数。默认16M</summary>
/// <remarks>
/// 这个值指明分配 pagepool 内存的数量,也就是说,如果MaxFreeTcbs = 1000 , 则 pagepool 的内存数量为 500KB
/// 那么 MaxHashTableSize 应大于 500 才行。这个数量越大,则Hash table 的冗余度就越高,每次分配和查找 TCP 连接用时就越少。这个值必须是2的幂,且最大为65536.
/// </remarks>
public static Int32 MaxHashTableSize { get { return GetReg("MaxHashTableSize", 512); } set { SetReg("MaxHashTableSize", value); } }
/// <summary>系统释放已关闭的TCP连接并复用其资源之前,必须等待的时间。默认240</summary>
/// <remarks>
/// 这段时间间隔就是TIME_WAIT状态(2MSL,数据包最长生命周期的两倍状态)。
/// 如果系统显示大量连接处于TIME_WAIT状态,则会导致并发量与吞吐量的严重下降,通过减小该项的值,系统可以更快地释放已关闭的连接,
/// 从而为新连接提供更多的资源,特别是对于高并发短连接的Server具有积极的意义。
/// </remarks>
public static Int32 TcpTimedWaitDelay { get { return GetReg("TcpTimedWaitDelay", 240); } set { SetReg("TcpTimedWaitDelay", value); } }
/// <summary>控制系统尝试验证空闲连接是否仍然完好的频率。默认2小时</summary>
/// <remarks>
/// 如果该连接在一段时间内没有活动,那么系统会发送保持连接的信号,如果网络正常并且接收方是活动的,它就会响应。如果需要对丢失接收方的情况敏感,也就是说需要更快地发现是否丢失了接收方,请考虑减小该值。而如果长期不活动的空闲连接的出现次数较多,但丢失接收方的情况出现较少,那么可能需要增大该值以减少开销。
/// </remarks>
public static Int32 KeepAliveTime { get { return GetReg("KeepAliveTime", 2 * 60 * 60 * 1000); } set { SetReg("KeepAliveTime", value); } }
/// <summary>半开连接数限制。默认0</summary>
public static Int32 EnableConnectionRateLimiting { get { return GetReg("EnableConnectionRateLimiting", 0); } set { SetReg("EnableConnectionRateLimiting", value); } }
private static Int32 GetReg(String key, Int32 defvalue = 0)
{
using (var rkey = Registry.LocalMachine.OpenSubKey(@"System\CurrentControlSet\Services\Tcpip\Parameters"))
{
//var sub = rkey.OpenSubKey(key);
//if (sub == null) return defvalue;
return rkey.GetValue(key).ToInt(defvalue);
}
}
private static void SetReg(String key, Int32 value)
{
using (var rkey = Registry.LocalMachine.OpenSubKey(@"System\CurrentControlSet\Services\Tcpip\Parameters", RegistryKeyPermissionCheck.ReadWriteSubTree, RegistryRights.FullControl))
{
//var sub = rkey.CreateSubKey(key);
rkey.SetValue(key, value);
}
}
#endif
#endregion
#region 创建客户端和会话
/// <summary>根据本地网络标识创建客户端</summary>
/// <param name="local"></param>
/// <returns></returns>
public static ISocketClient CreateClient(this NetUri local)
{
if (local == null) throw new ArgumentNullException(nameof(local));
switch (local.Type)
{
case NetType.Tcp:
return new TcpSession { Local = local };
case NetType.Udp:
return new UdpServer { Local = local };
case NetType.Http:
return new HttpClient { Local = local };
default:
throw new NotSupportedException("不支持{0}协议".F(local.Type));
}
}
/// <summary>根据远程网络标识创建客户端</summary>
/// <param name="remote"></param>
/// <returns></returns>
public static ISocketClient CreateRemote(this NetUri remote)
{
if (remote == null) throw new ArgumentNullException(nameof(remote));
switch (remote.Type)
{
case NetType.Tcp:
return new TcpSession { Remote = remote };
case NetType.Udp:
return new UdpServer { Remote = remote };
case NetType.Http:
var http = new HttpClient { Remote = remote };
http.IsSSL = remote.Protocol.EqualIgnoreCase("https");
return http;
case NetType.WebSocket:
var ws = new HttpClient { Remote = remote };
ws.IsSSL = remote.Protocol.EqualIgnoreCase("https");
ws.IsWebSocket = true;
return ws;
default:
throw new NotSupportedException("不支持{0}协议".F(remote.Type));
}
}
/// <summary>根据远程网络标识创建客户端</summary>
/// <param name="uri"></param>
/// <returns></returns>
public static ISocketClient CreateRemote(this Uri uri)
{
if (uri == null) throw new ArgumentNullException(nameof(uri));
var http = new HttpClient();
http.Request.Url = uri;
http.Remote = new NetUri(uri + "");
switch (uri.Scheme.ToLower())
{
case "https":
http.IsSSL = true;
break;
case "wss":
http.IsWebSocket = true;
http.IsSSL = true;
break;
case "ws":
http.IsWebSocket = true;
break;
default:
break;
}
return http;
}
internal static Socket CreateTcp(Boolean ipv4 = true)
{
return new Socket(ipv4 ? AddressFamily.InterNetwork : AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
}
internal static Socket CreateUdp(Boolean ipv4 = true)
{
return new Socket(ipv4 ? AddressFamily.InterNetwork : AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
}
#endregion
}
}
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