using System;
using System.Collections.Generic;
using System.Data;
using NewLife.Reflection;
namespace XCode.Common
{
/// <summary>助手类</summary>
static class Helper
{
/// <summary>指定键是否为空。一般业务系统设计不允许主键为空,包括自增的0和字符串的空</summary>
/// <param name="key">键值</param>
/// <param name="type">类型</param>
/// <returns></returns>
public static Boolean IsNullKey(Object key, Type type)
{
if (key == null) return true;
if (type == null) type = key.GetType();
key = key.ChangeType(type);
//由于key的实际类型是由类型推倒而来,所以必须根据实际传入的参数类型分别进行装箱操作
//如果不根据类型分别进行会导致类型转换失败抛出异常
switch (Type.GetTypeCode(type))
{
case TypeCode.Int16: return ((Int16)key) == 0;
case TypeCode.Int32: return ((Int32)key) == 0;
case TypeCode.Int64: return ((Int64)key) == 0;
case TypeCode.UInt16: return ((UInt16)key) == 0;
case TypeCode.UInt32: return ((UInt32)key) == 0;
case TypeCode.UInt64: return ((UInt64)key) == 0;
case TypeCode.String: return String.IsNullOrEmpty((String)key);
default: break;
}
if (type == typeof(Guid)) return ((Guid)key) == Guid.Empty;
if (type == typeof(Byte[])) return ((Byte[])key).Length == 0;
return false;
}
/// <summary>是否空主键的实体</summary>
/// <param name="entity"></param>
/// <returns></returns>
public static Boolean IsEntityNullKey(IEntity entity)
{
var eop = EntityFactory.CreateOperate(entity.GetType());
foreach (var item in eop.Fields)
{
if ((item.PrimaryKey || item.IsIdentity) && IsNullKey(entity[item.Name], item.Type)) return true;
}
return false;
}
public static DataRow[] ToArray(this DataRowCollection collection)
{
if (collection == null) return new DataRow[0];
var list = new List<DataRow>();
foreach (var item in collection)
{
if (item is DataRow dr) list.Add(dr);
}
return list.ToArray();
}
}
}
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