using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Threading;
using NewLife.Collections;
using NewLife.Data;
using NewLife.Log;
using NewLife.Reflection;
using NewLife.Serialization;
using NewLife.Threading;
//#nullable enable
namespace NewLife.Caching
{
/// <summary>默认字典缓存</summary>
public class MemoryCache : Cache
{
#region 属性
/// <summary>缓存核心</summary>
protected ConcurrentDictionary<String, CacheItem> _cache;
/// <summary>容量。容量超标时,采用LRU机制删除,默认100_000</summary>
public Int32 Capacity { get; set; } = 100_000;
/// <summary>定时清理时间,默认60秒</summary>
public Int32 Period { get; set; } = 60;
#endregion
#region 构造
/// <summary>实例化一个内存字典缓存</summary>
public MemoryCache()
{
_cache = new ConcurrentDictionary<String, CacheItem>();
Name = "Memory";
Init(null);
}
/// <summary>销毁</summary>
/// <param name="disposing"></param>
protected override void Dispose(Boolean disposing)
{
base.Dispose(disposing);
clearTimer.TryDispose();
clearTimer = null;
}
#endregion
#region 缓存属性
private Int32 _count;
/// <summary>缓存项。原子计数</summary>
public override Int32 Count => _count;
/// <summary>所有键。实际返回只读列表新实例,数据量较大时注意性能</summary>
public override ICollection<String> Keys => _cache.Keys;
#endregion
#region 方法
/// <summary>初始化配置</summary>
/// <param name="config"></param>
public override void Init(String config)
{
if (clearTimer == null)
{
var period = Period;
clearTimer = new TimerX(RemoveNotAlive, null, 10 * 1000, period * 1000)
{
Async = true,
CanExecute = () => _cache.Any(),
};
}
}
/// <summary>获取或添加缓存项</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间<seealso cref="Cache.Expire"/></param>
/// <returns></returns>
public virtual T GetOrAdd<T>(String key, T value, Int32 expire = -1)
{
if (expire < 0) expire = Expire;
CacheItem ci = null;
do
{
if (_cache.TryGetValue(key, out var item)) return (T)item.Visit();
if (ci == null) ci = new CacheItem(value, expire);
} while (!_cache.TryAdd(key, ci));
Interlocked.Increment(ref _count);
return (T)ci.Visit();
}
#endregion
#region 基本操作
/// <summary>是否包含缓存项</summary>
/// <param name="key"></param>
/// <returns></returns>
public override Boolean ContainsKey(String key) => _cache.ContainsKey(key);
/// <summary>添加缓存项,已存在时更新</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间<seealso cref="Cache.Expire"/></param>
/// <returns></returns>
public override Boolean Set<T>(String key, T value, Int32 expire = -1)
{
if (expire < 0) expire = Expire;
//_cache.AddOrUpdate(key,
// k => new CacheItem(value, expire),
// (k, item) =>
// {
// item.Value = value;
// item.ExpiredTime = DateTime.Now.AddSeconds(expire);
// return item;
// });
// 不用AddOrUpdate,避免匿名委托带来的GC损耗
CacheItem ci = null;
do
{
if (_cache.TryGetValue(key, out var item))
{
item.Set(value, expire);
return true;
}
if (ci == null) ci = new CacheItem(value, expire);
} while (!_cache.TryAdd(key, ci));
Interlocked.Increment(ref _count);
return true;
}
/// <summary>获取缓存项,不存在时返回默认值</summary>
/// <param name="key">键</param>
/// <returns></returns>
public override T Get<T>(String key)
{
if (!_cache.TryGetValue(key, out var item) || item == null) return default;
return item.Visit().ChangeType<T>();
}
/// <summary>批量移除缓存项</summary>
/// <param name="keys">键集合</param>
/// <returns>实际移除个数</returns>
public override Int32 Remove(params String[] keys)
{
var count = 0;
foreach (var k in keys)
{
if (_cache.TryRemove(k, out var item))
{
count++;
Interlocked.Decrement(ref _count);
}
}
return count;
}
/// <summary>清空所有缓存项</summary>
public override void Clear()
{
_cache.Clear();
_count = 0;
}
/// <summary>设置缓存项有效期</summary>
/// <param name="key">键</param>
/// <param name="expire">过期时间</param>
/// <returns>设置是否成功</returns>
public override Boolean SetExpire(String key, TimeSpan expire)
{
if (!_cache.TryGetValue(key, out var item) || item == null) return false;
item.ExpiredTime = TimerX.Now.Add(expire);
return true;
}
/// <summary>获取缓存项有效期,不存在时返回Zero</summary>
/// <param name="key">键</param>
/// <returns></returns>
public override TimeSpan GetExpire(String key)
{
if (!_cache.TryGetValue(key, out var item) || item == null) return TimeSpan.Zero;
return item.ExpiredTime - TimerX.Now;
}
#endregion
#region 高级操作
/// <summary>添加,已存在时不更新,常用于锁争夺</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <param name="expire">过期时间,秒。小于0时采用默认缓存时间<seealso cref="Cache.Expire"/></param>
/// <returns></returns>
public override Boolean Add<T>(String key, T value, Int32 expire = -1)
{
if (expire < 0) expire = Expire;
CacheItem ci = null;
do
{
if (_cache.TryGetValue(key, out _)) return false;
if (ci == null) ci = new CacheItem(value, expire);
} while (!_cache.TryAdd(key, ci));
Interlocked.Increment(ref _count);
return true;
}
/// <summary>设置新值并获取旧值,原子操作</summary>
/// <typeparam name="T">值类型</typeparam>
/// <param name="key">键</param>
/// <param name="value">值</param>
/// <returns></returns>
public override T Replace<T>(String key, T value)
{
var expire = Expire;
CacheItem ci = null;
do
{
if (_cache.TryGetValue(key, out var item))
{
var rs = item.Value;
item.Set(value, expire);
return (T)rs;
}
if (ci == null) ci = new CacheItem(value, expire);
} while (!_cache.TryAdd(key, ci));
Interlocked.Increment(ref _count);
return default;
}
/// <summary>累加,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public override Int64 Increment(String key, Int64 value)
{
var item = GetOrAddItem(key, k => 0L);
return (Int64)item.Inc(value);
}
/// <summary>累加,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public override Double Increment(String key, Double value)
{
var item = GetOrAddItem(key, k => 0d);
return (Double)item.Inc(value);
}
/// <summary>递减,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public override Int64 Decrement(String key, Int64 value)
{
var item = GetOrAddItem(key, k => 0L);
return (Int64)item.Dec(value);
}
/// <summary>递减,原子操作</summary>
/// <param name="key">键</param>
/// <param name="value">变化量</param>
/// <returns></returns>
public override Double Decrement(String key, Double value)
{
var item = GetOrAddItem(key, k => 0d);
return (Double)item.Dec(value);
}
#endregion
#region 集合操作
/// <summary>获取列表</summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public override IList<T> GetList<T>(String key)
{
var item = GetOrAddItem(key, k => new List<T>());
return item.Visit() as IList<T>;
}
/// <summary>获取哈希</summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public override IDictionary<String, T> GetDictionary<T>(String key)
{
var item = GetOrAddItem(key, k => new NullableDictionary<String, T>());
return item.Visit() as IDictionary<String, T>;
}
/// <summary>获取队列</summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public override IProducerConsumer<T> GetQueue<T>(String key)
{
var item = GetOrAddItem(key, k => new MemoryQueue<T>());
return item.Visit() as IProducerConsumer<T>;
}
/// <summary>获取栈</summary>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public override IProducerConsumer<T> GetStack<T>(String key)
{
var item = GetOrAddItem(key, k => new MemoryQueue<T>(new ConcurrentStack<T>()));
return item.Visit() as IProducerConsumer<T>;
}
/// <summary>获取Set</summary>
/// <remarks>基于HashSet,非线程安全</remarks>
/// <typeparam name="T"></typeparam>
/// <param name="key"></param>
/// <returns></returns>
public override ICollection<T> GetSet<T>(String key)
{
var item = GetOrAddItem(key, k => new HashSet<T>());
return item.Visit() as ICollection<T>;
}
/// <summary>获取 或 添加 缓存项</summary>
/// <param name="key"></param>
/// <param name="valueFactory"></param>
/// <returns></returns>
protected CacheItem GetOrAddItem(String key, Func<String, Object> valueFactory)
{
var expire = Expire;
CacheItem ci = null;
do
{
if (_cache.TryGetValue(key, out var item)) return item;
if (ci == null) ci = new CacheItem(valueFactory(key), expire);
} while (!_cache.TryAdd(key, ci));
Interlocked.Increment(ref _count);
return ci;
}
#endregion
#region 缓存项
/// <summary>缓存项</summary>
protected class CacheItem
{
private Object _Value;
/// <summary>数值</summary>
public Object Value { get { return _Value; } set { _Value = value; } }
/// <summary>过期时间</summary>
public DateTime ExpiredTime { get; set; }
/// <summary>是否过期</summary>
public Boolean Expired => ExpiredTime <= TimerX.Now;
/// <summary>访问时间</summary>
public DateTime VisitTime { get; private set; }
/// <summary>构造缓存项</summary>
/// <param name="value"></param>
/// <param name="expire"></param>
public CacheItem(Object value, Int32 expire) => Set(value, expire);
/// <summary>设置数值和过期时间</summary>
/// <param name="value"></param>
/// <param name="expire"></param>
public void Set(Object value, Int32 expire)
{
Value = value;
var now = VisitTime = TimerX.Now;
if (expire <= 0)
ExpiredTime = DateTime.MaxValue;
else
ExpiredTime = now.AddSeconds(expire);
}
/// <summary>更新访问时间并返回数值</summary>
/// <returns></returns>
public Object Visit()
{
VisitTime = TimerX.Now;
return Value;
}
/// <summary>设置过期时间</summary>
/// <param name="expire"></param>
public void SetExpire(Int32 expire)
{
if (expire <= 0)
ExpiredTime = DateTime.MaxValue;
else
ExpiredTime = TimerX.Now.AddSeconds(expire);
}
/// <summary>递增</summary>
/// <param name="value"></param>
/// <returns></returns>
public Object Inc(Object value)
{
var code = value.GetType().GetTypeCode();
// 原子操作
Object newValue;
Object oldValue;
do
{
oldValue = _Value ?? 0;
switch (code)
{
case TypeCode.Int32:
case TypeCode.Int64:
newValue = oldValue.ToLong() + value.ToLong();
break;
case TypeCode.Single:
case TypeCode.Double:
newValue = oldValue.ToDouble() + value.ToDouble();
break;
default:
throw new NotSupportedException("不支持类型[{0}]的递增".F(value.GetType().FullName));
}
} while (Interlocked.CompareExchange(ref _Value, newValue, oldValue) != oldValue);
Visit();
return newValue;
}
/// <summary>递减</summary>
/// <param name="value"></param>
/// <returns></returns>
public Object Dec(Object value)
{
var code = value.GetType().GetTypeCode();
// 原子操作
Object newValue;
Object oldValue;
do
{
oldValue = _Value ?? 0;
switch (code)
{
case TypeCode.Int32:
case TypeCode.Int64:
newValue = oldValue.ToLong() - value.ToLong();
break;
case TypeCode.Single:
case TypeCode.Double:
newValue = oldValue.ToDouble() - value.ToDouble();
break;
default:
throw new NotSupportedException("不支持类型[{0}]的递减".F(value.GetType().FullName));
}
} while (Interlocked.CompareExchange(ref _Value, newValue, oldValue) != oldValue);
Visit();
return newValue;
}
}
#endregion
#region 清理过期缓存
/// <summary>清理会话计时器</summary>
private TimerX clearTimer;
/// <summary>移除过期的缓存项</summary>
void RemoveNotAlive(Object state)
{
var tx = TimerX.Current;
if (tx != null && tx.Period == 60_000) tx.Period = Period * 1000;
var dic = _cache;
if (_count == 0 && !dic.Any()) return;
// 过期时间升序,用于缓存满以后删除
var slist = new SortedList<DateTime, IList<String>>();
// 超出个数
var flag = true;
if (Capacity <= 0 || _count <= Capacity) flag = false;
// 60分钟之内过期的数据,进入LRU淘汰
var now = TimerX.Now;
var exp = now.AddSeconds(3600);
var k = 0;
// 这里先计算,性能很重要
var list = new List<String>();
foreach (var item in dic)
{
var ci = item.Value;
if (ci.ExpiredTime <= now)
list.Add(item.Key);
else
{
k++;
if (flag && ci.ExpiredTime < exp)
{
if (!slist.TryGetValue(ci.VisitTime, out var ss))
slist.Add(ci.VisitTime, ss = new List<String>());
ss.Add(item.Key);
}
}
}
// 如果满了,删除前面
if (flag && slist.Count > 0 && _count - list.Count > Capacity)
{
var over = _count - list.Count - Capacity;
for (var i = 0; i < slist.Count && over > 0; i++)
{
var ss = slist.Values[i];
if (ss != null && ss.Count > 0)
{
foreach (var item in ss)
{
if (over <= 0) break;
list.Add(item);
over--;
k--;
}
}
}
XTrace.WriteLine("[{0}]满,{1:n0}>{2:n0},删除[{3:n0}]个", Name, _count, Capacity, list.Count);
}
foreach (var item in list)
{
_cache.Remove(item);
}
// 修正
_count = k;
}
#endregion
#region 持久化
/// <summary>保存到数据流</summary>
/// <param name="stream"></param>
/// <returns></returns>
public void Save(Stream stream)
{
var bn = new Binary
{
Stream = stream,
EncodeInt = true,
};
//bn.Write(_cache);
bn.WriteSize(_cache.Count);
foreach (var item in _cache)
{
// Key+Type+Value+Expire
bn.Write(item.Key);
var ci = item.Value;
var code = ci.Value?.GetType().GetTypeCode() ?? TypeCode.Empty;
bn.Write((Byte)code);
if (ci.Value != null)
{
if (code == TypeCode.Object)
bn.Write(Binary.FastWrite(ci.Value));
else
bn.Write(ci);
}
bn.Write(ci.ExpiredTime.ToInt());
}
}
/// <summary>从数据流加载</summary>
/// <param name="stream"></param>
/// <returns></returns>
public void Load(Stream stream)
{
var bn = new Binary
{
Stream = stream,
EncodeInt = true,
};
var count = bn.ReadSize();
while (count-- > 0 && stream.Position < stream.Length)
{
var key = bn.Read<String>();
var code = (TypeCode)bn.ReadByte();
Object value;
if (code == TypeCode.Object)
value = bn.Read<Packet>();
else
value = bn.Read(Type.GetType("System." + code));
var exp = bn.Read<Int32>().ToDateTime();
Set(key, value, exp - DateTime.Now);
}
//var dic = bn.Read<Dictionary<String, Packet>>();
//if (dic != null)
//{
// foreach (var item in dic)
// {
// }
//}
}
/// <summary>保存到文件</summary>
/// <param name="file"></param>
/// <param name="compressed"></param>
/// <returns></returns>
public Int64 Save(String file, Boolean compressed)
{
return file.AsFile().OpenWrite(compressed, s => Save(s));
}
/// <summary>从文件加载</summary>
/// <param name="file"></param>
/// <param name="compressed"></param>
/// <returns></returns>
public Int64 Load(String file, Boolean compressed)
{
return file.AsFile().OpenRead(compressed, s => Load(s));
}
#endregion
#region 性能测试
/// <summary>使用指定线程测试指定次数</summary>
/// <param name="times">次数</param>
/// <param name="threads">线程</param>
/// <param name="rand">随机读写</param>
/// <param name="batch">批量操作</param>
public override Int64 BenchOne(Int64 times, Int32 threads, Boolean rand, Int32 batch)
{
if (rand)
times *= 100;
else
times *= 1000;
return base.BenchOne(times, threads, rand, batch);
}
#endregion
}
/// <summary>生产者消费者</summary>
/// <typeparam name="T"></typeparam>
public class MemoryQueue<T> : IProducerConsumer<T>
{
private IProducerConsumerCollection<T> _Collection;
/// <summary>实例化内存队列</summary>
public MemoryQueue() => _Collection = new ConcurrentQueue<T>();
/// <summary>实例化内存队列</summary>
/// <param name="collection"></param>
public MemoryQueue(IProducerConsumerCollection<T> collection) => _Collection = collection;
/// <summary>元素个数</summary>
public Int32 Count => _Collection.Count;
/// <summary>集合是否为空</summary>
public Boolean IsEmpty
{
get
{
if (_Collection is ConcurrentQueue<T> queue) return queue.IsEmpty;
if (_Collection is ConcurrentStack<T> stack) return stack.IsEmpty;
throw new NotSupportedException();
}
}
/// <summary>生产添加</summary>
/// <param name="values"></param>
/// <returns></returns>
public Int32 Add(IEnumerable<T> values)
{
var count = 0;
foreach (var item in values)
{
if (_Collection.TryAdd(item)) count++;
}
return count;
}
/// <summary>消费获取</summary>
/// <param name="count"></param>
/// <returns></returns>
public IEnumerable<T> Take(Int32 count = 1)
{
if (count <= 0) yield break;
for (var i = 0; i < count; i++)
{
if (!_Collection.TryTake(out var item)) break;
yield return item;
}
}
}
}
//#nullable restore
|