using System;
using System.ComponentModel;
using XCode.Code;
namespace XCode;
public class CubeBuilderOption : EntityBuilderOption
{
/// <summary>魔方区域显示名</summary>
[Description("魔方区域显示名")]
public String DisplayName { get; set; }
/// <summary>魔方控制器输出目录</summary>
[Description("魔方控制器输出目录")]
public String CubeOutput { get; set; }
/// <summary>克隆</summary>
/// <returns></returns>
public override BuilderOption Clone()
{
var option = (base.Clone() as CubeBuilderOption)!;
option.DisplayName = DisplayName;
option.CubeOutput = CubeOutput;
return option;
}
}
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