using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.Serialization;
using System.Xml.Serialization;
using NewLife;
using NewLife.Data;
using NewLife.Log;
using NewLife.Remoting.Models;
using Stardust.Models;
using XCode;
namespace Stardust.Data.Nodes;
/// <summary>节点命令</summary>
public partial class NodeCommand : Entity<NodeCommand>
{
#region 对象操作
static NodeCommand()
{
// 累加字段
//var df = Meta.Factory.AdditionalFields;
//df.Add(__.NodeID);
// 过滤器 UserModule、TimeModule、IPModule
Meta.Modules.Add<UserModule>();
Meta.Modules.Add<TimeModule>();
Meta.Modules.Add<IPModule>();
}
/// <summary>验证数据,通过抛出异常的方式提示验证失败。</summary>
/// <param name="isNew">是否插入</param>
public override void Valid(Boolean isNew)
{
// 如果没有脏数据,则不需要进行任何处理
if (!HasDirty) return;
this.TrimExtraLong(__.Result);
base.Valid(isNew);
if (TraceId.IsNullOrEmpty()) TraceId = DefaultSpan.Current?.TraceId;
}
#endregion
#region 扩展属性
/// <summary>节点</summary>
[XmlIgnore, IgnoreDataMember]
//[ScriptIgnore]
public Node Node => Extends.Get(nameof(Node), k => Node.FindByID(NodeID));
/// <summary>节点</summary>
[XmlIgnore, IgnoreDataMember]
//[ScriptIgnore]
[DisplayName("节点")]
[Map(__.NodeID, typeof(Node), "ID")]
public String NodeName => Node?.Name;
#endregion
#region 扩展查询
/// <summary>根据编号查找</summary>
/// <param name="id">编号</param>
/// <returns>实体对象</returns>
public static NodeCommand FindById(Int32 id)
{
if (id <= 0) return null;
// 实体缓存
if (Meta.Session.Count < 1000) return Meta.Cache.Find(e => e.Id == id);
// 单对象缓存
return Meta.SingleCache[id];
//return Find(_.ID == id);
}
/// <summary>根据节点、状态查找</summary>
/// <param name="nodeId">节点</param>
/// <param name="status">状态</param>
/// <returns>实体列表</returns>
public static IList<NodeCommand> FindAllByNodeIDAndStatus(Int32 nodeId, CommandStatus status)
{
// 实体缓存
if (Meta.Session.Count < 1000) return Meta.Cache.FindAll(e => e.NodeID == nodeId && e.Status == status);
return FindAll(_.NodeID == nodeId & _.Status == status);
}
/// <summary>根据节点、命令查找</summary>
/// <param name="nodeId">节点</param>
/// <param name="command">命令</param>
/// <returns>实体列表</returns>
public static IList<NodeCommand> FindAllByNodeIDAndCommand(Int32 nodeId, String command)
{
// 实体缓存
if (Meta.Session.Count < 1000) return Meta.Cache.FindAll(e => e.NodeID == nodeId && e.Command.EqualIgnoreCase(command));
return FindAll(_.NodeID == nodeId & _.Command == command);
}
#endregion
#region 高级查询
/// <summary>高级搜索</summary>
/// <param name="nodeId"></param>
/// <param name="command"></param>
/// <param name="start"></param>
/// <param name="end"></param>
/// <param name="key"></param>
/// <param name="page"></param>
/// <returns></returns>
public static IList<NodeCommand> Search(Int32 nodeId, String command, DateTime start, DateTime end, String key, PageParameter page)
{
var exp = new WhereExpression();
if (nodeId > 0) exp &= _.NodeID == nodeId;
if (!command.IsNullOrEmpty()) exp &= _.Command == command;
exp &= _.UpdateTime.Between(start, end);
if (!key.IsNullOrEmpty()) exp &= _.Command == key;
return FindAll(exp, page);
}
#endregion
#region 业务操作
/// <summary>获取有效命令</summary>
/// <param name="nodeId"></param>
/// <param name="count"></param>
/// <returns></returns>
public static IList<NodeCommand> AcquireCommands(Int32 nodeId, Int32 count = 100)
{
var exp = new WhereExpression();
if (nodeId > 0) exp &= _.NodeID == nodeId;
exp &= _.Status <= CommandStatus.处理中;
return FindAll(exp, _.Id.Asc(), null, 0, count);
}
/// <summary>添加节点命令</summary>
/// <param name="node"></param>
/// <param name="command"></param>
/// <returns></returns>
public static NodeCommand Add(Node node, String command)
{
var cmd = new NodeCommand
{
NodeID = node.ID,
Command = command,
CreateTime = DateTime.Now,
};
cmd.Insert();
return cmd;
}
/// <summary>转为模型</summary>
/// <returns></returns>
public CommandModel ToModel()
{
return new CommandModel
{
Id = Id,
Command = Command,
Argument = Argument,
Expire = Expire,
StartTime = StartTime,
TraceId = TraceId,
};
}
#endregion
}
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