using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using NewLife;
using NewLife.Data;
using NewLife.Net;
namespace StarGateway.Proxy
{
/// <summary>代理会话。客户端的一次转发请求(或者Tcp连接),就是一个会话。转发的全部操作都在会话中完成。</summary>
/// <remarks>
/// 一个会话应该包含两端,两个Socket,服务端和客户端
/// 客户端<see cref="INetSession.Session"/>发来的数据,在这里经过处理后,转发给服务端<see cref="RemoteServer"/>;
/// 服务端<see cref="RemoteServer"/>返回的数据,在这里经过处理后,转发给客户端<see cref="INetSession.Session"/>。
/// </remarks>
public class ProxySession : NetSession
{
#region 属性
/// <summary>主机</summary>
public ProxyServer Host { get; set; }
/// <summary>远程服务端。跟目标服务端通讯的那个Socket,其实是客户端TcpSession/UdpServer</summary>
public ISocketClient RemoteServer { get; set; }
/// <summary>服务端地址</summary>
public NetUri RemoteServerUri { get; set; } = new NetUri();
/// <summary>是否中转空数据包。仅对Tcp有效,默认true</summary>
public Boolean ExchangeEmptyData { get; set; } = true;
#endregion
#region 构造
/// <summary>实例化一个代理会话</summary>
public ProxySession() { }
/// <summary>子类重载实现资源释放逻辑时必须首先调用基类方法</summary>
/// <param name="disposing">从Dispose调用(释放所有资源)还是析构函数调用(释放非托管资源)</param>
protected override void Dispose(Boolean disposing)
{
base.Dispose(disposing);
var remote = RemoteServer;
if (remote != null)
{
RemoteServer = null;
remote.TryDispose();
}
}
#endregion
#region 数据交换
/// <summary>开始会话处理。</summary>
public override void Start()
{
// 如果未指定远程协议,则与来源协议一致
if (RemoteServerUri.Type == 0) RemoteServerUri.Type = Session.Local.Type;
// 如果是Tcp,收到空数据时不要断开。为了稳定可靠,默认设置
//if (Session is TcpSession tcp) tcp.DisconnectWhenEmptyData = false;
if (Host.ConnectRemoteOnStart) ConnectRemote(new ReceivedEventArgs());
base.Start();
}
/// <summary>收到客户端发来的数据</summary>
/// <param name="e"></param>
protected override void OnReceive(ReceivedEventArgs e)
{
if (Disposed) return;
//WriteLog("客户端[{0}] {1}", e.Length, e.ToHex(16));
var len = e.Packet.Total;
if (len > 0 || len == 0 && ExchangeEmptyData)
{
//if (len > 0) WriteDebugLog("客户端", e.Packet);
// 如果未建立到远程服务器链接,则建立
if (RemoteServer == null) ConnectRemote(e);
// 如果已存在到远程服务器的链接,则把数据发向远程服务器
if (RemoteServer != null) SendRemote(e.Packet);
}
}
/// <summary>开始远程连接</summary>
/// <param name="e"></param>
protected virtual void ConnectRemote(ReceivedEventArgs e)
{
if (RemoteServer != null) return;
lock (this)
{
if (RemoteServer != null) return;
var sw = Stopwatch.StartNew();
ISocketClient session = null;
try
{
//WriteDebugLog("连接远程服务器 {0} 解析 {1}", RemoteServerUri, RemoteServerUri.Address);
session = CreateRemote(e);
#if DEBUG
session.Log = Log;
session.LogSend = Host.LogSend;
session.LogReceive = Host.LogReceive;
#endif
session.Log = Session.Log;
session.OnDisposed += (s, e2) =>
{
// 这个是必须清空的,是否需要保持会话呢,由OnRemoteDispose决定
RemoteServer = null;
OnDisposeRemote(s as ISocketClient);
};
session.Received += Remote_Received;
session.Open();
//WriteDebugLog("连接远程服务器成功");
RemoteServer = session;
}
catch (Exception ex)
{
sw.Stop();
WriteError("无法为{0}连接远程服务器{1}!耗时{2}!{3}", Remote, RemoteServerUri, sw.Elapsed, ex.Message);
if (session != null) session.Dispose();
Dispose();
}
}
}
/// <summary>为会话创建与远程服务器通讯的Socket。可以使用Socket池达到重用的目的。</summary>
/// <param name="e"></param>
/// <returns></returns>
protected virtual ISocketClient CreateRemote(ReceivedEventArgs e)
{
var client = RemoteServerUri.CreateRemote();
// 如果是Tcp,收到空数据时不要断开。为了稳定可靠,默认设置
//if (client is TcpSession tcp) tcp.DisconnectWhenEmptyData = false;
return client;
}
/// <summary>远程连接断开时触发。默认销毁整个会话,子类可根据业务情况决定客户端与代理的链接是否重用。</summary>
/// <param name="client"></param>
protected virtual void OnDisposeRemote(ISocketClient client) => Dispose();
void Remote_Received(Object sender, ReceivedEventArgs e)
{
if (Disposed) return;
try
{
OnReceiveRemote(e);
}
catch (Exception ex)
{
WriteError(ex.Message);
Dispose();
}
}
/// <summary>收到远程服务器返回的数据</summary>
/// <param name="e"></param>
protected virtual void OnReceiveRemote(ReceivedEventArgs e)
{
var len = e.Packet.Total;
//if (len > 0) WriteDebugLog("服务端", e.Packet);
if (len > 0 || len == 0 && ExchangeEmptyData)
{
var session = Session;
if (session == null || session.Disposed)
Dispose();
else
{
try
{
Send(e.Packet);
}
catch (Exception ex)
{
WriteError("转发给客户端出错,{0}", ex.Message);
Dispose();
throw;
}
}
}
}
#endregion
#region 发送
/// <summary>发送数据</summary>
/// <param name="pk">缓冲区</param>
public virtual Int32 SendRemote(Packet pk)
{
try
{
return RemoteServer.Send(pk);
}
catch
{
Dispose();
throw;
}
}
#endregion
#region 辅助
private String _LogPrefix;
/// <summary>日志前缀</summary>
public override String LogPrefix
{
get
{
if (_LogPrefix == null)
{
var session = this as INetSession;
var name = session.Host == null ? "" : session.Host.Name.TrimEnd("Proxy");
_LogPrefix = $"{name}[{ID}] ";
}
return _LogPrefix;
}
set { _LogPrefix = value; }
}
/// <summary>写调试版日志</summary>
/// <param name="format"></param>
/// <param name="args"></param>
[Conditional("DEBUG")]
protected void WriteDebugLog(String format, params Object[] args) => WriteLog(format, args);
/// <summary>写调试版日志</summary>
/// <param name="action"></param>
/// <param name="stream"></param>
[Conditional("DEBUG")]
protected virtual void WriteDebugLog(String action, Stream stream) => WriteLog(action + "[{0}] {1}", stream.Length, stream.ReadBytes(16).ToHex());
/// <summary>已重载。</summary>
/// <returns></returns>
public override String ToString() => base.ToString() + "=>" + RemoteServerUri;
#endregion
}
}
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