using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NewLife.Log;
using NewLife.Reflection;
using XCode.Configuration;
using XCode.DataAccessLayer;
namespace XCode
{
/// <summary>实体工厂</summary>
public static class EntityFactory
{
#region 创建实体操作接口
private static ConcurrentDictionary<Type, IEntityFactory> _factories = new ConcurrentDictionary<Type, IEntityFactory>();
/// <summary>创建实体操作接口</summary>
/// <remarks>
/// 因为只用来做实体操作,所以只需要一个实例即可。
/// 调用平均耗时3.95ns,57.39%在EnsureInit
/// </remarks>
/// <param name="type">类型</param>
/// <returns></returns>
public static IEntityFactory CreateOperate(Type type)
{
if (type == null) throw new ArgumentNullException(nameof(type));
// 有可能有子类直接继承实体类,这里需要找到继承泛型实体类的那一层
while (!type.BaseType.IsGenericType) type = type.BaseType;
if (_factories.TryGetValue(type, out var factory)) return factory;
// 确保实体类已被初始化,实际上,因为实体类静态构造函数中会注册IEntityOperate,所以下面的委托按理应该再也不会被执行了
// 先实例化,在锁里面添加到列表但不实例化,避免实体类的实例化过程中访问CreateOperate导致死锁产生
type.CreateInstance();
if (!_factories.TryGetValue(type, out factory)) throw new XCodeException("无法创建[{0}]的实体操作接口!", type.FullName);
return factory;
}
/// <summary>根据类型创建实体工厂</summary>
/// <param name="type"></param>
/// <returns></returns>
public static IEntityFactory AsFactory(this Type type) => CreateOperate(type);
/// <summary>使用指定的实体对象创建实体操作接口,主要用于Entity内部调用,避免反射带来的损耗</summary>
/// <param name="type">类型</param>
/// <param name="factory"></param>
/// <returns></returns>
public static IEntityFactory Register(Type type, IEntityFactory factory)
{
if (factory == null) throw new ArgumentNullException(nameof(factory));
//return _factories.AddOrUpdate(type, factory, (t, f) => f);
_factories[type] = factory;
return factory;
}
#endregion
#region 加载插件
/// <summary>列出所有实体类</summary>
/// <returns></returns>
public static List<Type> LoadEntities()
{
return typeof(IEntity).GetAllSubclasses().ToList();
}
/// <summary>获取指定连接名下的所有实体类</summary>
/// <param name="connName"></param>
/// <param name="isLoadAssembly">是否从未加载程序集中获取类型。使用仅反射的方法检查目标类型,如果存在,则进行常规加载</param>
/// <returns></returns>
public static IEnumerable<Type> LoadEntities(String connName, Boolean isLoadAssembly = false)
{
//return typeof(IEntity).GetAllSubclasses(isLoadAssembly).Where(t => TableItem.Create(t).ConnName == connName);
foreach (var item in typeof(IEntity).GetAllSubclasses(isLoadAssembly))
{
var ti = TableItem.Create(item);
if (ti == null)
XTrace.WriteLine("实体类[{0}]无法创建TableItem", item.FullName);
else if (ti.ConnName == connName)
yield return item;
}
}
/// <summary>获取指定连接名下的初始化时检查的所有实体数据表,用于反向工程检查表架构</summary>
/// <param name="connName"></param>
/// <returns></returns>
public static List<IDataTable> GetTables(String connName)
{
var tables = new List<IDataTable>();
// 记录每个表名对应的实体类
var dic = new Dictionary<String, Type>(StringComparer.OrdinalIgnoreCase);
var list = new List<String>();
var list2 = new List<String>();
foreach (var item in LoadEntities(connName, true))
{
list.Add(item.Name);
// 过滤掉第一次使用才加载的
var att = item.GetCustomAttribute<ModelCheckModeAttribute>(true);
if (att != null && att.Mode != ModelCheckModes.CheckAllTablesWhenInit) continue;
list2.Add(item.Name);
var table = TableItem.Create(item).DataTable;
// 判断表名是否已存在
if (dic.TryGetValue(table.TableName, out var type))
{
// 两个都不是,报错吧!
var msg = String.Format("设计错误!发现表{0}同时被两个实体类({1}和{2})使用!", table.TableName, type.FullName, item.FullName);
XTrace.WriteLine(msg);
throw new XCodeException(msg);
}
else
{
dic.Add(table.TableName, item);
}
tables.Add(table);
}
if (DAL.Debug)
{
DAL.WriteLog("[{0}]的所有实体类({1}个):{2}", connName, list.Count, String.Join(",", list.ToArray()));
DAL.WriteLog("[{0}]需要检查架构的实体类({1}个):{2}", connName, list2.Count, String.Join(",", list2.ToArray()));
}
return tables;
}
#endregion
}
}
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