修正串口服务器的问题
nnhy authored at 2012-03-01 13:52:20
6.53 KiB
X
using System;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using NewLife.Net.Common;

namespace NewLife.Net.Sockets
{
    /// <summary>网络服务的会话</summary>
    /// <typeparam name="TServer">网络服务类型</typeparam>
    public class NetSession<TServer> : NetSession where TServer : NetServer
    {
        /// <summary>主服务</summary>
        public virtual TServer Host { get { return (this as INetSession).Host as TServer; } set { (this as INetSession).Host = value; } }
    }

    /// <summary>网络服务的会话</summary>
    /// <remarks>
    /// 实际应用可通过重载<see cref="OnReceive"/>实现收到数据时的业务逻辑。
    /// </remarks>
    public class NetSession : Netbase, INetSession
    {
        #region 属性
        private Int32 _ID;
        /// <summary>编号</summary>
        public virtual Int32 ID { get { return _ID; } set { if (_ID > 0)throw new NetException("禁止修改会话编号!"); _ID = value; } }
        //Int32 INetSession.ID { get { return _ID; } set { if (_ID > 0)throw new NetException("禁止修改会话编号!"); _ID = value; } }

        private NetServer _Host;
        /// <summary>主服务</summary>
        NetServer INetSession.Host { get { return _Host; } set { _Host = value; } }

        private ISocketSession _Session;
        /// <summary>客户端。跟客户端通讯的那个Socket,其实是服务端TcpSession/UdpServer</summary>
        public ISocketSession Session { get { return _Session; } set { _Session = value; } }

        private ISocketServer _Server;
        /// <summary>服务端。跟目标服务端通讯的那个Socket,其实是客户端TcpClientX/UdpClientX</summary>
        public ISocketServer Server { get { return _Server; } set { _Server = value; } }

        private IPEndPoint _ClientEndPoint;
        /// <summary>客户端远程IP终结点</summary>
        public IPEndPoint ClientEndPoint { get { return _ClientEndPoint; } set { _ClientEndPoint = value; } }

        /// <summary>客户端地址</summary>
        public NetUri ClientUri { get { return new NetUri(Session != null ? Session.ProtocolType : ProtocolType.IP, ClientEndPoint); } }
        #endregion

        #region 方法
        /// <summary>开始会话处理。参数e里面可能含有数据</summary>
        /// <param name="e"></param>
        public virtual void Start(ReceivedEventArgs e)
        {
            ShowSession();

            // Tcp挂接事件,Udp直接处理数据
            if (Session.ProtocolType == ProtocolType.Tcp)
            {
                Session.Received += (s, e2) => OnReceive(e2);
                Session.OnDisposed += (s, e2) => this.Dispose();

                // 这里不需要再次Start,因为TcpServer在处理完成Accepted事件后,会调用Start
                //(Session as TcpClientX).Start(e);
            }
            else
                OnReceive(e);
        }

        [Conditional("DEBUG")]
        void ShowSession()
        {
            WriteLog("{2}会话{0}:{1}", ID, this, _Host.Name);
        }

        /// <summary>子类重载实现资源释放逻辑时必须首先调用基类方法</summary>
        /// <param name="disposing">从Dispose调用(释放所有资源)还是析构函数调用(释放非托管资源)</param>
        protected override void OnDispose(bool disposing)
        {
            base.OnDispose(disposing);

            //var session = Session;
            //if (session.ProtocolType == ProtocolType.Tcp)
            //{
            //    session.Received -= new EventHandler<NetEventArgs>(Session_Received);
            //    session.Disconnect();
            //    session.Dispose();
            //}
            Session.Dispose();

            Server = null;
            Session = null;
        }
        #endregion

        #region 业务核心
        /// <summary>收到客户端发来的数据</summary>
        /// <param name="e"></param>
        protected virtual void OnReceive(ReceivedEventArgs e) { if (Received != null)Received(this, e); }

        /// <summary>数据到达,在事件处理代码中,事件参数不得另作他用,套接字事件池将会将其回收。</summary>
        public event EventHandler<ReceivedEventArgs> Received;
        #endregion

        #region 收发
        private Boolean _DisposeWhenSendError;
        /// <summary>发送错误时销毁</summary>
        public Boolean DisposeWhenSendError { get { return _DisposeWhenSendError; } set { _DisposeWhenSendError = value; } }

        /// <summary>发送数据</summary>
        /// <param name="buffer">缓冲区</param>
        /// <param name="offset">位移</param>
        /// <param name="size">写入字节数</param>
        public virtual INetSession Send(byte[] buffer, int offset = 0, int size = 0)
        {
            if (DisposeWhenSendError)
            {
                try
                {
                    Session.Send(buffer, offset, size);
                }
                catch { this.Dispose(); throw; }
            }
            else
                Session.Send(buffer, offset, size);

            return this;
        }

        /// <summary>发送数据流</summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        public virtual INetSession Send(Stream stream)
        {
            if (DisposeWhenSendError)
            {
                try
                {
                    Session.Send(stream);
                }
                catch { this.Dispose(); throw; }
            }
            else
                Session.Send(stream);

            return this;
        }

        /// <summary>发送字符串</summary>
        /// <param name="msg"></param>
        /// <param name="encoding"></param>
        public virtual INetSession Send(string msg, Encoding encoding = null)
        {
            if (DisposeWhenSendError)
            {
                try
                {
                    Session.Send(msg, encoding);
                }
                catch { this.Dispose(); throw; }
            }
            else
                Session.Send(msg, encoding);

            return this;
        }
        #endregion

        #region 辅助
        /// <summary>已重载。</summary>
        /// <returns></returns>
        public override string ToString() { return Session == null ? base.ToString() : Session.ToString(); }
        #endregion
    }
}