using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using NewLife.Net.Sockets;
namespace NewLife.Net.Udp
{
/// <summary>增强的UDP客户端</summary>
public class UdpClientX : SocketClient, IUdp
{
#region 属性
/// <summary>已重载。</summary>
public override ProtocolType ProtocolType { get { return ProtocolType.Udp; } }
#endregion
#region 接收
/// <summary>异步接收</summary>
public override void ReceiveAsync()
{
StartAsync(e =>
{
var client = Client;
if (client == null || Disposed) { e.Cancel = true; return false; }
// 兼容IPV6
var address = AddressFamily == AddressFamily.InterNetworkV6 ? IPAddress.IPv6Any : IPAddress.Any;
e.RemoteEndPoint = new IPEndPoint(address, 0);
// 不能用ReceiveAsync,否则得不到远程地址
return client.ReceiveFromAsync(e);
});
}
#endregion
#region 发送
/// <summary>发送数据</summary>
/// <param name="buffer">缓冲区</param>
/// <param name="offset">位移</param>
/// <param name="size">写入字节数</param>
/// <param name="remoteEP">远程终结点</param>
public virtual void Send(Byte[] buffer, Int32 offset = 0, Int32 size = 0, EndPoint remoteEP = null)
{
var socket = Client;
if (!socket.IsBound) Bind();
if (size <= 0) size = buffer.Length - offset;
if (remoteEP != null && Socket == null) AddressFamily = remoteEP.AddressFamily;
//if (remoteEP != null && ProtocolType == ProtocolType.Udp)
if (socket.Connected)
socket.Send(buffer, offset, size, SocketFlags.None);
else
socket.SendTo(buffer, offset, size, SocketFlags.None, remoteEP);
//return this;
}
/// <summary>广播数据包</summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="size"></param>
/// <param name="port"></param>
public void Broadcast(Byte[] buffer, Int32 offset, Int32 size, Int32 port)
{
if (!Client.EnableBroadcast) Client.EnableBroadcast = true;
if (size <= 0) size = buffer.Length - offset;
Client.SendTo(buffer, offset, size, SocketFlags.None, new IPEndPoint(IPAddress.Broadcast, port));
}
/// <summary>广播字符串</summary>
/// <param name="message"></param>
/// <param name="port"></param>
public void Broadcast(String message, Int32 port)
{
Byte[] buffer = Encoding.UTF8.GetBytes(message);
Broadcast(buffer, 0, buffer.Length, port);
}
#endregion
#region 创建会话
private ISocketSession _session;
/// <summary>为指定地址创建会话。对于无连接Socket,必须指定远程地址;对于有连接Socket,指定的远程地址将不起任何作用</summary>
/// <param name="remoteEP"></param>
/// <returns></returns>
public override ISocketSession CreateSession(IPEndPoint remoteEP = null)
{
var socket = Client;
if (!socket.Connected)
{
if (remoteEP == null) throw new ArgumentNullException("remoteEP", "未连接Udp必须指定远程地址!");
return new UdpSession(this, remoteEP);
}
else
{
// 已连接。返回已有的
if (_session == null) _session = new UdpSession(this, remoteEP);
return _session;
}
}
#endregion
}
}
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