using System;
using System.Collections.Generic;
using System.Reflection;
using NewLife.Collections;
using NewLife.Log;
using NewLife.Reflection;
using XCode.Configuration;
using XCode.DataAccessLayer;
using XCode.Exceptions;
#if NET4
using System.Linq;
#else
using NewLife.Linq;
#endif
namespace XCode
{
/// <summary>实体工厂</summary>
public static class EntityFactory
{
#region 创建实体
/// <summary>创建指定类型的实例</summary>
/// <param name="typeName"></param>
/// <returns></returns>
public static IEntity Create(String typeName) { return Create(GetType(typeName)); }
/// <summary>创建指定类型的实例</summary>
/// <param name="type"></param>
/// <returns></returns>
public static IEntity Create(Type type)
{
if (type == null || type.IsInterface || type.IsAbstract) return null;
return CreateOperate(type).Create();
}
#endregion
#region 创建实体操作接口
/// <summary>创建实体操作接口</summary>
/// <remarks>因为只用来做实体操作,所以只需要一个实例即可</remarks>
/// <param name="typeName"></param>
/// <returns></returns>
public static IEntityOperate CreateOperate(String typeName)
{
Type type = GetType(typeName);
if (type == null)
{
WriteLog("创建实体操作接口时无法找到{0}类!", typeName);
return null;
}
return CreateOperate(type);
}
private static DictionaryCache<Type, IEntityOperate> op_cache = new DictionaryCache<Type, IEntityOperate>();
/// <summary>创建实体操作接口</summary>
/// <remarks>因为只用来做实体操作,所以只需要一个实例即可</remarks>
/// <param name="type"></param>
/// <returns></returns>
public static IEntityOperate CreateOperate(Type type)
{
if (type == null) throw new ArgumentNullException("type");
// 确保实体类已被初始化,实际上,因为实体类静态构造函数中会注册IEntityOperate,所以下面的委托按理应该再也不会被执行了
EnsureInit(type);
return op_cache.GetItem(type, delegate(Type key)
{
Type optype = null;
if (typeof(IEntityOperate).IsAssignableFrom(key))
{
optype = key;
}
else
{
//Type t = GetEntityOperateType();
//if (t != null) key = t.MakeGenericType(key);
optype = GetEntityOperateType(key);
}
if (optype == null || !typeof(IEntityOperate).IsAssignableFrom(optype))
throw new XCodeException("无法创建{0}的实体操作接口!", key);
IEntityOperate op = TypeX.CreateInstance(optype) as IEntityOperate;
if (op == null) throw new XCodeException("无法创建{0}的实体操作接口!", key);
// 如果源实体类型实现了IEntity接口,则以它的对象为操作者的默认值
// 因为可能存在非泛型继承,比如Admin=>Administrator=>Administrator<Administrator>
if (typeof(IEntity).IsAssignableFrom(key)) op.Default = TypeX.CreateInstance(key) as IEntity;
return op;
});
}
static Type GetEntityOperateType(Type type)
{
//return type.GetNestedType("EntityOperate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance);
// 所有内嵌类
Type[] ts = type.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance);
if (ts != null && ts.Length > 0)
{
foreach (Type item in ts)
{
// 实现了IEntityOperate接口的内嵌类
if (typeof(IEntityOperate).IsAssignableFrom(item))
{
Type optype = item;
// 此时这个内嵌类只是泛型声明而已
if (optype.IsGenericType && optype.IsGenericTypeDefinition)
{
// 从声明类中找到真正的实体类型,组建泛型内嵌类
if (type.IsGenericType && !type.IsGenericTypeDefinition)
{
optype = optype.MakeGenericType(type.GetGenericArguments());
}
}
return optype;
}
}
}
if (type.BaseType != typeof(Object)) return GetEntityOperateType(type.BaseType);
return null;
}
/// <summary>使用指定的实体对象创建实体操作接口,主要用于Entity内部调用,避免反射带来的损耗</summary>
/// <param name="type"></param>
/// <param name="entity"></param>
/// <returns></returns>
internal static IEntityOperate Register(Type type, IEntityOperate entity)
{
if (entity == null) return CreateOperate(type);
// 重新使用判断,减少锁争夺
var oc = op_cache;
if (oc.ContainsKey(type)) return oc[type];
lock (op_cache)
// op_cache曾经是两次非常严重的死锁的核心所在
// 事实上,不管怎么样处理,只要这里还锁定op_cache,那么实体类静态构造函数和CreateOperate方法,就有可能导致死锁产生
//lock ("op_cache" + type.FullName)
{
if (oc.ContainsKey(type)) return oc[type];
oc[type] = entity;
return entity;
}
}
#endregion
#region 加载插件
/// <summary>列出所有实体类</summary>
/// <returns></returns>
public static List<Type> LoadEntities()
{
return AssemblyX.FindAllPlugins(typeof(IEntity)).ToList();
}
/// <summary>获取指定连接名下的所有实体类</summary>
/// <param name="connName"></param>
/// <returns></returns>
public static IEnumerable<Type> LoadEntities(String connName)
{
return AssemblyX.FindAllPlugins(typeof(IEntity)).Where(t => TableItem.Create(t).ConnName == connName);
}
/// <summary>获取指定连接名下的所有实体类</summary>
/// <param name="connName"></param>
/// <param name="isLoadAssembly">是否从未加载程序集中获取类型。使用仅反射的方法检查目标类型,如果存在,则进行常规加载</param>
/// <returns></returns>
public static IEnumerable<Type> LoadEntities(String connName, Boolean isLoadAssembly)
{
return AssemblyX.FindAllPlugins(typeof(IEntity), isLoadAssembly).Where(t => TableItem.Create(t).ConnName == connName);
}
/// <summary>获取指定连接名下的所有实体数据表</summary>
/// <param name="connName"></param>
/// <returns></returns>
public static List<IDataTable> GetTables(String connName)
{
var tables = new List<IDataTable>();
// 记录每个表名对应的实体类
var dic = new Dictionary<String, Type>(StringComparer.OrdinalIgnoreCase);
var list = new List<String>();
var list2 = new List<String>();
foreach (Type item in LoadEntities(connName))
{
list.Add(item.Name);
// 过滤掉第一次使用才加载的
var att = item.GetCustomAttribute<ModelCheckModeAttribute>(true);
if (att != null && att.Mode != ModelCheckModes.CheckAllTablesWhenInit) continue;
list2.Add(item.Name);
var table = TableItem.Create(item).DataTable;
// 判断表名是否已存在
Type type = null;
if (dic.TryGetValue(table.Name, out type))
{
// 两个实体类,只能要一个
// 当前实体类是,跳过
if (IsCommonEntity(item))
continue;
// 前面那个是,排除
else if (IsCommonEntity(type))
{
dic[table.Name] = item;
// 删除原始实体类
tables.RemoveAll((tb) => tb.Name == table.Name);
}
// 两个都不是,报错吧!
else
{
String msg = String.Format("设计错误!发现表{0}同时被两个实体类({1}和{2})使用!", table.Name, type.FullName, item.FullName);
XTrace.WriteLine(msg);
throw new XCodeException(msg);
}
}
else
{
dic.Add(table.Name, item);
}
tables.Add(table);
}
if (DAL.Debug)
{
DAL.WriteLog("[{0}]的所有实体类({1}个):{2}", connName, list.Count, String.Join(",", list.ToArray()));
DAL.WriteLog("[{0}]需要检查架构的实体类({1}个):{2}", connName, list2.Count, String.Join(",", list2.ToArray()));
}
return tables;
}
/// <summary>是否普通实体类</summary>
/// <param name="type"></param>
/// <returns></returns>
private static Boolean IsCommonEntity(Type type)
{
// 通用实体类全部都是
//if (type.FullName.Contains("NewLife.CommonEntity")) return true;
if (type.Namespace == "NewLife.CommonEntity") return true;
// 实体类和基类名字相同的也是
String name = type.BaseType.Name;
Int32 p = name.IndexOf('`');
if (p > 0 && type.Name == name.Substring(0, p)) return true;
return false;
}
static DictionaryCache<String, Type> typeCache = new DictionaryCache<String, Type>();
internal static Type GetType(String typeName)
{
return typeCache.GetItem(typeName, GetTypeInternal);
}
private static Type GetTypeInternal(String typeName)
{
var type = TypeX.GetType(typeName, true);
if (type != null) return type;
var entities = LoadEntities();
if (entities == null || entities.Count <= 0) return null;
var p = typeName.LastIndexOf(".");
if (p >= typeName.Length - 1) return null;
// 记录命名空间,命名空间必须精确匹配
var ns = "";
// 先处理带有命名空间的
if (p > 0)
{
foreach (var item in entities)
{
if (item.FullName == typeName) return item;
// 同时按照不区分大小写查找,遍历完成后如果还没有找到,就返回不区分大小写查找的结果
if (type == null && typeName.EqualIgnoreCase(item.FullName)) type = item;
}
if (type != null) return type;
// 去掉前面的命名空间,采用表名匹配
ns = typeName.Substring(0, p);
typeName = typeName.Substring(p + 1);
}
foreach (var item in entities)
{
// 命名空间必须匹配,允许不区分大小写
if (!String.IsNullOrEmpty(ns) && !ns.EqualIgnoreCase(item.Namespace)) continue;
if (item.Name == typeName) return item;
// 同时按照不区分大小写查找,遍历完成后如果还没有找到,就返回不区分大小写查找的结果
if (type == null)
{
if (typeName.EqualIgnoreCase(item.Name))
type = item;
else
{
// 有可能用于查找的是表名,而表名曾经被格式化(大小写、去前缀等)
var ti = TableItem.Create(item);
if (ti != null && ti.DataTable != null && typeName.EqualIgnoreCase(ti.TableName)) type = item;
}
}
}
return type;
}
#endregion
#region 确保实体类已初始化
static List<Type> _hasInited = new List<Type>();
/// <summary>确保实体类已经执行完静态构造函数,因为那里实在是太容易导致死锁了</summary>
/// <param name="type"></param>
internal static void EnsureInit(Type type)
{
if (_hasInited.Contains(type)) return;
lock (_hasInited)
// 如果这里锁定_hasInited,还是有可能死锁,因为可能实体类A的静态构造函数中可能导致调用另一个实体类的EnsureInit
// 其实我们这里加锁的目的,本来就是为了避免重复添加同一个type而已
//lock ("_hasInited" + type.FullName)
{
if (_hasInited.Contains(type)) return;
TypeX.CreateInstance(type);
_hasInited.Add(type);
}
}
#endregion
#region 调试输出
private static void WriteLog(String msg) { if (DAL.Debug) DAL.WriteLog(msg); }
private static void WriteLog(String format, params Object[] args) { if (DAL.Debug) DAL.WriteLog(format, args); }
#endregion
}
}
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