using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Text;
using System.Xml.Serialization;
using NewLife.IO;
using NewLife.Reflection;
using XCode.Common;
using XCode.Configuration;
namespace XCode
{
/// <summary>实体集合,提供批量查询和批量操作实体等操作。若需要使用Linq,需要先用<see cref="ToList"/>方法。</summary>
[Serializable]
public partial class EntityList<T> : List<T>, IEntityList, IList, IList<IEntity>, IListSource, IEnumerable where T : IEntity
{
#region 构造函数
/// <summary>构造一个实体对象集合</summary>
public EntityList() { }
/// <summary>构造一个实体对象集合</summary>
/// <param name="collection"></param>
public EntityList(IEnumerable<T> collection) : base(collection) { }
/// <summary>构造一个实体对象集合</summary>
/// <param name="capacity"></param>
public EntityList(Int32 capacity) : base(capacity) { }
/// <summary>初始化</summary>
/// <param name="collection"></param>
public EntityList(IEnumerable collection)
{
if (collection != null)
{
foreach (T item in collection)
{
Add(item);
}
}
}
/// <summary>已重载。</summary>
/// <returns></returns>
public override string ToString()
{
return String.Format("EntityList<{0}>[Count={1}]", typeof(T).Name, Count);
}
#endregion
#region 重载运算符
/// <summary>集合相加</summary>
/// <param name="entities1">第一个实体集合</param>
/// <param name="entities2">第二个实体集合</param>
/// <returns></returns>
public static EntityList<T> operator +(EntityList<T> entities1, EntityList<T> entities2)
{
//if ((entities1 == null || entities1.Count < 1) && (entities2 == null || entities2.Count < 1)) return null;
if ((entities1 == null || entities1.Count < 1) && (entities2 == null || entities2.Count < 1)) return entities1;
EntityList<T> list = new EntityList<T>();
if (entities1 != null && entities1.Count > 0) list.AddRange(entities1);
if (entities2 != null && entities2.Count > 0) list.AddRange(entities2);
return list;
}
/// <summary>集合相减</summary>
/// <param name="entities1">第一个实体集合</param>
/// <param name="entities2">第二个实体集合</param>
/// <returns></returns>
public static EntityList<T> operator -(EntityList<T> entities1, EntityList<T> entities2)
{
//if (entities1 == null || entities1.Count < 1) return null;
if (entities1 == null || entities1.Count < 1) return entities1;
EntityList<T> list = new EntityList<T>();
foreach (T item in entities1)
{
if (entities2 != null && !entities2.Contains(item)) list.Add(item);
}
//if (list == null || list.Count < 1) return null;
return list;
}
#endregion
#region 集合操作
/// <summary>从集合中移除另一个集合指定的元素</summary>
/// <param name="collection"></param>
public void RemoveRange(IEnumerable<T> collection)
{
if (collection == null) return;
foreach (T item in collection)
{
if (Contains(item)) Remove(item);
}
}
#endregion
#region 对象查询
/// <summary>根据指定项查找</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
public EntityList<T> FindAll(String name, Object value)
{
//if (Count < 1) return null;
if (Count < 1) return this;
FieldItem field = Factory.Table.FindByName(name);
if (field != null && (field.IsIdentity || field.PrimaryKey))
{
// 唯一键为自增且参数小于等于0时,返回空
if (Helper.IsNullKey(value)) return null;
}
EntityList<T> list = new EntityList<T>();
foreach (T item in this)
{
if (item == null) continue;
if (Object.Equals(item[name], value)) list.Add(item);
}
//if (list == null || list.Count < 1) return null;
return list;
}
/// <summary>根据指定项查找</summary>
/// <param name="names">属性名</param>
/// <param name="values">属性值</param>
/// <returns></returns>
public EntityList<T> FindAll(String[] names, Object[] values)
{
//if (Count < 1) return null;
if (Count < 1) return this;
FieldItem field = Factory.Table.FindByName(names[0]);
if (field != null && (field.IsIdentity || field.PrimaryKey))
{
// 唯一键为自增且参数小于等于0时,返回空
if (Helper.IsNullKey(values[0])) return null;
}
EntityList<T> list = new EntityList<T>();
foreach (T item in this)
{
if (item == null) continue;
Boolean b = true;
for (int i = 0; i < names.Length; i++)
{
if (!Object.Equals(item[names[i]], values[i]))
{
b = false;
break;
}
}
if (b) list.Add(item);
}
//if (list == null || list.Count < 1) return null;
return list;
}
/// <summary>检索与指定谓词定义的条件匹配的所有元素。</summary>
/// <param name="match">条件</param>
/// <returns></returns>
public new EntityList<T> FindAll(Predicate<T> match)
{
//if (Count < 1) return null;
if (Count < 1) return this;
EntityList<T> list = new EntityList<T>();
foreach (T item in this)
{
if (item == null) continue;
if (match(item)) list.Add(item);
}
//if (list == null || list.Count < 1) return null;
return list;
}
/// <summary>根据指定项查找</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
public T Find(String name, Object value)
{
if (Count < 1) return default(T);
foreach (T item in this)
{
if (item == null) continue;
if (Object.Equals(item[name], value)) return item;
}
return default(T);
}
/// <summary>根据指定项查找字符串。忽略大小写</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
public EntityList<T> FindAllIgnoreCase(String name, String value)
{
//if (Count < 1) return null;
if (Count < 1) return this;
EntityList<T> list = new EntityList<T>();
foreach (T item in this)
{
if (item == null) continue;
if (String.Equals((String)item[name], value, StringComparison.OrdinalIgnoreCase)) list.Add(item);
}
//if (list == null || list.Count < 1) return null;
return list;
}
/// <summary>根据指定项查找字符串。忽略大小写</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
public T FindIgnoreCase(String name, String value)
{
if (Count < 1) return default(T);
foreach (T item in this)
{
if (item == null) continue;
if (String.Equals((String)item[name], value, StringComparison.OrdinalIgnoreCase)) return item;
}
return default(T);
}
#region IEntityList接口
/// <summary>根据指定项查找</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
IEntityList IEntityList.FindAll(String name, Object value) { return FindAll(name, value); }
/// <summary>根据指定项查找</summary>
/// <param name="names">属性名</param>
/// <param name="values">属性值</param>
/// <returns></returns>
IEntityList IEntityList.FindAll(String[] names, Object[] values) { return FindAll(names, values); }
/// <summary>根据指定项查找</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
IEntity IEntityList.Find(String name, Object value) { return Find(name, value); }
/// <summary>根据指定项查找字符串。忽略大小写</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
IEntityList IEntityList.FindAllIgnoreCase(String name, String value) { return FindAllIgnoreCase(name, value); }
/// <summary>根据指定项查找字符串。忽略大小写</summary>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
IEntity IEntityList.FindIgnoreCase(String name, String value) { return FindIgnoreCase(name, value); }
#endregion
/// <summary>集合是否包含指定项</summary>
/// <param name="name"></param>
/// <param name="value"></param>
/// <returns></returns>
public Boolean Exists(String name, Object value)
{
if (Count < 1) return false;
foreach (T item in this)
{
if (item == null) continue;
if (Object.Equals(item[name], value)) return true;
}
return false;
}
#endregion
#region 对象操作
/// <summary>把整个集合插入到数据库</summary>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public Int32 Insert(Boolean useTransition)
{
if (Count < 1) return 0;
Int32 count = 0;
if (useTransition)
{
IEntityOperate dal = Factory;
dal.BeginTransaction();
try
{
foreach (T item in this)
{
count += item.Insert();
}
dal.Commit();
}
catch
{
dal.Rollback();
throw;
}
}
else
{
foreach (T item in this)
{
count += item.Insert();
}
}
return count;
}
/// <summary>把整个集合插入到数据库</summary>
/// <returns></returns>
public Int32 Insert()
{
return Insert(true);
}
/// <summary>把整个集合更新到数据库</summary>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public Int32 Update(Boolean useTransition)
{
if (Count < 1) return 0;
Int32 count = 0;
if (useTransition)
{
IEntityOperate dal = Factory;
dal.BeginTransaction();
try
{
foreach (T item in this)
{
count += item.Update();
}
dal.Commit();
}
catch
{
dal.Rollback();
throw;
}
}
else
{
foreach (T item in this)
{
count += item.Update();
}
}
return count;
}
/// <summary>把整个集合更新到数据库</summary>
/// <returns></returns>
public Int32 Update()
{
return Update(true);
}
/// <summary>把整个保存更新到数据库</summary>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public Int32 Save(Boolean useTransition)
{
if (Count < 1) return 0;
Int32 count = 0;
if (useTransition)
{
IEntityOperate dal = Factory;
dal.BeginTransaction();
try
{
foreach (T item in this)
{
count += item.Save();
}
dal.Commit();
}
catch
{
dal.Rollback();
throw;
}
}
else
{
foreach (T item in this)
{
count += item.Save();
}
}
return count;
}
/// <summary>把整个集合保存到数据库</summary>
/// <returns></returns>
public Int32 Save()
{
return Save(true);
}
/// <summary>把整个集合从数据库中删除</summary>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public Int32 Delete(Boolean useTransition)
{
if (Count < 1) return 0;
Int32 count = 0;
if (useTransition)
{
IEntityOperate dal = Factory;
dal.BeginTransaction();
try
{
foreach (T item in this)
{
count += item.Delete();
}
dal.Commit();
}
catch
{
dal.Rollback();
throw;
}
}
else
{
foreach (T item in this)
{
count += item.Delete();
}
}
return count;
}
/// <summary>把整个集合从数据库中删除</summary>
/// <returns></returns>
public Int32 Delete()
{
return Delete(true);
}
/// <summary>设置所有实体中指定项的值</summary>
/// <param name="name"></param>
/// <param name="value"></param>
public void SetItem(String name, Object value)
{
if (Count < 1) return;
foreach (T item in this)
{
if (item == null) continue;
if (!Object.Equals(item[name], value)) item.SetItem(name, value);
}
}
/// <summary>获取所有实体中指定项的值</summary>
/// <typeparam name="TResult">指定项的类型</typeparam>
/// <param name="name"></param>
/// <returns></returns>
public List<TResult> GetItem<TResult>(String name)
{
if (String.IsNullOrEmpty(name)) throw new ArgumentNullException("name");
//if (Count < 1) return null;
List<TResult> list = new List<TResult>();
if (Count < 1) return list;
Type type = typeof(TResult);
foreach (T item in this)
{
if (item == null) continue;
//Object obj = item[name];
//if (obj is TResult)
// list.Add((TResult)item[name]);
//else
// list.Add((TResult)TypeX.ChangeType(obj, type));
//list.Add(TypeX.ChangeType<TResult>(item[name]));
// 避免集合插入了重复项
TResult obj = TypeX.ChangeType<TResult>(item[name]);
if (!list.Contains(obj)) list.Add(obj);
}
return list;
}
/// <summary>串联指定成员,方便由实体集合构造用于查询的子字符串</summary>
/// <param name="name"></param>
/// <param name="separator"></param>
/// <returns></returns>
public String Join(String name, String separator)
{
if (String.IsNullOrEmpty(name)) throw new ArgumentNullException("name");
if (Count < 1) return null;
List<String> list = GetItem<String>(name);
if (list == null || list.Count < 1) return null;
return String.Join(separator, list.ToArray());
}
/// <summary>串联</summary>
/// <param name="separator"></param>
/// <returns></returns>
public String Join(String separator)
{
if (Count < 1) return null;
StringBuilder sb = new StringBuilder();
foreach (T item in this)
{
if (sb.Length > 0) sb.Append(separator);
sb.Append("" + item);
}
return sb.ToString();
}
#endregion
#region 排序
/// <summary>按指定字段排序</summary>
/// <param name="name">字段</param>
/// <param name="isDesc">是否降序</param>
public EntityList<T> Sort(String name, Boolean isDesc)
{
if (Count < 1) return this;
Type type = GetItemType(name);
if (!typeof(IComparable).IsAssignableFrom(type)) throw new NotSupportedException("不支持比较!");
Int32 n = 1;
if (isDesc) n = -1;
Sort(delegate(T item1, T item2)
{
// Object.Equals可以有效的处理两个元素都为空的问题
if (Object.Equals(item1[name], item2[name])) return 0;
return (item1[name] as IComparable).CompareTo(item2[name]) * n;
});
return this;
}
/// <summary>按指定字段数组排序</summary>
/// <param name="names">字段</param>
/// <param name="isDescs">是否降序</param>
public EntityList<T> Sort(String[] names, Boolean[] isDescs)
{
if (Count < 1) return this;
for (int i = 0; i < names.Length; i++)
{
String name = names[i];
Boolean isDesc = isDescs[i];
Type type = GetItemType(name);
if (!typeof(IComparable).IsAssignableFrom(type)) throw new NotSupportedException("不支持比较!");
}
Sort(delegate(T item1, T item2)
{
// 逐层对比
for (int i = 0; i < names.Length; i++)
{
String name = names[i];
Boolean isDesc = isDescs[i];
Int32 n = 1;
if (isDesc) n = -1;
// Object.Equals可以有效的处理两个元素都为空的问题
if (Object.Equals(item1[name], item2[name]))
n = 0;
else
n = (item1[name] as IComparable).CompareTo(item2[name]) * n;
if (n != 0) return n;
}
return 0;
});
return this;
}
Type GetItemType(String name)
{
if (String.IsNullOrEmpty(name) || EntityType == null) return null;
PropertyInfoX pi = PropertyInfoX.Create(EntityType, name);
if (pi != null) return pi.Type;
FieldInfoX fi = FieldInfoX.Create(EntityType, name);
if (fi != null) return fi.Type;
return null;
}
/// <summary>按指定字段排序</summary>
/// <param name="name">字段</param>
/// <param name="isDesc">是否降序</param>
IEntityList IEntityList.Sort(String name, Boolean isDesc) { return Sort(name, isDesc); }
/// <summary>按指定字段数组排序</summary>
/// <param name="names">字段</param>
/// <param name="isDescs">是否降序</param>
IEntityList IEntityList.Sort(String[] names, Boolean[] isDescs) { return Sort(names, isDescs); }
/// <summary>提升指定实体在当前列表中的位置,加大排序键的值</summary>
/// <param name="entity"></param>
/// <param name="sortKey"></param>
/// <returns></returns>
public EntityList<T> Up(T entity, String sortKey)
{
if (Count < 1) return this;
if (entity == null) throw new ArgumentNullException("entity");
if (String.IsNullOrEmpty(sortKey) && Factory.FieldNames.Contains("Sort")) sortKey = "Sort";
if (String.IsNullOrEmpty(sortKey)) throw new ArgumentNullException("sortKey");
// 要先排序
Sort(sortKey, true);
for (int i = 0; i < Count; i++)
{
Int32 s = Count - i;
// 当前项,排序增加。原来比较实体相等有问题,也许新旧实体类不对应,现在改为比较主键值
if (i > 0 && entity.EqualTo(this[i])) s++;
// 下一项是当前项,排序减少
if (i < Count - 1 && entity.EqualTo(this[i + 1])) s--;
if (s > Count) s = Count;
this[i].SetItem(sortKey, s);
}
Save(true);
return this;
}
/// <summary>降低指定实体在当前列表中的位置,减少排序键的值</summary>
/// <param name="entity"></param>
/// <param name="sortKey"></param>
/// <returns></returns>
public EntityList<T> Down(T entity, String sortKey)
{
if (Count < 1) return this;
if (entity == null) throw new ArgumentNullException("entity");
if (String.IsNullOrEmpty(sortKey) && Factory.FieldNames.Contains("Sort")) sortKey = "Sort";
if (String.IsNullOrEmpty(sortKey)) throw new ArgumentNullException("sortKey");
// 要先排序
Sort(sortKey, true);
for (int i = 0; i < Count; i++)
{
Int32 s = Count - i;
// 当前项,排序减少
if (entity.EqualTo(this[i])) s--;
// 上一项是当前项,排序增加
if (i >= 1 && entity.EqualTo(this[i - 1])) s++;
if (s < 1) s = 1;
this[i].SetItem(sortKey, s);
}
Save(true);
return this;
}
/// <summary>提升指定实体在当前列表中的位置,加大排序键的值</summary>
/// <param name="entity"></param>
/// <param name="sortKey"></param>
/// <returns></returns>
IEntityList IEntityList.Up(IEntity entity, String sortKey) { return Up((T)entity, sortKey); }
/// <summary>降低指定实体在当前列表中的位置,减少排序键的值</summary>
/// <param name="entity"></param>
/// <param name="sortKey"></param>
/// <returns></returns>
IEntityList IEntityList.Down(IEntity entity, String sortKey) { return Down((T)entity, sortKey); }
#endregion
#region 导入导出
/// <summary>导出</summary>
/// <param name="writer"></param>
public virtual void Export(TextWriter writer)
{
//XmlAttributeOverrides ovs = new XmlAttributeOverrides();
//foreach (FieldItem item in (this[0] as IEntityOperate).Fields)
//{
// XmlAttributes atts = new XmlAttributes();
// atts.XmlAttribute = new XmlAttributeAttribute();
// ovs.Add(item.Property.DeclaringType, item.Name, atts);
//}
//XmlSerializer serial = new XmlSerializer(this.GetType(), ovs);
IList list = this;
if (typeof(T).IsInterface) list = (this as IListSource).GetList();
XmlSerializer serial = CreateXmlSerializer(list.GetType());
serial.Serialize(writer, list);
//XmlDocument doc = new XmlDocument();
//doc.WriteTo(new XmlTextWriter(writer));
//XmlTextWriter xmlwriter = new XmlTextWriter(writer);
//xmlwriter.WriteStartDocument();
//xmlwriter.WriteStartElement(typeof(T).Name);
//foreach (T item in this)
//{
// item.ToXml(xmlwriter);
// break;
//}
//xmlwriter.WriteEndElement();
//xmlwriter.WriteEndDocument();
}
/// <summary>导入</summary>
/// <param name="reader"></param>
/// <returns></returns>
public virtual void Import(TextReader reader)
{
//XmlAttributeOverrides ovs = new XmlAttributeOverrides();
//foreach (FieldItem item in (this[0] as IEntityOperate).Fields)
//{
// XmlAttributes atts = new XmlAttributes();
// atts.XmlAttribute = new XmlAttributeAttribute();
// ovs.Add(item.Property.DeclaringType, item.Name, atts);
//}
//XmlSerializer serial = new XmlSerializer(this.GetType(), ovs);
XmlSerializer serial = CreateXmlSerializer(this.GetType());
EntityList<T> list = serial.Deserialize(reader) as EntityList<T>;
AddRange(list);
}
private XmlSerializer CreateXmlSerializer(Type type)
{
XmlAttributeOverrides ovs = new XmlAttributeOverrides();
IEntityOperate factory = Factory;
IEntity entity = factory.Create();
foreach (FieldItem item in factory.Fields)
{
XmlAttributes atts = new XmlAttributes();
atts.XmlAttribute = new XmlAttributeAttribute();
atts.XmlDefaultValue = entity[item.Name];
ovs.Add(item.DeclaringType, item.Name, atts);
}
return new XmlSerializer(type, ovs);
}
/// <summary>导出Xml文本</summary>
/// <returns></returns>
public virtual String ToXml()
{
using (MemoryStream stream = new MemoryStream())
{
StreamWriter writer = new StreamWriter(stream, Encoding.UTF8);
Export(writer);
Byte[] bts = stream.ToArray();
String xml = Encoding.UTF8.GetString(bts);
writer.Close();
if (!String.IsNullOrEmpty(xml)) xml = xml.Trim();
return xml;
}
}
/// <summary>导入Xml文本</summary>
/// <param name="xml"></param>
public virtual void FromXml(String xml)
{
if (String.IsNullOrEmpty(xml)) return;
xml = xml.Trim();
using (StringReader reader = new StringReader(xml))
{
Import(reader);
}
}
/// <summary>导出Json</summary>
/// <returns></returns>
public virtual String ToJson()
{
return new Json().Serialize(this);
}
/// <summary>导入Json</summary>
/// <param name="json"></param>
/// <returns></returns>
public static EntityList<T> FromJson(String json)
{
return new Json().Deserialize<EntityList<T>>(json);
}
#endregion
#region 导出DataSet数据集
/// <summary>转为DataTable</summary>
/// <param name="allowUpdate">是否允许更新数据,如果允许,将可以对DataTable进行添删改等操作</param>
/// <returns></returns>
public DataTable ToDataTable(Boolean allowUpdate = true)
{
DataTable dt = new DataTable();
foreach (FieldItem item in Factory.Fields)
{
DataColumn dc = new DataColumn();
dc.ColumnName = item.Name;
dc.DataType = item.Type;
dc.Caption = item.Description;
dc.AutoIncrement = item.IsIdentity;
// 关闭这两项,让DataTable宽松一点
//dc.Unique = item.PrimaryKey;
//dc.AllowDBNull = item.IsNullable;
//if (!item.DataObjectField.IsIdentity) dc.DefaultValue = item.Column.DefaultValue;
dt.Columns.Add(dc);
}
// 判断是否有数据,即使没有数据,也需要创建一个空格DataTable
if (Count > 0)
{
foreach (IEntity entity in this)
{
DataRow dr = dt.NewRow();
foreach (FieldItem item in Factory.Fields)
{
dr[item.Name] = entity[item.Name];
}
dt.Rows.Add(dr);
}
}
// 如果允许更新数据,那么绑定三个事件,委托到实体类的更新操作
if (allowUpdate)
{
dt.RowChanging += new DataRowChangeEventHandler(dt_RowChanging);
dt.RowDeleting += new DataRowChangeEventHandler(dt_RowDeleting);
dt.TableNewRow += new DataTableNewRowEventHandler(dt_TableNewRow);
}
return dt;
}
void dt_TableNewRow(object sender, DataTableNewRowEventArgs e)
{
IEntity entity = Factory.FindByKeyForEdit(null);
DataRow dr = e.Row;
foreach (FieldItem item in Factory.Fields)
{
dr[item.Name] = entity[item.Name];
}
}
void dt_RowChanging(object sender, DataRowChangeEventArgs e)
{
IEntity entity = Factory.Create();
DataRow dr = e.Row;
foreach (FieldItem item in Factory.Fields)
{
//entity[item.Name] = dr[item.Name];
// 影响脏数据
entity.SetItem(item.Name, dr[item.Name]);
}
if (e.Action == DataRowAction.Add)
entity.Insert();
else if (e.Action == DataRowAction.Change)
entity.Update();
else
{
// 不支持
}
}
void dt_RowDeleting(object sender, DataRowChangeEventArgs e)
{
IEntity entity = Factory.Create();
DataRow dr = e.Row;
foreach (FieldItem item in Factory.Fields)
{
entity[item.Name] = dr[item.Name];
}
entity.Delete();
}
/// <summary>转为DataSet</summary>
/// <returns></returns>
public DataSet ToDataSet()
{
DataSet ds = new DataSet();
ds.Tables.Add(ToDataTable());
return ds;
}
#endregion
#region 转换
/// <summary>转为泛型List,方便进行Linq</summary>
/// <returns></returns>
public List<T> ToList() { return this; }
/// <summary>任意集合转为实体集合</summary>
/// <param name="collection"></param>
/// <returns></returns>
public static EntityList<T> From(IEnumerable collection)
{
//if (collection == null || collection.GetEnumerator() == null) return null;
return new EntityList<T>(collection);
}
/// <summary>拥有指定类型转换器的转换</summary>
/// <typeparam name="T2"></typeparam>
/// <param name="collection"></param>
/// <param name="func"></param>
/// <returns></returns>
public static EntityList<T> From<T2>(IEnumerable collection, Func<T2, T> func)
{
//if (collection == null || collection.GetEnumerator() == null) return null;
EntityList<T> list = new EntityList<T>();
if (collection == null) return list;
foreach (T2 item in collection)
{
if (item == null) continue;
T entity = default(T);
if (func == null)
entity = (T)(Object)item;
else
entity = func(item);
if (entity != null) list.Add(entity);
}
//if (list == null || list.Count < 1) return null;
return list;
}
#endregion
#region IListSource接口
bool IListSource.ContainsListCollection
{
get { return Count > 0; }
}
IList IListSource.GetList()
{
// 如果是接口,创建新的集合,否则返回自身
if (!typeof(T).IsInterface) return this;
//if (Count < 1) return null;
return ToArray(null);
}
#endregion
#region 复制
IList ToArray(Type type)
{
//if (Count < 1) return null;
// 元素类型
if (type == null) type = EntityType;
// 泛型
type = typeof(EntityListView<>).MakeGenericType(type);
// 初始化集合,实际上是创建了一个真正的实体类型
IList list = TypeX.CreateInstance(type) as IList;
for (int i = 0; i < Count; i++)
{
list.Add(this[i]);
}
return list;
}
#endregion
#region 辅助函数
private static EntityList<T> _Empty;
/// <summary>空集合</summary>
public static EntityList<T> Empty { get { return _Empty ?? (_Empty = new EntityList<T>()); } }
/// <summary>真正的实体类型。有些场合为了需要会使用IEntity。</summary>
Type EntityType
{
get
{
Type type = typeof(T);
if (!type.IsInterface) return type;
if (Count > 0) return this[0].GetType();
return type;
}
}
/// <summary>实体操作者</summary>
IEntityOperate Factory
{
get
{
Type type = EntityType;
if (type.IsInterface) return null;
return EntityFactory.CreateOperate(type);
}
}
#endregion
#region IList<IEntity> 成员
private static bool IsCompatibleObject(IEntity value)
{
if (!(value is T) && value != null || typeof(T).IsValueType) return false;
return true;
}
private static void VerifyValueType(IEntity value)
{
if (!IsCompatibleObject(value)) throw new ArgumentException(String.Format("期待{0}类型的参数!", typeof(T).Name), "value");
}
int IList<IEntity>.IndexOf(IEntity item)
{
if (!IsCompatibleObject(item)) return -1;
return IndexOf((T)item);
}
void IList<IEntity>.Insert(int index, IEntity item)
{
VerifyValueType(item);
Insert(index, (T)item);
}
//void IList<IEntity>.RemoveAt(int index)
//{
// RemoveAt(index);
//}
IEntity IList<IEntity>.this[int index]
{
get { return this[index]; }
set
{
VerifyValueType(value);
this[index] = (T)value;
}
}
#endregion
#region ICollection<IEntity> 成员
void ICollection<IEntity>.Add(IEntity item)
{
VerifyValueType(item);
Add((T)item);
}
//void ICollection<IEntity>.Clear()
//{
// throw new NotImplementedException();
//}
bool ICollection<IEntity>.Contains(IEntity item)
{
if (!IsCompatibleObject(item)) return false;
return Contains((T)item);
}
void ICollection<IEntity>.CopyTo(IEntity[] array, int arrayIndex)
{
if (array == null || array.Length == 0) return;
VerifyValueType(array[0]);
T[] arr = new T[array.Length];
CopyTo(arr, arrayIndex);
for (int i = arrayIndex; i < array.Length; i++)
{
array[i] = arr[i];
}
}
//int ICollection<IEntity>.Count
//{
// get { return Count; }
//}
bool ICollection<IEntity>.IsReadOnly
{
get { return (this as ICollection<T>).IsReadOnly; }
}
bool ICollection<IEntity>.Remove(IEntity item)
{
if (!IsCompatibleObject(item)) return false;
return Remove((T)item);
}
#endregion
#region IEnumerable<IEntity> 成员
IEnumerator<IEntity> IEnumerable<IEntity>.GetEnumerator()
{
//return new EntityEnumerator(this);
foreach (T item in this)
{
yield return item;
}
}
//class EntityEnumerator : IEnumerator<IEntity>
//{
// EntityList<T> _list;
// Int32 index;
// T current;
// public EntityEnumerator(EntityList<T> list) { _list = list; }
// #region IEnumerator<IEntity> 成员
// public IEntity Current
// {
// get { return current; }
// }
// #endregion
// #region IDisposable 成员
// public void Dispose() { }
// #endregion
// #region IEnumerator 成员
// object IEnumerator.Current
// {
// get { return current; }
// }
// public bool MoveNext()
// {
// if (index >= _list.Count) return false;
// current = _list[index++];
// return true;
// }
// public void Reset()
// {
// index = 0;
// current = default(T);
// }
// #endregion
//}
#endregion
}
}
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