using System.Text;
using NewLife.Collections;
using NewLife.Data;
using NewLife.Model;
namespace NewLife.Net;
/// <summary>远程通信Socket,仅具有收发功能</summary>
public interface ISocketRemote : ISocket, IExtend
{
#region 属性
/// <summary>标识</summary>
Int32 ID { get; }
/// <summary>远程地址</summary>
NetUri Remote { get; set; }
/// <summary>最后一次通信时间,主要表示会话活跃时间,包括收发</summary>
DateTime LastTime { get; }
#endregion
#region 发送
/// <summary>发送原始数据包</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">数据包</param>
/// <returns>是否成功</returns>
Int32 Send(IPacket data);
/// <summary>发送原始数据包</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">字节数组</param>
/// <param name="offset">偏移</param>
/// <param name="count">字节数</param>
/// <returns>是否成功</returns>
Int32 Send(Byte[] data, Int32 offset = 0, Int32 count = -1);
/// <summary>发送原始数据包</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">数据包</param>
/// <returns>是否成功</returns>
Int32 Send(ArraySegment<Byte> data);
/// <summary>发送原始数据包</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">数据包</param>
/// <returns>是否成功</returns>
Int32 Send(ReadOnlySpan<Byte> data);
#endregion
#region 接收
/// <summary>接收数据。阻塞当前线程等待返回</summary>
/// <returns></returns>
IOwnerPacket? Receive();
/// <summary>异步接收数据</summary>
/// <returns></returns>
Task<IOwnerPacket?> ReceiveAsync(CancellationToken cancellationToken = default);
/// <summary>数据到达事件</summary>
event EventHandler<ReceivedEventArgs> Received;
#endregion
#region 消息包
/// <summary>异步发送消息并等待响应</summary>
/// <param name="message">消息</param>
/// <returns></returns>
Task<Object> SendMessageAsync(Object message);
/// <summary>异步发送消息并等待响应</summary>
/// <param name="message">消息</param>
/// <param name="cancellationToken">取消通知</param>
/// <returns></returns>
Task<Object> SendMessageAsync(Object message, CancellationToken cancellationToken);
/// <summary>发送消息,不等待响应</summary>
/// <param name="message">消息</param>
/// <returns></returns>
Int32 SendMessage(Object message);
/// <summary>处理消息数据帧</summary>
/// <param name="data">数据帧</param>
void Process(IData data);
#endregion
}
/// <summary>远程通信Socket扩展</summary>
public static class SocketRemoteHelper
{
#region 发送
/// <summary>发送数组</summary>
/// <param name="session"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="count"></param>
/// <returns></returns>
public static Int32 Send(this ISocketRemote session, Byte[] buffer, Int32 offset = 0, Int32 count = -1)
{
if (count < 0) count = buffer.Length - offset;
var pk = new ArrayPacket(buffer, offset, count);
return session.Send(pk);
}
/// <summary>发送数据流</summary>
/// <param name="session">会话</param>
/// <param name="stream">数据流</param>
/// <returns>返回是否成功</returns>
public static Int32 Send(this ISocketRemote session, Stream stream)
{
//// 空数据直接发出
//var remain = stream.Length - stream.Position;
//if (remain == 0) return session.Send([]);
var rs = 0;
var buffer = Pool.Shared.Rent(8192);
while (true)
{
var count = stream.Read(buffer, 0, buffer.Length);
if (count <= 0) break;
var pk = new ArrayPacket(buffer, 0, count);
var count2 = session.Send(pk);
if (count2 < 0) break;
rs += count2;
if (count < buffer.Length) break;
}
Pool.Shared.Return(buffer);
return rs;
}
/// <summary>发送字符串</summary>
/// <param name="session">会话</param>
/// <param name="msg">要发送的字符串</param>
/// <param name="encoding">文本编码,默认null表示UTF-8编码</param>
/// <returns>返回自身,用于链式写法</returns>
public static Int32 Send(this ISocketRemote session, String msg, Encoding? encoding = null)
{
if (String.IsNullOrEmpty(msg)) return session.Send(Pool.Empty);
encoding ??= Encoding.UTF8;
return session.Send(encoding.GetBytes(msg), 0, -1);
}
#endregion
#region 接收
/// <summary>接收字符串</summary>
/// <param name="session">会话</param>
/// <param name="encoding">文本编码,默认null表示UTF-8编码</param>
/// <returns></returns>
public static String ReceiveString(this ISocketRemote session, Encoding? encoding = null)
{
using var pk = session.Receive();
if (pk == null || pk.Length == 0) return String.Empty;
return pk.ToStr(encoding ?? Encoding.UTF8);
}
#endregion
#region 消息包
/// <summary>添加处理器</summary>
/// <typeparam name="THandler"></typeparam>
/// <param name="session">会话</param>
public static void Add<THandler>(this ISocket session) where THandler : IHandler, new() => GetPipe(session).Add(new THandler());
/// <summary>添加处理器</summary>
/// <param name="session">会话</param>
/// <param name="handler">处理器</param>
public static void Add(this ISocket session, IHandler handler) => GetPipe(session).Add(handler);
private static IPipeline GetPipe(ISocket session) => session.Pipeline ??= new Pipeline();
/// <summary>切分数据流为多个数据包消息进行发送,接收方按顺序组装</summary>
/// <param name="session">会话</param>
/// <param name="stream">数据流</param>
/// <returns>拆分消息数</returns>
public static Int32 SendMessages(this ISocketRemote session, Stream stream)
{
var count = 0;
// 缓冲区大小,要减去4字节标准消息头。BufferSize默认8k,能得到最大吞吐。如果网络质量较差,这里可使用TCP最大包1448
var bufferSize = SocketSetting.Current.BufferSize;
var buffer = Pool.Shared.Rent(bufferSize);
while (true)
{
var rs = stream.Read(buffer, 4, bufferSize - 4);
if (rs <= 0) break;
// 打包数据,标准编码器StandardCodec将会在头部加上4字节头部,交给下层Tcp发出
var pk = new ArrayPacket(buffer, 4, rs);
session.SendMessage(pk);
count++;
}
Pool.Shared.Return(buffer);
return count;
}
/// <summary>切分文件流为多个数据包发出,接收方按顺序组装</summary>
/// <param name="session"></param>
/// <param name="file"></param>
/// <param name="compressed"></param>
/// <returns></returns>
public static Int32 SendFile(this ISocketRemote session, String file, Boolean compressed = false)
{
var rs = 0;
file.AsFile().OpenRead(compressed, s =>
{
rs = session.SendMessages(s);
});
return rs;
}
#endregion
}
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