using System;
using System.Diagnostics;
using System.IO;
using System.Text;
namespace NewLife.Net.Proxy
{
/// <summary>代理会话</summary>
/// <typeparam name="TProxy">实际代理类型</typeparam>
/// <typeparam name="TProxySession">代理会话类型</typeparam>
public class ProxySession<TProxy, TProxySession> : ProxySession
where TProxy : ProxyBase<TProxySession>
where TProxySession : ProxySession, new()
{
/// <summary>代理对象</summary>
public TProxy Proxy { get { return (this as IProxySession).Proxy as TProxy; } set { (this as IProxySession).Proxy = value; } }
}
/// <summary>代理会话。客户端的一次转发请求(或者Tcp连接),就是一个会话。转发的全部操作都在会话中完成。</summary>
/// <remarks>
/// 一个会话应该包含两端,两个Socket,服务端和客户端
/// 客户端<see cref="INetSession.Session"/>发来的数据,在这里经过一系列过滤器后,转发给服务端<see cref="RemoteServer"/>;
/// 服务端<see cref="RemoteServer"/>返回的数据,在这里经过过滤器后,转发给客户端<see cref="INetSession.Session"/>。
/// </remarks>
public class ProxySession : NetSession, IProxySession
{
#region 属性
/// <summary>代理对象</summary>
IProxy IProxySession.Proxy { get; set; }
/// <summary>远程服务端。跟目标服务端通讯的那个Socket,其实是客户端TcpSession/UdpServer</summary>
public ISocketClient RemoteServer { get; set; }
/// <summary>服务端地址</summary>
public NetUri RemoteServerUri { get; set; }
/// <summary>是否中转空数据包。默认true</summary>
public Boolean ExchangeEmptyData { get; set; }
#endregion
#region 构造
/// <summary>实例化一个代理会话</summary>
public ProxySession()
{
RemoteServerUri = new NetUri();
ExchangeEmptyData = true;
}
/// <summary>子类重载实现资源释放逻辑时必须首先调用基类方法</summary>
/// <param name="disposing">从Dispose调用(释放所有资源)还是析构函数调用(释放非托管资源)</param>
protected override void OnDispose(bool disposing)
{
base.OnDispose(disposing);
var remote = RemoteServer;
if (remote != null)
{
RemoteServer = null;
remote.TryDispose();
}
}
#endregion
#region 数据交换
/// <summary>开始会话处理。</summary>
public override void Start()
{
// 如果未指定远程协议,则与来源协议一致
if (RemoteServerUri.ProtocolType == 0) RemoteServerUri.ProtocolType = Session.Local.ProtocolType;
// 如果是Tcp,收到空数据时不要断开。为了稳定可靠,默认设置
if (Session is TcpSession) (Session as TcpSession).DisconnectWhenEmptyData = false;
base.Start();
}
/// <summary>收到客户端发来的数据</summary>
/// <param name="e"></param>
protected override void OnReceive(ReceivedEventArgs e)
{
//WriteLog("客户端[{0}] {1}", e.Length, e.ToHex(16));
if (e.Length > 0 || e.Length == 0 && ExchangeEmptyData)
{
if (e.Length > 0) WriteDebugLog("客户端[{0}] {1}", e.Length, e.ToHex(16));
// 如果未建立到远程服务器链接,则建立
if (RemoteServer == null) StartRemote(e);
// 如果已存在到远程服务器的链接,则把数据发向远程服务器
if (RemoteServer != null) SendRemote(e.Stream);
}
}
/// <summary>开始远程连接</summary>
/// <param name="e"></param>
protected virtual void StartRemote(ReceivedEventArgs e)
{
var start = DateTime.Now;
ISocketClient session = null;
try
{
WriteDebugLog("连接远程服务器 {0} 解析 {1}", RemoteServerUri, RemoteServerUri.Address);
session = CreateRemote(e);
//session.Log = Log;
// Socket日志一致
session.Log = Session.Log;
session.OnDisposed += (s, e2) =>
{
// 这个是必须清空的,是否需要保持会话呢,由OnRemoteDispose决定
RemoteServer = null;
OnRemoteDispose(s as ISocketClient);
};
session.Received += Remote_Received;
session.ReceiveAsync();
RemoteServer = session;
}
catch (Exception ex)
{
var ts = DateTime.Now - start;
WriteError("无法为{0}连接远程服务器{1}!耗时{2}!{3}", Remote, RemoteServerUri, ts, ex.Message);
if (session != null) session.Dispose();
this.Dispose();
}
}
/// <summary>为会话创建与远程服务器通讯的Socket。可以使用Socket池达到重用的目的。</summary>
/// <param name="e"></param>
/// <returns></returns>
protected virtual ISocketClient CreateRemote(ReceivedEventArgs e)
{
//return NetService.CreateClient(RemoteServerUri);
return RemoteServerUri.CreateRemote();
}
/// <summary>远程连接断开时触发。默认销毁整个会话,子类可根据业务情况决定客户端与代理的链接是否重用。</summary>
/// <param name="client"></param>
protected virtual void OnRemoteDispose(ISocketClient client) { this.Dispose(); }
void Remote_Received(object sender, ReceivedEventArgs e)
{
try
{
OnReceiveRemote(e);
}
catch (Exception ex)
{
WriteError(ex.Message);
this.Dispose();
}
}
/// <summary>收到远程服务器返回的数据</summary>
/// <param name="e"></param>
protected virtual void OnReceiveRemote(ReceivedEventArgs e)
{
WriteDebugLog("服务端[{0}] {1}", e.Length, e.ToHex(16));
if (e.Length > 0 || e.Length == 0 && ExchangeEmptyData)
{
var session = Session;
if (session == null || session.Disposed)
this.Dispose();
else
{
try
{
Send(e.Stream);
}
catch (Exception ex)
{
WriteError("转发给客户端出错,{0}", ex.Message);
this.Dispose();
throw;
}
}
}
}
#endregion
#region 发送
/// <summary>发送数据</summary>
/// <param name="buffer">缓冲区</param>
/// <param name="offset">位移</param>
/// <param name="size">写入字节数</param>
public virtual IProxySession SendRemote(byte[] buffer, int offset = 0, int size = -1)
{
try
{
RemoteServer.Send(buffer, offset, size);
}
catch { this.Dispose(); throw; }
return this;
}
/// <summary>发送数据流</summary>
/// <param name="stream"></param>
/// <returns></returns>
public virtual IProxySession SendRemote(Stream stream)
{
try
{
RemoteServer.Send(stream);
}
catch (Exception ex)
{
WriteError("转发给服务端出错,{0}", ex.Message);
this.Dispose();
throw;
}
return this;
}
/// <summary>发送字符串</summary>
/// <param name="msg"></param>
/// <param name="encoding"></param>
public virtual IProxySession SendRemote(String msg, Encoding encoding = null)
{
try
{
RemoteServer.Send(msg, encoding);
}
catch { this.Dispose(); throw; }
return this;
}
#endregion
#region 错误处理
/// <summary></summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected override void OnError(object sender, ExceptionEventArgs e)
{
if (e.Exception != null) Dispose();
}
#endregion
#region 辅助
private String _LogPrefix;
/// <summary>日志前缀</summary>
public override String LogPrefix
{
get
{
if (_LogPrefix == null)
{
var session = this as INetSession;
var name = session.Host == null ? "" : session.Host.Name.TrimEnd("Proxy");
_LogPrefix = "{0}[{1}] ".F(name, ID);
}
return _LogPrefix;
}
set { _LogPrefix = value; }
}
/// <summary>写调试版日志</summary>
/// <param name="format"></param>
/// <param name="args"></param>
[Conditional("DEBUG")]
protected void WriteDebugLog(String format, params Object[] args)
{
WriteLog(format, args);
}
/// <summary>已重载。</summary>
/// <returns></returns>
public override string ToString() { return base.ToString() + "=>" + RemoteServerUri; }
#endregion
}
}
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