[fix]Config创建默认配置文件的开关Runtime.CreateConfigOnMissing,仅需对自动创建生效,而不应该阻止用户主动Save
智能大石头 authored at 2024-08-09 00:30:41 石头 committed at 2024-08-10 14:22:24
5.79 KiB
X
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NewLife.Collections;
using NewLife.Reflection;

namespace XCode
{
    /// <summary>实体处理模块</summary>
    public interface IEntityModule
    {
        /// <summary>为指定实体类初始化模块,返回是否支持</summary>
        /// <param name="entityType"></param>
        /// <returns></returns>
        Boolean Init(Type entityType);

        /// <summary>创建实体对象</summary>
        /// <param name="entity"></param>
        /// <param name="forEdit"></param>
        void Create(IEntity entity, Boolean forEdit);

        /// <summary>验证实体对象</summary>
        /// <param name="entity"></param>
        /// <param name="isNew"></param>
        /// <returns></returns>
        Boolean Valid(IEntity entity, Boolean isNew);
    }

    /// <summary>实体模块集合</summary>
    class EntityModules : ICollection<IEntityModule>
    {
        #region 属性
        private Type _EntityType;
        /// <summary>实体类型</summary>
        public Type EntityType { get { return _EntityType; } set { _EntityType = value; } }

        private List<IEntityModule> _Modules = new List<IEntityModule>();
        /// <summary>模块集合</summary>
        public List<IEntityModule> Modules { get { return _Modules; } set { _Modules = value; } }
        #endregion

        #region 构造
        public EntityModules(Type entityType)
        {
            EntityType = entityType;

            // 扫描添加
            foreach (var item in AssemblyX.FindAllPlugins(typeof(IEntityModule), true))
            {
                var module = item.CreateInstance() as IEntityModule;
                Add(module);
            }
        }
        #endregion

        #region 方法
        public virtual Boolean Add(IEntityModule module)
        {
            if (!module.Init(EntityType)) return false;

            Modules.Add(module);

            return true;
        }

        public void Create(IEntity entity, Boolean forEdit)
        {
            foreach (var item in Modules)
            {
                item.Create(entity, forEdit);
            }
        }

        public Boolean Valid(IEntity entity, Boolean isNew)
        {
            foreach (var item in Modules)
            {
                if (!item.Valid(entity, isNew)) return false;
            }

            return true;
        }
        #endregion

        #region ICollection<IEntityModule> 成员
        void ICollection<IEntityModule>.Add(IEntityModule item) { Add(item); }

        void ICollection<IEntityModule>.Clear() { Modules.Clear(); }

        bool ICollection<IEntityModule>.Contains(IEntityModule item) { return Modules.Contains(item); }

        void ICollection<IEntityModule>.CopyTo(IEntityModule[] array, int arrayIndex) { Modules.CopyTo(array, arrayIndex); }

        int ICollection<IEntityModule>.Count { get { return Modules.Count; } }

        bool ICollection<IEntityModule>.IsReadOnly { get { return (Modules as ICollection<IEntityModule>).IsReadOnly; } }

        bool ICollection<IEntityModule>.Remove(IEntityModule item) { return Modules.Remove(item); }
        #endregion

        #region IEnumerable<IEntityModule> 成员
        IEnumerator<IEntityModule> IEnumerable<IEntityModule>.GetEnumerator() { return Modules.GetEnumerator(); }
        #endregion

        #region IEnumerable 成员
        IEnumerator IEnumerable.GetEnumerator() { return Modules.GetEnumerator(); }
        #endregion
    }

    /// <summary>实体模块基类</summary>
    public abstract class EntityModule : IEntityModule
    {
        #region IEntityModule 成员
        /// <summary>为指定实体类初始化模块,返回是否支持</summary>
        /// <param name="entityType"></param>
        /// <returns></returns>
        public virtual Boolean Init(Type entityType) { return true; }

        /// <summary>创建实体对象</summary>
        /// <param name="entity"></param>
        /// <param name="forEdit"></param>
        public virtual void Create(IEntity entity, Boolean forEdit) { }

        /// <summary>验证实体对象</summary>
        /// <param name="entity"></param>
        /// <param name="isNew"></param>
        /// <returns></returns>
        public virtual Boolean Valid(IEntity entity, bool isNew) { return true; }
        #endregion

        #region 辅助
        /// <summary>设置脏数据项。如果某个键存在并且数据没有脏,则设置</summary>
        /// <param name="fieldNames"></param>
        /// <param name="entity"></param>
        /// <param name="name"></param>
        /// <param name="value"></param>
        /// <returns>返回是否成功设置了数据</returns>
        protected virtual Boolean SetNoDirtyItem(ICollection<String> fieldNames, IEntity entity, String name, Object value)
        {
            if (fieldNames.Contains(name) && !entity.Dirtys[name]) return entity.SetItem(name, value);

            return false;
        }

        private DictionaryCache<Type, ICollection<String>> _fieldNames = new DictionaryCache<Type, ICollection<String>>();
        /// <summary>获取实体类的字段名。带缓存</summary>
        /// <param name="entityType"></param>
        /// <returns></returns>
        protected ICollection<String> GetFieldNames(Type entityType)
        {
            return _fieldNames.GetItem(entityType, t =>
            {
                var fact = EntityFactory.CreateOperate(t);
                //return fact == null ? null : fact.FieldNames;
                if (fact == null) return null;

                return new HashSet<String>(fact.FieldNames);
            });
        }
        #endregion
    }
}