using System;
namespace XCode.Membership
{
/// <summary>日志实体类基类</summary>
/// <typeparam name="TEntity"></typeparam>
[Serializable]
public class LogEntity<TEntity> : Entity<TEntity> where TEntity : LogEntity<TEntity>, new()
{
#region 改动时写日志
/// <summary>添加时写日志</summary>
/// <returns></returns>
public override Int32 Insert()
{
var err = "";
try
{
return base.Insert();
}
catch (Exception ex)
{
err = ex.Message;
throw;
}
finally
{
LogProvider.Provider.WriteLog("添加", this, err);
}
}
/// <summary>修改时写日志</summary>
/// <returns></returns>
public override Int32 Update()
{
// 必须提前写修改日志,否则修改后脏数据失效,保存的日志为空
if (HasDirty) LogProvider.Provider.WriteLog("修改", this);
try
{
return base.Update();
}
catch (Exception ex)
{
LogProvider.Provider.WriteLog("修改", this, ex.Message);
throw;
}
}
/// <summary>删除时写日志</summary>
/// <returns></returns>
public override Int32 Delete()
{
var err = "";
try
{
return base.Delete();
}
catch (Exception ex)
{
err = ex.Message;
throw;
}
finally
{
LogProvider.Provider.WriteLog("删除", this, err);
}
}
#endregion
#region 日志
/// <summary>写日志</summary>
/// <param name="action">操作</param>
/// <param name="success">成功</param>
/// <param name="remark">备注</param>
public static void WriteLog(String action, Boolean success, String remark) => LogProvider.Provider.WriteLog(typeof(TEntity), action, success, remark);
#endregion
}
}
|