using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using NewLife;
using NewLife.Reflection;
using XCode.Configuration;
using XCode.DataAccessLayer;
namespace XCode
{
/// <summary>实体扩展方法</summary>
public static class EntityExtension
{
#region 泛型实例列表扩展
/// <summary>根据指定项查找</summary>
/// <param name="list">实体列表</param>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
[Obsolete("将来不再支持实体列表,请改用list.FirstOrDefault()")]
public static T Find<T>(this IList<T> list, String name, Object value) where T : IEntity
{
return list.FirstOrDefault(e => e[name] == value);
}
/// <summary>根据指定项查找</summary>
/// <param name="list">实体列表</param>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
[Obsolete("将来不再支持实体列表,请改用list.FirstOrDefault()")]
public static T FindIgnoreCase<T>(this IList<T> list, String name, String value) where T : IEntity
{
return list.FirstOrDefault(e => (e[name] + "").EqualIgnoreCase(value));
}
///// <summary>检索与指定谓词定义的条件匹配的所有元素。</summary>
///// <param name="list">实体列表</param>
///// <param name="match">条件</param>
///// <returns></returns>
//[Obsolete("将来不再支持实体列表,请改用list.FirstOrDefault()")]
//public static T Find<T>(this IList<T> list, Predicate<T> match) where T : IEntity
//{
// return list.FirstOrDefault(e => match(e));
//}
/// <summary>根据指定项查找</summary>
/// <param name="list">实体列表</param>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
[Obsolete("将来不再支持实体列表,请改用list.Where()")]
public static IList<T> FindAll<T>(this IList<T> list, String name, Object value) where T : IEntity
{
return list.Where(e => e[name] == value).ToList();
}
/// <summary>根据指定项查找</summary>
/// <param name="list">实体列表</param>
/// <param name="name">属性名</param>
/// <param name="value">属性值</param>
/// <returns></returns>
[Obsolete("将来不再支持实体列表,请改用list.Where()")]
public static IList<T> FindAllIgnoreCase<T>(this IList<T> list, String name, String value) where T : IEntity
{
return list.Where(e => (e[name] + "").EqualIgnoreCase(value)).ToList();
}
///// <summary>检索与指定谓词定义的条件匹配的所有元素。</summary>
///// <param name="list">实体列表</param>
///// <param name="match">条件</param>
///// <returns></returns>
//[Obsolete("将来不再支持实体列表,请改用list.Where()")]
//public static IList<T> FindAll<T>(this IList<T> list, Predicate<T> match) where T : IEntity
//{
// return list.Where(e => match(e)).ToList();
//}
/// <summary>集合是否包含指定项</summary>
/// <param name="list">实体列表</param>
/// <param name="name">名称</param>
/// <param name="value">数值</param>
/// <returns></returns>
[Obsolete("将来不再支持实体列表,请改用list.Any()")]
public static Boolean Exists<T>(this IList<T> list, String name, Object value) where T : IEntity
{
return list.Any(e => e[name] == value);
}
/// <summary>实体列表转为字典。主键为Key</summary>
/// <param name="list">实体列表</param>
/// <param name="valueField">作为Value部分的字段,默认为空表示整个实体对象为值</param>
/// <returns></returns>
//[Obsolete("将来不再支持实体列表,请改用Linq")]
public static IDictionary ToDictionary<T>(this IEnumerable<T> list, String valueField = null) where T : IEntity
{
if (list == null || !list.Any()) return new Dictionary<String, String>();
var type = list.First().GetType();
var fact = EntityFactory.CreateOperate(type);
// 构造主键类型和值类型
var key = fact.Unique;
var ktype = key.Type;
if (!valueField.IsNullOrEmpty())
{
var fi = fact.Table.FindByName(valueField) as FieldItem;
if (fi == null) throw new XException("无法找到名为{0}的字段", valueField);
type = fi.Type;
}
// 创建字典
var dic = typeof(Dictionary<,>).MakeGenericType(ktype, type).CreateInstance() as IDictionary;
foreach (var item in list)
{
var k = item[key.Name];
if (!dic.Contains(k))
{
if (!valueField.IsNullOrEmpty())
dic.Add(k, item[valueField]);
else
dic.Add(k, item);
}
}
return dic;
}
/// <summary>从实体对象创建参数</summary>
/// <typeparam name="T"></typeparam>
/// <param name="entity">实体对象</param>
/// <returns></returns>
public static IDataParameter[] CreateParameter<T>(this T entity) where T : IEntity
{
var dps = new List<IDataParameter>();
if (entity == null) return dps.ToArray();
var type = entity.GetType();
var fact = EntityFactory.CreateOperate(type);
var db = fact.Session.Dal.Db;
foreach (var item in fact.Fields)
{
dps.Add(db.CreateParameter(item.ColumnName ?? item.Name, entity[item.Name], item.Field));
}
return dps.ToArray();
}
/// <summary>从实体列表创建参数</summary>
/// <param name="list">实体列表</param>
/// <returns></returns>
public static IDataParameter[] CreateParameters<T>(this IEnumerable<T> list) where T : IEntity
{
var dps = new List<IDataParameter>();
if (list == null || !list.Any()) return dps.ToArray();
var type = list.First().GetType();
var fact = EntityFactory.CreateOperate(type);
var db = fact.Session.Dal.Db;
foreach (var item in fact.Fields)
{
var vs = list.Select(e => e[item.Name]).ToArray();
dps.Add(db.CreateParameter(item.ColumnName ?? item.Name, vs, item.Field));
}
return dps.ToArray();
}
#endregion
#region 对象操作
/// <summary>把整个集合插入到数据库</summary>
/// <param name="list">实体列表</param>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public static Int32 Insert<T>(this IEnumerable<T> list, Boolean? useTransition = null) where T : IEntity
{
// 避免列表内实体对象为空
var entity = list.FirstOrDefault(e => e != null);
if (entity == null) return 0;
if (list.Count() > 1)
{
var fact = entity.GetType().AsFactory();
var db = fact.Session.Dal;
// Oracle/MySql批量插入
if (db.SupportBatch) return BatchInsert(list);
}
return DoAction(list, useTransition, e => e.Insert());
}
/// <summary>把整个集合更新到数据库</summary>
/// <param name="list">实体列表</param>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public static Int32 Update<T>(this IEnumerable<T> list, Boolean? useTransition = null) where T : IEntity => DoAction(list, useTransition, e => e.Update());
/// <summary>把整个保存更新到数据库</summary>
/// <param name="list">实体列表</param>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public static Int32 Save<T>(this IEnumerable<T> list, Boolean? useTransition = null) where T : IEntity
{
/*
* Save的几个场景:
* 1,Find, Update()
* 2,new, Insert()
* 3,new, InsertOrUpdate
*/
// 避免列表内实体对象为空
var entity = list.FirstOrDefault(e => e != null);
if (entity == null) return 0;
var rs = 0;
if (list.Count() > 1)
{
var fact = entity.GetType().AsFactory();
var db = fact.Session.Dal;
// Oracle/MySql批量插入
if (db.SupportBatch)
{
// 根据是否来自数据库,拆分为两组
var ts = Split(list);
list = ts.Item1;
var es = ts.Item2;
foreach (IEntity item in es)
{
if (item is EntityBase entity2) entity2.Valid(item.IsNullKey);
}
rs += BatchSave(fact, es);
}
}
return rs + DoAction(list, useTransition, e => e.Save());
}
/// <summary>把整个保存更新到数据库,保存时不需要验证</summary>
/// <param name="list">实体列表</param>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public static Int32 SaveWithoutValid<T>(this IEnumerable<T> list, Boolean? useTransition = null) where T : IEntity
{
// 避免列表内实体对象为空
var entity = list.FirstOrDefault(e => e != null);
if (entity == null) return 0;
var rs = 0;
if (list.Count() > 1)
{
var fact = entity.GetType().AsFactory();
var db = fact.Session.Dal;
// Oracle/MySql批量插入
if (db.SupportBatch)
{
// 根据是否来自数据库,拆分为两组
var ts = Split(list);
list = ts.Item1;
rs += BatchSave(fact, ts.Item2);
}
}
return rs + DoAction(list, useTransition, e => e.SaveWithoutValid());
}
private static Tuple<IList<T>, IList<T>> Split<T>(IEnumerable<T> list) where T : IEntity
{
var updates = new List<T>();
var others = new List<T>();
foreach (var item in list)
{
if (item.IsFromDatabase)
updates.Add(item);
else
others.Add(item);
}
return new Tuple<IList<T>, IList<T>>(updates, others);
}
private static Int32 BatchSave<T>(IEntityOperate fact, IEnumerable<T> list) where T : IEntity
{
// 没有其它唯一索引,且主键为空时,走批量插入
var rs = 0;
if (!fact.Table.DataTable.Indexes.Any(di => di.Unique))
{
var adds = new List<T>();
var others = new List<T>();
foreach (var item in list)
{
if (item.IsNullKey)
adds.Add(item);
else
others.Add(item);
}
list = others;
if (adds.Count > 0) rs += BatchInsert(adds);
}
if (list.Any()) rs += InsertOrUpdate(list);
return rs;
}
/// <summary>把整个集合从数据库中删除</summary>
/// <param name="list">实体列表</param>
/// <param name="useTransition">是否使用事务保护</param>
/// <returns></returns>
public static Int32 Delete<T>(this IEnumerable<T> list, Boolean? useTransition = null) where T : IEntity => DoAction(list, useTransition, e => e.Delete());
private static Int32 DoAction<T>(this IEnumerable<T> list, Boolean? useTransition, Func<T, Int32> func) where T : IEntity
{
if (!list.Any()) return 0;
// 避免列表内实体对象为空
var entity = list.First(e => e != null);
if (entity == null) return 0;
var fact = EntityFactory.CreateOperate(entity.GetType());
// SQLite 批操作默认使用事务,其它数据库默认不使用事务
if (useTransition == null) useTransition = fact.Session.Dal.DbType == DatabaseType.SQLite;
var count = 0;
if (useTransition != null && useTransition.Value)
{
using (var trans = fact.CreateTrans())
{
count = DoAction(list, func, count);
trans.Commit();
}
}
else
{
count = DoAction(list, func, count);
}
return count;
}
private static Int32 DoAction<T>(this IEnumerable<T> list, Func<T, Int32> func, Int32 count) where T : IEntity
{
// 加锁拷贝,避免遍历时出现多线程冲突
var arr = list is ICollection<T> cs ? cs.ToArray() : list.ToArray();
foreach (var item in arr)
{
if (item != null) count += func(item);
}
return count;
}
#endregion
#region 批量更新
/// <summary>批量插入</summary>
/// <typeparam name="T">实体类型</typeparam>
/// <param name="columns">要插入的字段,默认所有字段</param>
/// <param name="list">实体列表</param>
/// <returns></returns>
public static Int32 BatchInsert<T>(this IEnumerable<T> list, IDataColumn[] columns = null) where T : IEntity
{
var entity = list.First();
var fact = entity.GetType().AsFactory();
if (columns == null) columns = fact.Fields.Select(e => e.Field).ToArray();
fact.Session.InitData();
fact.Session.Dal.CheckDatabase();
return fact.Session.Dal.Session.Insert(columns, list.Cast<IIndexAccessor>());
}
/// <summary>批量插入或更新</summary>
/// <typeparam name="T">实体类型</typeparam>
/// <param name="list">实体列表</param>
/// <param name="columns">要插入的字段,默认所有字段</param>
/// <param name="updateColumns">主键已存在时,要更新的字段</param>
/// <param name="addColumns">主键已存在时,要累加更新的字段</param>
/// <returns></returns>
public static Int32 InsertOrUpdate<T>(this IEnumerable<T> list, IDataColumn[] columns = null, ICollection<String> updateColumns = null, ICollection<String> addColumns = null) where T : IEntity
{
var entity = list.First();
var fact = entity.GetType().AsFactory();
if (columns == null) columns = fact.Fields.Select(e => e.Field).ToArray();
//if (updateColumns == null) updateColumns = entity.Dirtys.Keys;
if (updateColumns == null)
{
// 所有实体对象的脏字段作为更新字段
var hs = new HashSet<String>();
foreach (var item in list)
{
foreach (var elm in item.Dirtys)
{
// 创建时间等字段不参与Update
if (elm.Key.StartsWithIgnoreCase("Create")) continue;
if (!hs.Contains(elm.Key)) hs.Add(elm.Key);
}
}
updateColumns = hs;
}
if (addColumns == null) addColumns = fact.AdditionalFields;
fact.Session.InitData();
fact.Session.Dal.CheckDatabase();
return fact.Session.Dal.Session.InsertOrUpdate(columns, updateColumns, addColumns, list.Cast<IIndexAccessor>());
}
/// <summary>批量插入或更新</summary>
/// <param name="entity">实体对象</param>
/// <param name="columns">要插入的字段,默认所有字段</param>
/// <param name="updateColumns">主键已存在时,要更新的字段</param>
/// <param name="addColumns">主键已存在时,要累加更新的字段</param>
/// <returns></returns>
public static Int32 InsertOrUpdate(this IEntity entity, IDataColumn[] columns = null, ICollection<String> updateColumns = null, ICollection<String> addColumns = null)
{
var fact = entity.GetType().AsFactory();
if (columns == null) columns = fact.Fields.Select(e => e.Field).ToArray();
if (updateColumns == null) updateColumns = entity.Dirtys.Keys.Where(e => !e.StartsWithIgnoreCase("Create")).ToArray();
if (addColumns == null) addColumns = fact.AdditionalFields;
fact.Session.InitData();
fact.Session.Dal.CheckDatabase();
return fact.Session.Dal.Session.InsertOrUpdate(columns, updateColumns, addColumns, new[] { entity as IIndexAccessor });
}
#endregion
}
}
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