using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewLife.Collections;
namespace XCode.Transform
{
/// <summary>数据上下文</summary>
public class DataContext
{
#region 属性
/// <summary>抽取设置</summary>
public IExtractSetting Setting { get; set; }
/// <summary>实体列表</summary>
public IList<IEntity> Data { get; set; }
/// <summary>抽取耗时,毫秒</summary>
public Double FetchCost { get; set; }
/// <summary>成功处理数</summary>
public Int32 Success { get; set; }
/// <summary>处理耗时</summary>
public Double ProcessCost { get; set; }
/// <summary>实体对象</summary>
public IEntity Entity { get; set; }
/// <summary>处理异常</summary>
public Exception Error { get; set; }
/// <summary>开始时间</summary>
public DateTime StartTime { get; set; } = DateTime.Now;
///// <summary>状态对象</summary>
//public Object State { get; set; }
#endregion
#region 索引器
private readonly IDictionary<String, Object> _Items = new NullableDictionary<String, Object>(StringComparer.OrdinalIgnoreCase);
/// <summary>用户数据</summary>
/// <param name="item"></param>
/// <returns></returns>
public Object this[String item] { get => _Items[item]; set => _Items[item] = value; }
#endregion
#region 扩展属性
/// <summary>抽取速度</summary>
public Int32 FetchSpeed { get => (FetchCost == 0 || Data == null) ? 0 : (Int32)(Data.Count * 1000 / FetchCost); }
/// <summary>处理速度</summary>
public Int32 ProcessSpeed { get => (ProcessCost == 0 || Data == null) ? 0 : (Int32)(Data.Count * 1000 / ProcessCost); }
#endregion
}
}
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