using System;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using NewLife.Data;
using NewLife.Log;
using NewLife.Model;
namespace NewLife.Net
{
/// <summary>基础Socket接口</summary>
/// <remarks>
/// 封装所有基础接口的共有特性!
///
/// 核心设计理念:事件驱动,接口统一,简单易用!
/// 异常处理理念:确保主流程简单易用,特殊情况的异常通过事件处理!
/// </remarks>
public interface ISocket : IDisposable2
{
#region 属性
/// <summary>名称。主要用于日志输出</summary>
String Name { get; set; }
/// <summary>基础Socket对象</summary>
Socket Client { get; }
/// <summary>本地地址</summary>
NetUri Local { get; set; }
/// <summary>端口</summary>
Int32 Port { get; set; }
/// <summary>消息管道。收发消息都经过管道处理器,进行协议编码解码</summary>
/// <remarks>
/// 1,接收数据解码时,从前向后通过管道处理器;
/// 2,发送数据编码时,从后向前通过管道处理器;
/// </remarks>
IPipeline Pipeline { get; set; }
/// <summary>日志提供者</summary>
ILog Log { get; set; }
/// <summary>是否输出发送日志。默认false</summary>
Boolean LogSend { get; set; }
/// <summary>是否输出接收日志。默认false</summary>
Boolean LogReceive { get; set; }
/// <summary>APM性能追踪器</summary>
ITracer Tracer { get; set; }
#endregion
#region 方法
/// <summary>已重载。日志加上前缀</summary>
/// <param name="format"></param>
/// <param name="args"></param>
void WriteLog(String format, params Object[] args);
#endregion
#region 事件
/// <summary>错误发生/断开连接时</summary>
event EventHandler<ExceptionEventArgs> Error;
#endregion
}
/// <summary>远程通信Socket,仅具有收发功能</summary>
public interface ISocketRemote : ISocket, IExtend3
{
#region 属性
/// <summary>标识</summary>
Int32 ID { get; }
/// <summary>远程地址</summary>
NetUri Remote { get; set; }
/// <summary>最后一次通信时间,主要表示会话活跃时间,包括收发</summary>
DateTime LastTime { get; }
#endregion
#region 发送
/// <summary>发送原始数据包</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">数据包</param>
/// <returns>是否成功</returns>
Int32 Send(Packet data);
#endregion
#region 接收
/// <summary>接收数据。阻塞当前线程等待返回</summary>
/// <returns></returns>
Packet Receive();
/// <summary>数据到达事件</summary>
event EventHandler<ReceivedEventArgs> Received;
#endregion
#region 消息包
/// <summary>异步发送消息并等待响应</summary>
/// <param name="message">消息</param>
/// <returns></returns>
Task<Object> SendMessageAsync(Object message);
/// <summary>发送消息,不等待响应</summary>
/// <param name="message">消息</param>
/// <returns></returns>
Int32 SendMessage(Object message);
/// <summary>处理消息数据帧</summary>
/// <param name="data">数据帧</param>
void Process(IData data);
#endregion
}
/// <summary>远程通信Socket扩展</summary>
public static class SocketRemoteHelper
{
#region 发送
/// <summary>发送数据流</summary>
/// <param name="session">会话</param>
/// <param name="stream">数据流</param>
/// <returns>返回是否成功</returns>
public static Int32 Send(this ISocketRemote session, Stream stream)
{
// 空数据直接发出
var remain = stream.Length - stream.Position;
if (remain == 0) return session.Send(Array.Empty<Byte>());
var rs = 0;
var buffer = new Byte[8192];
while (true)
{
var count = stream.Read(buffer, 0, buffer.Length);
if (count <= 0) break;
var pk = new Packet(buffer, 0, count);
var count2 = session.Send(pk);
if (count2 < 0) break;
rs += count2;
if (count < buffer.Length) break;
}
return rs;
}
/// <summary>发送字符串</summary>
/// <param name="session">会话</param>
/// <param name="msg">要发送的字符串</param>
/// <param name="encoding">文本编码,默认null表示UTF-8编码</param>
/// <returns>返回自身,用于链式写法</returns>
public static Int32 Send(this ISocketRemote session, String msg, Encoding encoding = null)
{
if (String.IsNullOrEmpty(msg)) return session.Send(Array.Empty<Byte>());
if (encoding == null) encoding = Encoding.UTF8;
return session.Send(encoding.GetBytes(msg));
}
#endregion
#region 接收
/// <summary>接收字符串</summary>
/// <param name="session">会话</param>
/// <param name="encoding">文本编码,默认null表示UTF-8编码</param>
/// <returns></returns>
public static String ReceiveString(this ISocketRemote session, Encoding encoding = null)
{
var pk = session.Receive();
if (pk == null || pk.Count == 0) return null;
return pk.ToStr(encoding ?? Encoding.UTF8);
}
#endregion
#region 消息包
/// <summary>添加处理器</summary>
/// <typeparam name="THandler"></typeparam>
/// <param name="session">会话</param>
public static void Add<THandler>(this ISocket session) where THandler : IHandler, new() => GetPipe(session).Add(new THandler());
/// <summary>添加处理器</summary>
/// <param name="session">会话</param>
/// <param name="handler">处理器</param>
public static void Add(this ISocket session, IHandler handler) => GetPipe(session).Add(handler);
private static IPipeline GetPipe(ISocket session) => session.Pipeline ??= new Pipeline();
#endregion
}
}
|