using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using NewLife.Collections;
using NewLife.Data;
using NewLife.Log;
using NewLife.Model;
using NewLife.Threading;
namespace NewLife.Net
{
/// <summary>会话基类</summary>
public abstract class SessionBase : DisposeBase, ISocketClient, ITransport
{
#region 属性
/// <summary>标识</summary>
public Int32 ID { get; internal set; }
/// <summary>名称</summary>
public String Name { get; set; }
/// <summary>本地绑定信息</summary>
public NetUri Local { get; set; } = new NetUri();
/// <summary>端口</summary>
public Int32 Port { get { return Local.Port; } set { Local.Port = value; } }
/// <summary>远程结点地址</summary>
public NetUri Remote { get; set; } = new NetUri();
/// <summary>超时。默认3000ms</summary>
public Int32 Timeout { get; set; } = 3_000;
/// <summary>是否活动</summary>
public Boolean Active { get; set; }
/// <summary>底层Socket</summary>
public Socket Client { get; protected set; }
/// <summary>最后一次通信时间,主要表示活跃时间,包括收发</summary>
public DateTime LastTime { get; internal protected set; } = DateTime.Now;
/// <summary>最大并行接收数。Tcp默认1,Udp默认CPU*1.6,0关闭异步接收使用同步接收</summary>
public Int32 MaxAsync { get; set; } = 1;
/// <summary>缓冲区大小。默认8k</summary>
public Int32 BufferSize { get; set; }
/// <summary>APM性能追踪器</summary>
public ITracer Tracer { get; set; }
#endregion
#region 构造
/// <summary>构造函数,初始化默认名称</summary>
public SessionBase()
{
Name = GetType().Name;
LogPrefix = Name.TrimEnd("Server", "Session", "Client") + ".";
BufferSize = Setting.Current.BufferSize;
LogDataLength = Setting.Current.LogDataLength;
}
/// <summary>销毁</summary>
/// <param name="disposing"></param>
protected override void Dispose(Boolean disposing)
{
base.Dispose(disposing);
var reason = GetType().Name + (disposing ? "Dispose" : "GC");
try
{
Close(reason);
}
catch (Exception ex) { OnError("Dispose", ex); }
}
/// <summary>已重载。</summary>
/// <returns></returns>
public override String ToString() => Local + "";
#endregion
#region 打开关闭
/// <summary>打开</summary>
/// <returns>是否成功</returns>
public virtual Boolean Open()
{
if (Disposed) throw new ObjectDisposedException(GetType().Name);
if (Active) return true;
lock (this)
{
if (Active) return true;
using var span = Tracer?.NewSpan($"net:{Name}:Open", Remote);
try
{
_RecvCount = 0;
var rs = OnOpen();
if (!rs) return false;
var timeout = Timeout;
if (timeout > 0)
{
Client.SendTimeout = timeout;
Client.ReceiveTimeout = timeout;
}
// Tcp需要初始化管道
if (Local.IsTcp) Pipeline?.Open(CreateContext(this));
Active = true;
ReceiveAsync();
// 触发打开完成的事件
Opened?.Invoke(this, EventArgs.Empty);
}
catch (Exception ex)
{
span?.SetError(ex, null);
throw;
}
}
return true;
}
/// <summary>打开</summary>
/// <returns></returns>
protected abstract Boolean OnOpen();
/// <summary>关闭</summary>
/// <param name="reason">关闭原因。便于日志分析</param>
/// <returns>是否成功</returns>
public virtual Boolean Close(String reason)
{
if (!Active) return true;
lock (this)
{
if (!Active) return true;
using var span = Tracer?.NewSpan($"net:{Name}:Close", Remote);
try
{
// 管道
Pipeline?.Close(CreateContext(this), reason);
var rs = true;
if (OnClose(reason ?? (GetType().Name + "Close"))) rs = false;
_RecvCount = 0;
// 触发关闭完成的事件
Closed?.Invoke(this, EventArgs.Empty);
Active = rs;
return !rs;
}
catch (Exception ex)
{
span?.SetError(ex, null);
throw;
}
}
}
/// <summary>关闭</summary>
/// <param name="reason">关闭原因。便于日志分析</param>
/// <returns></returns>
protected abstract Boolean OnClose(String reason);
Boolean ITransport.Close() => Close("传输口关闭");
/// <summary>打开后触发。</summary>
public event EventHandler Opened;
/// <summary>关闭后触发。可实现掉线重连</summary>
public event EventHandler Closed;
#endregion
#region 发送
/// <summary>直接发送数据包 Byte[]/Packet</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">数据包</param>
/// <returns>是否成功</returns>
public Int32 Send(Packet data)
{
if (Disposed) throw new ObjectDisposedException(GetType().Name);
if (!Open()) return -1;
return OnSend(data);
}
/// <summary>发送数据</summary>
/// <remarks>
/// 目标地址由<seealso cref="Remote"/>决定
/// </remarks>
/// <param name="data">数据包</param>
/// <returns>是否成功</returns>
protected abstract Int32 OnSend(Packet data);
#endregion
#region 接收
/// <summary>接收数据</summary>
/// <returns></returns>
public virtual Packet Receive()
{
if (Disposed) throw new ObjectDisposedException(GetType().Name);
if (!Open()) return null;
using var span = Tracer?.NewSpan($"net:{Name}:Receive", BufferSize + "");
try
{
var buf = new Byte[BufferSize];
var size = Client.Receive(buf);
return new Packet(buf, 0, size);
}
catch (Exception ex)
{
span?.SetError(ex, null);
throw;
}
}
/// <summary>当前异步接收个数</summary>
private Int32 _RecvCount;
/// <summary>开始异步接收</summary>
/// <returns>是否成功</returns>
public virtual Boolean ReceiveAsync()
{
if (Disposed) throw new ObjectDisposedException(GetType().Name);
if (!Open()) return false;
var count = _RecvCount;
var max = MaxAsync;
if (count >= max) return false;
// 按照最大并发创建异步委托
for (var i = count; i < max; i++)
{
if (Interlocked.Increment(ref _RecvCount) > max)
{
Interlocked.Decrement(ref _RecvCount);
return false;
}
count = _RecvCount;
// 加大接收缓冲区,规避SocketError.MessageSize问题
var buf = new Byte[BufferSize];
var se = new SocketAsyncEventArgs();
se.SetBuffer(buf, 0, buf.Length);
se.Completed += (s, e) => ProcessEvent(e, -1, true);
se.UserToken = count;
if (Log != null && Log.Level <= LogLevel.Debug) WriteLog("创建RecvSA {0}", count);
StartReceive(se, false);
}
return true;
}
/// <summary>释放一个事件参数</summary>
/// <param name="se"></param>
/// <param name="reason"></param>
void ReleaseRecv(SocketAsyncEventArgs se, String reason)
{
var idx = (Int32)se.UserToken;
if (Log != null && Log.Level <= LogLevel.Debug) WriteLog("释放RecvSA {0} {1}", idx, reason);
if (_RecvCount > 0) Interlocked.Decrement(ref _RecvCount);
se.SetBuffer(null, 0, 0);
se.TryDispose();
}
/// <summary>用一个事件参数来开始异步接收</summary>
/// <param name="se">事件参数</param>
/// <param name="ioThread">是否在线程池调用</param>
/// <returns></returns>
Boolean StartReceive(SocketAsyncEventArgs se, Boolean ioThread)
{
if (Disposed)
{
ReleaseRecv(se, "Disposed " + se.SocketError);
throw new ObjectDisposedException(GetType().Name);
}
var rs = false;
try
{
// 开始新的监听
rs = OnReceiveAsync(se);
}
catch (Exception ex)
{
ReleaseRecv(se, "ReceiveAsyncError " + ex.Message);
if (!ex.IsDisposed())
{
OnError("ReceiveAsync", ex);
// 异常一般是网络错误,UDP不需要关闭
//if (!io && ThrowException) throw;
}
return false;
}
// 同步返回0数据包,断开连接
if (!rs && se.BytesTransferred == 0 && se.SocketError == SocketError.Success)
{
Close("BytesTransferred == 0");
Dispose();
return false;
}
// 如果当前就是异步线程,直接处理,否则需要开任务处理,不要占用主线程
if (!rs)
{
if (ioThread)
ProcessEvent(se, -1, true);
else
ThreadPoolX.QueueUserWorkItem(s => ProcessEvent(s, -1, false), se);
}
return true;
}
internal abstract Boolean OnReceiveAsync(SocketAsyncEventArgs se);
/// <summary>同步或异步收到数据</summary>
/// <remarks>
/// ioThread:
/// 如果在StartReceive的时候线程池调用ProcessEvent,则处于worker线程;
/// 如果在IOCP的时候调用ProcessEvent,则处于completionPort线程。
/// </remarks>
/// <param name="se"></param>
/// <param name="bytes"></param>
/// <param name="ioThread">是否在IO线程池里面</param>
internal protected void ProcessEvent(SocketAsyncEventArgs se, Int32 bytes, Boolean ioThread)
{
try
{
if (!Active)
{
ReleaseRecv(se, "!Active " + se.SocketError);
return;
}
// 判断成功失败
if (se.SocketError != SocketError.Success)
{
// 未被关闭Socket时,可以继续使用
if (OnReceiveError(se))
{
var ex = se.GetException();
if (ex != null) OnError("ReceiveAsync", ex);
ReleaseRecv(se, "SocketError " + se.SocketError);
return;
}
}
else
{
var ep = se.RemoteEndPoint as IPEndPoint ?? Remote.EndPoint;
if (bytes < 0) bytes = se.BytesTransferred;
var pk = new Packet(se.Buffer, se.Offset, bytes);
// 同步执行,直接使用数据,不需要拷贝
// 直接在IO线程调用业务逻辑
ProcessReceive(pk, ep);
}
// 开始新的监听
if (Active && !Disposed)
StartReceive(se, ioThread);
else
ReleaseRecv(se, "!Active || Disposed");
}
catch (Exception ex)
{
XTrace.WriteException(ex);
// 如果数据处理异常,并且Error处理也抛出异常,则这里可能出错,导致整个接收链毁掉。
// 但是这个可能性极低
ReleaseRecv(se, "ProcessEventError " + ex.Message);
Close("ProcessEventError");
Dispose();
}
}
/// <summary>接收预处理,粘包拆包</summary>
/// <param name="pk"></param>
/// <param name="remote"></param>
private void ProcessReceive(Packet pk, IPEndPoint remote)
{
// 打断上下文调用链,这里必须是起点
DefaultSpan.Current = null;
using var span = Tracer?.NewSpan($"net:{Name}:ProcessReceive", pk.Total + "");
try
{
LastTime = DateTime.Now;
// 预处理,得到将要处理该数据包的会话
var ss = OnPreReceive(pk, remote);
if (ss == null) return;
if (LogReceive && Log != null && Log.Enable) WriteLog("Recv [{0}]: {1}", pk.Total, pk.ToHex(LogDataLength));
if (Local.IsTcp) remote = Remote.EndPoint;
var e = new ReceivedEventArgs { Packet = pk, Remote = remote };
// 不管Tcp/Udp,都在这使用管道
var pp = Pipeline;
if (pp == null)
OnReceive(e);
else
{
var ctx = CreateContext(ss);
ctx.Data = e;
// 进入管道处理,如果有一个或多个结果通过Finish来处理
pp.Read(ctx, pk);
}
}
catch (Exception ex)
{
span?.SetError(ex, pk.ToHex());
if (!ex.IsDisposed()) OnError("OnReceive", ex);
}
}
/// <summary>预处理</summary>
/// <param name="pk">数据包</param>
/// <param name="remote">远程地址</param>
/// <returns>将要处理该数据包的会话</returns>
internal protected abstract ISocketSession OnPreReceive(Packet pk, IPEndPoint remote);
/// <summary>处理收到的数据。默认匹配同步接收委托</summary>
/// <param name="e">接收事件参数</param>
/// <returns>是否已处理,已处理的数据不再向下传递</returns>
protected abstract Boolean OnReceive(ReceivedEventArgs e);
/// <summary>数据到达事件</summary>
public event EventHandler<ReceivedEventArgs> Received;
/// <summary>触发数据到达事件</summary>
/// <param name="sender"></param>
/// <param name="e">接收事件参数</param>
protected virtual void RaiseReceive(Object sender, ReceivedEventArgs e) => Received?.Invoke(sender, e);
/// <summary>收到异常时如何处理。默认关闭会话</summary>
/// <param name="se"></param>
/// <returns>是否当作异常处理并结束会话</returns>
internal virtual Boolean OnReceiveError(SocketAsyncEventArgs se)
{
//if (se.SocketError == SocketError.ConnectionReset) Dispose();
if (se.SocketError == SocketError.ConnectionReset) Close("ReceiveAsync " + se.SocketError);
return true;
}
#endregion
#region 消息处理
/// <summary>消息管道。收发消息都经过管道处理器,进行协议编码解码</summary>
/// <remarks>
/// 1,接收数据解码时,从前向后通过管道处理器;
/// 2,发送数据编码时,从后向前通过管道处理器;
/// </remarks>
public IPipeline Pipeline { get; set; }
/// <summary>创建上下文</summary>
/// <param name="session">远程会话</param>
/// <returns></returns>
internal protected virtual NetHandlerContext CreateContext(ISocketRemote session)
{
var context = new NetHandlerContext
{
Pipeline = Pipeline,
Session = session,
Owner = session,
};
return context;
}
/// <summary>通过管道发送消息,不等待响应</summary>
/// <param name="message"></param>
/// <returns></returns>
public virtual Int32 SendMessage(Object message)
{
using var span = Tracer?.NewSpan($"net:{Name}:SendMessage", message + "");
try
{
var ctx = CreateContext(this);
return (Int32)Pipeline.Write(ctx, message);
}
catch (Exception ex)
{
span?.SetError(ex, message);
throw;
}
}
/// <summary>通过管道发送消息并等待响应</summary>
/// <param name="message"></param>
/// <returns></returns>
public virtual Task<Object> SendMessageAsync(Object message)
{
using var span = Tracer?.NewSpan($"net:{Name}:SendMessageAsync", message + "");
try
{
var ctx = CreateContext(this);
var source = new TaskCompletionSource<Object>();
ctx["TaskSource"] = source;
var rs = (Int32)Pipeline.Write(ctx, message);
if (rs < 0) return Task.FromResult((Object)null);
return source.Task;
}
catch (Exception ex)
{
span?.SetError(ex, message);
throw;
}
}
/// <summary>处理数据帧</summary>
/// <param name="data">数据帧</param>
void ISocketRemote.Process(IData data) => OnReceive(data as ReceivedEventArgs);
#endregion
#region 异常处理
/// <summary>错误发生/断开连接时</summary>
public event EventHandler<ExceptionEventArgs> Error;
/// <summary>触发异常</summary>
/// <param name="action">动作</param>
/// <param name="ex">异常</param>
internal protected virtual void OnError(String action, Exception ex)
{
Pipeline?.Error(CreateContext(this), ex);
if (Log != null) Log.Error("{0}{1}Error {2} {3}", LogPrefix, action, this, ex?.Message);
Error?.Invoke(this, new ExceptionEventArgs { Action = action, Exception = ex });
}
#endregion
#region 扩展接口
/// <summary>数据项</summary>
public IDictionary<String, Object> Items { get; } = new NullableDictionary<String, Object>();
/// <summary>设置 或 获取 数据项</summary>
/// <param name="key"></param>
/// <returns></returns>
public Object this[String key] { get => Items[key]; set => Items[key] = value; }
#endregion
#region 日志
/// <summary>日志前缀</summary>
public virtual String LogPrefix { get; set; }
/// <summary>日志对象。禁止设为空对象</summary>
public ILog Log { get; set; } = Logger.Null;
/// <summary>是否输出发送日志。默认false</summary>
public Boolean LogSend { get; set; }
/// <summary>是否输出接收日志。默认false</summary>
public Boolean LogReceive { get; set; }
/// <summary>收发日志数据体长度。默认64</summary>
public Int32 LogDataLength { get; set; } = 64;
/// <summary>输出日志</summary>
/// <param name="format"></param>
/// <param name="args"></param>
public void WriteLog(String format, params Object[] args)
{
if (Log != null && Log.Enable) Log.Info(LogPrefix + format, args);
}
#endregion
}
}
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