using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using NewLife.Log;
using NewLife.Model;
using Xunit;
namespace XUnitTest.Model
{
public class ActorTests
{
[Fact(DisplayName = "1,基础Actor生成Excel数据")]
public async void Test1()
{
var sw = Stopwatch.StartNew();
var actor = new BuildExcelActor();
var count = 6;
for (var i = 0; i < count; i++)
{
// 模拟查询数据,耗时500ms
XTrace.WriteLine("读取数据……");
await Task.Delay(500);
// 通知另一个处理器
actor.Tell($"数据行_{i + 1}");
}
var sw2 = Stopwatch.StartNew();
// 等待最终完成
actor.Stop();
sw.Stop();
sw2.Stop();
Assert.True(sw.ElapsedMilliseconds > 6 * 500);
Assert.True(sw2.ElapsedMilliseconds <= 500);
}
private class BuildExcelActor : Actor
{
protected override async Task ReceiveAsync(ActorContext context)
{
XTrace.WriteLine("生成Excel数据:{0}", context.Message);
await Task.Delay(500);
}
}
[Fact(DisplayName = "2,累加计数Actor")]
public void TestInc()
{
using var actor = new TestActor();
actor.BoundedCapacity = 200;
actor.BatchSize = 100;
XTrace.WriteLine("TestCount Start");
for (var i = 0; i < 1000; i++)
{
actor.Tell(i);
}
XTrace.WriteLine("TestCount Finishing");
actor.Stop();
Assert.True(actor.Total < 1000);
actor.Stop(-1);
Assert.Equal(1000, actor.Total);
XTrace.WriteLine("TestCount End");
Thread.Sleep(5000);
XTrace.WriteLine("End");
}
private class TestActor : Actor
{
public Int32 Total { get; set; }
protected override async Task ReceiveAsync(ActorContext[] contexts)
{
Total += contexts.Length;
XTrace.WriteLine("Total={0}", Total);
await Task.Delay(500);
}
}
}
}
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