using System;
using System.Collections.Generic;
using System.Threading;
using NewLife;
using NewLife.Threading;
using XCode.DataAccessLayer;
namespace XCode.Cache
{
/// <summary>缓存基类</summary>
public abstract class CacheBase<TEntity> : CacheBase where TEntity : Entity<TEntity>, new()
{
#region 属性
/// <summary>连接名</summary>
public String ConnName { get; set; }
/// <summary>表名</summary>
public String TableName { get; set; }
#endregion
/// <summary>调用委托方法前设置连接名和表名,调用后还原</summary>
internal TResult Invoke<T, TResult>(Func<T, TResult> callback, T arg)
{
var cn = Entity<TEntity>.Meta.ConnName;
var tn = Entity<TEntity>.Meta.TableName;
if (cn != ConnName) Entity<TEntity>.Meta.ConnName = ConnName;
if (tn != TableName) Entity<TEntity>.Meta.TableName = TableName;
try
{
return callback(arg);
}
// 屏蔽对象销毁异常
catch (ObjectDisposedException) { return default(TResult); }
// 屏蔽线程取消异常
catch (ThreadAbortException) { return default(TResult); }
catch (Exception ex)
{
// 无效操作,句柄未初始化,不用出现
if (ex is InvalidOperationException && ex.Message.Contains("句柄未初始化")) return default(TResult);
if (DAL.Debug) DAL.WriteLog(ex.ToString());
throw;
}
finally
{
if (cn != ConnName) Entity<TEntity>.Meta.ConnName = cn;
if (tn != TableName) Entity<TEntity>.Meta.TableName = tn;
}
}
}
/// <summary>缓存基类</summary>
public abstract class CacheBase : DisposeBase
{
#region 设置
/// <summary>是否调试缓存模块</summary>
public static Boolean Debug { get { return Setting.Current.CacheDebug; } }
#endregion
internal static void WriteLog(String format, params Object[] args)
{
if (Debug) DAL.WriteLog(format, args);
}
/// <summary>检查并显示统计信息</summary>
/// <param name="total"></param>
/// <param name="show"></param>
internal static void CheckShowStatics(ref Int32 total, Action show)
{
Interlocked.Increment(ref total);
NextShow = true;
// 加入列表
if (total < 10)
{
lock (_dic)
{
if (!_dic.ContainsKey(show.Target)) _dic[show.Target] = show;
}
}
// 启动定时器
if (_timer == null)
{
var ms = 60 * 60 * 1000;
if (DAL.Debug) ms = 10 * 60 * 1000;
if (Debug) ms = 1 * 60 * 1000;
_timer = new TimerX(Check, null, 10000, ms);
}
}
private static TimerX _timer;
private static Dictionary<Object, Action> _dic = new Dictionary<Object, Action>();
private static Boolean NextShow;
private static void Check(Object state)
{
if (!NextShow) return;
NextShow = false;
foreach (var item in _dic.ToValueArray())
{
item();
}
}
}
}
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