using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading.Tasks;
using NewLife.Collections;
#if !NET4
using TaskEx = System.Threading.Tasks.Task;
#endif
namespace XCode
{
/// <summary>实体处理模块</summary>
public interface IEntityModule
{
/// <summary>为指定实体类初始化模块,返回是否支持</summary>
/// <param name="entityType"></param>
/// <returns></returns>
Boolean Init(Type entityType);
/// <summary>创建实体对象</summary>
/// <param name="entity"></param>
/// <param name="forEdit"></param>
void Create(IEntity entity, Boolean forEdit);
/// <summary>验证实体对象</summary>
/// <param name="entity"></param>
/// <param name="isNew"></param>
/// <returns></returns>
Boolean Valid(IEntity entity, Boolean isNew);
/// <summary>删除实体对象</summary>
/// <param name="entity"></param>
Boolean Delete(IEntity entity);
}
/// <summary>实体模块集合</summary>
public class EntityModules : IEnumerable<IEntityModule>
{
#region 全局静态
/// <summary></summary>
public static EntityModules Global { get; } = new EntityModules(null);
#endregion
#region 属性
/// <summary>实体类型</summary>
public Type EntityType { get; set; }
/// <summary>模块集合</summary>
public IEntityModule[] Modules { get; set; } = new IEntityModule[0];
#endregion
#region 构造
/// <summary>实例化实体模块集合</summary>
/// <param name="entityType"></param>
public EntityModules(Type entityType)
{
EntityType = entityType;
}
#endregion
#region 方法
/// <summary>添加实体模块</summary>
/// <param name="module"></param>
/// <returns></returns>
public virtual void Add(IEntityModule module)
{
// 异步添加实体模块,避免死锁。实体类一般在静态构造函数里面添加模块,如果这里同步初始化会非常危险
TaskEx.Run(() => AddAsync(module));
}
/// <summary>添加实体模块</summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public virtual void Add<T>() where T : IEntityModule, new()
{
Add(new T());
}
private void AddAsync(IEntityModule module)
{
// 未指定实体类型表示全局模块,不需要初始化
var type = EntityType;
if (type != null && !module.Init(type)) return;
lock (Modules)
{
var list = new List<IEntityModule>(Modules)
{
module
};
Modules = list.ToArray();
}
}
/// <summary>创建实体时执行模块</summary>
/// <param name="entity"></param>
/// <param name="forEdit"></param>
public void Create(IEntity entity, Boolean forEdit)
{
foreach (var item in Modules)
{
item.Create(entity, forEdit);
}
if (this != Global) Global.Create(entity, forEdit);
}
/// <summary>添加更新实体时验证</summary>
/// <param name="entity"></param>
/// <param name="isNew"></param>
/// <returns></returns>
public Boolean Valid(IEntity entity, Boolean isNew)
{
foreach (var item in Modules)
{
if (!item.Valid(entity, isNew)) return false;
}
if (this != Global) Global.Valid(entity, isNew);
return true;
}
/// <summary>删除实体对象</summary>
/// <param name="entity"></param>
public Boolean Delete(IEntity entity)
{
foreach (var item in Modules)
{
if (!item.Delete(entity)) return false;
}
if (this != Global) Global.Delete(entity);
return true;
}
#endregion
#region IEnumerable<IEntityModule> 成员
IEnumerator<IEntityModule> IEnumerable<IEntityModule>.GetEnumerator()
{
foreach (var item in Modules)
{
yield return item;
}
}
#endregion
#region IEnumerable 成员
IEnumerator IEnumerable.GetEnumerator() { return Modules.GetEnumerator(); }
#endregion
}
/// <summary>实体模块基类</summary>
public abstract class EntityModule : IEntityModule
{
#region IEntityModule 成员
private readonly Dictionary<Type, Boolean> _Inited = new Dictionary<Type, Boolean>();
/// <summary>为指定实体类初始化模块,返回是否支持</summary>
/// <param name="entityType"></param>
/// <returns></returns>
public Boolean Init(Type entityType)
{
var dic = _Inited;
if (dic.TryGetValue(entityType, out var b)) return b;
lock (dic)
{
if (dic.TryGetValue(entityType, out b)) return b;
return dic[entityType] = OnInit(entityType);
}
}
/// <summary>为指定实体类初始化模块,返回是否支持</summary>
/// <param name="entityType"></param>
/// <returns></returns>
protected virtual Boolean OnInit(Type entityType) { return true; }
/// <summary>创建实体对象</summary>
/// <param name="entity"></param>
/// <param name="forEdit"></param>
public void Create(IEntity entity, Boolean forEdit) { if (Init(entity?.GetType())) OnCreate(entity, forEdit); }
/// <summary>创建实体对象</summary>
/// <param name="entity"></param>
/// <param name="forEdit"></param>
protected virtual void OnCreate(IEntity entity, Boolean forEdit) { }
/// <summary>验证实体对象</summary>
/// <param name="entity"></param>
/// <param name="isNew"></param>
/// <returns></returns>
public Boolean Valid(IEntity entity, Boolean isNew)
{
if (!Init(entity?.GetType())) return true;
return OnValid(entity, isNew);
}
/// <summary>验证实体对象</summary>
/// <param name="entity"></param>
/// <param name="isNew"></param>
/// <returns></returns>
protected virtual Boolean OnValid(IEntity entity, Boolean isNew) { return true; }
/// <summary>删除实体对象</summary>
/// <param name="entity"></param>
public Boolean Delete(IEntity entity)
{
if (!Init(entity?.GetType())) return true;
return OnDelete(entity);
}
/// <summary>删除实体对象</summary>
/// <param name="entity"></param>
/// <returns></returns>
protected virtual Boolean OnDelete(IEntity entity) { return true; }
#endregion
#region 辅助
/// <summary>设置脏数据项。如果某个键存在并且数据没有脏,则设置</summary>
/// <param name="fieldNames"></param>
/// <param name="entity"></param>
/// <param name="name"></param>
/// <param name="value"></param>
/// <returns>返回是否成功设置了数据</returns>
protected virtual Boolean SetNoDirtyItem(ICollection<String> fieldNames, IEntity entity, String name, Object value)
{
if (fieldNames.Contains(name) && !entity.Dirtys[name]) return entity.SetItem(name, value);
return false;
}
private static ConcurrentDictionary<Type, ICollection<String>> _fieldNames = new ConcurrentDictionary<Type, ICollection<String>>();
/// <summary>获取实体类的字段名。带缓存</summary>
/// <param name="entityType"></param>
/// <returns></returns>
protected static ICollection<String> GetFieldNames(Type entityType)
{
return _fieldNames.GetOrAdd(entityType, t =>
{
var fact = EntityFactory.CreateOperate(t);
//return fact == null ? null : fact.FieldNames;
if (fact == null) return null;
return new HashSet<String>(fact.FieldNames);
});
}
#endregion
}
}
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