using System;
using System.Collections.Generic;
namespace NewLife.Serialization
{
/// <summary>二进制基础类型处理器</summary>
public class BinaryGeneral : BinaryHandlerBase
{
/// <summary>实例化</summary>
public BinaryGeneral()
{
Priority = 10;
}
/// <summary>写入一个对象</summary>
/// <param name="value">目标对象</param>
/// <param name="type">类型</param>
/// <returns>是否处理成功</returns>
public override Boolean Write(Object value, Type type)
{
if (value == null && type != typeof(String)) return false;
switch (Type.GetTypeCode(type))
{
case TypeCode.Boolean:
Host.Write((Byte)((Boolean)value ? 1 : 0));
return true;
case TypeCode.Byte:
case TypeCode.SByte:
Host.Write((Byte)value);
return true;
case TypeCode.Char:
Write((Char)value);
return true;
case TypeCode.DBNull:
case TypeCode.Empty:
Host.Write((Byte)0);
return true;
case TypeCode.DateTime:
Write(((DateTime)value).ToInt());
return true;
case TypeCode.Decimal:
Write((Decimal)value);
return true;
case TypeCode.Double:
Write((Double)value);
return true;
case TypeCode.Int16:
Write((Int16)value);
return true;
case TypeCode.Int32:
Write((Int32)value);
return true;
case TypeCode.Int64:
Write((Int64)value);
return true;
case TypeCode.Object:
break;
case TypeCode.Single:
Write((Single)value);
return true;
case TypeCode.String:
Write((String)value);
return true;
case TypeCode.UInt16:
Write((UInt16)value);
return true;
case TypeCode.UInt32:
Write((UInt32)value);
return true;
case TypeCode.UInt64:
Write((UInt64)value);
return true;
default:
break;
}
return false;
}
/// <summary>尝试读取指定类型对象</summary>
/// <param name="type"></param>
/// <param name="value"></param>
/// <returns></returns>
public override Boolean TryRead(Type type, ref Object value)
{
if (type == null)
{
if (value == null) return false;
type = value.GetType();
}
var code = Type.GetTypeCode(type);
switch (code)
{
case TypeCode.Boolean:
value = Host.ReadByte() > 0;
return true;
case TypeCode.Byte:
case TypeCode.SByte:
value = Host.ReadByte();
return true;
case TypeCode.Char:
value = ReadChar();
return true;
case TypeCode.DBNull:
value = DBNull.Value;
return true;
case TypeCode.DateTime:
value = ReadInt32().ToDateTime();
return true;
case TypeCode.Decimal:
value = ReadDecimal();
return true;
case TypeCode.Double:
value = ReadDouble();
return true;
case TypeCode.Empty:
value = null;
return true;
case TypeCode.Int16:
value = ReadInt16();
return true;
case TypeCode.Int32:
value = ReadInt32();
return true;
case TypeCode.Int64:
value = ReadInt64();
return true;
case TypeCode.Object:
break;
case TypeCode.Single:
value = ReadSingle();
return true;
case TypeCode.String:
value = ReadString();
return true;
case TypeCode.UInt16:
value = ReadUInt16();
return true;
case TypeCode.UInt32:
value = ReadUInt32();
return true;
case TypeCode.UInt64:
value = ReadUInt64();
return true;
default:
break;
}
return false;
}
#region 基元类型写入
#region 字节
/// <summary>将一个无符号字节写入</summary>
/// <param name="value">要写入的无符号字节。</param>
public virtual void Write(Byte value)
{
Host.Write(value);
}
/// <summary>将字节数组写入,如果设置了UseSize,则先写入数组长度。</summary>
/// <param name="buffer">包含要写入的数据的字节数组。</param>
public virtual void Write(Byte[] buffer)
{
// 可能因为FieldSize设定需要补充0字节
if (buffer == null || buffer.Length == 0)
{
var size = Host.WriteSize(0);
if (size > 0) Host.Write(new Byte[size], 0, -1);
}
else
{
var size = Host.WriteSize(buffer.Length);
if (size > 0)
{
// 写入数据,超长截断,不足补0
if (buffer.Length >= size)
Host.Write(buffer, 0, size);
else
{
Host.Write(buffer, 0, buffer.Length);
Host.Write(new Byte[size - buffer.Length], 0, -1);
}
}
else
{
// 非FieldSize写入
Host.Write(buffer, 0, buffer.Length);
}
}
}
/// <summary>将字节数组部分写入当前流,不写入数组长度。</summary>
/// <param name="buffer">包含要写入的数据的字节数组。</param>
/// <param name="offset">buffer 中开始写入的起始点。</param>
/// <param name="count">要写入的字节数。</param>
public virtual void Write(Byte[] buffer, Int32 offset, Int32 count)
{
if (buffer == null || buffer.Length < 1 || count <= 0 || offset >= buffer.Length) return;
Host.Write(buffer, offset, count);
}
/// <summary>写入字节数组,自动计算长度</summary>
/// <param name="buffer">缓冲区</param>
/// <param name="count">数量</param>
private void Write(Byte[] buffer, Int32 count)
{
if (buffer == null) return;
if (count < 0 || count > buffer.Length) count = buffer.Length;
Write(buffer, 0, count);
}
#endregion
#region 有符号整数
/// <summary>将 2 字节有符号整数写入当前流,并将流的位置提升 2 个字节。</summary>
/// <param name="value">要写入的 2 字节有符号整数。</param>
public virtual void Write(Int16 value)
{
if (Host.EncodeInt)
WriteEncoded(value);
else
WriteIntBytes(BitConverter.GetBytes(value));
}
/// <summary>将 4 字节有符号整数写入当前流,并将流的位置提升 4 个字节。</summary>
/// <param name="value">要写入的 4 字节有符号整数。</param>
public virtual void Write(Int32 value)
{
if (Host.EncodeInt)
WriteEncoded(value);
else
WriteIntBytes(BitConverter.GetBytes(value));
}
/// <summary>将 8 字节有符号整数写入当前流,并将流的位置提升 8 个字节。</summary>
/// <param name="value">要写入的 8 字节有符号整数。</param>
public virtual void Write(Int64 value)
{
if (Host.EncodeInt)
WriteEncoded(value);
else
WriteIntBytes(BitConverter.GetBytes(value));
}
/// <summary>判断字节顺序</summary>
/// <param name="buffer">缓冲区</param>
void WriteIntBytes(Byte[] buffer)
{
if (buffer == null || buffer.Length < 1) return;
// 如果不是小端字节顺序,则倒序
if (!Host.IsLittleEndian) Array.Reverse(buffer);
Write(buffer, 0, buffer.Length);
}
#endregion
#region 无符号整数
/// <summary>将 2 字节无符号整数写入当前流,并将流的位置提升 2 个字节。</summary>
/// <param name="value">要写入的 2 字节无符号整数。</param>
//[CLSCompliant(false)]
public virtual void Write(UInt16 value) { Write((Int16)value); }
/// <summary>将 4 字节无符号整数写入当前流,并将流的位置提升 4 个字节。</summary>
/// <param name="value">要写入的 4 字节无符号整数。</param>
//[CLSCompliant(false)]
public virtual void Write(UInt32 value) { Write((Int32)value); }
/// <summary>将 8 字节无符号整数写入当前流,并将流的位置提升 8 个字节。</summary>
/// <param name="value">要写入的 8 字节无符号整数。</param>
//[CLSCompliant(false)]
public virtual void Write(UInt64 value) { Write((Int64)value); }
#endregion
#region 浮点数
/// <summary>将 4 字节浮点值写入当前流,并将流的位置提升 4 个字节。</summary>
/// <param name="value">要写入的 4 字节浮点值。</param>
public virtual void Write(Single value) { Write(BitConverter.GetBytes(value), -1); }
/// <summary>将 8 字节浮点值写入当前流,并将流的位置提升 8 个字节。</summary>
/// <param name="value">要写入的 8 字节浮点值。</param>
public virtual void Write(Double value) { Write(BitConverter.GetBytes(value), -1); }
/// <summary>将一个十进制值写入当前流,并将流位置提升十六个字节。</summary>
/// <param name="value">要写入的十进制值。</param>
protected virtual void Write(Decimal value)
{
var data = Decimal.GetBits(value);
for (var i = 0; i < data.Length; i++)
{
Write(data[i]);
}
}
#endregion
#region 字符串
/// <summary>将 Unicode 字符写入当前流,并根据所使用的 Encoding 和向流中写入的特定字符,提升流的当前位置。</summary>
/// <param name="ch">要写入的非代理项 Unicode 字符。</param>
public virtual void Write(Char ch) { Write(Convert.ToByte(ch)); }
/// <summary>将字符数组部分写入当前流,并根据所使用的 Encoding(可能还根据向流中写入的特定字符),提升流的当前位置。</summary>
/// <param name="chars">包含要写入的数据的字符数组。</param>
/// <param name="index">chars 中开始写入的起始点。</param>
/// <param name="count">要写入的字符数。</param>
public virtual void Write(Char[] chars, Int32 index, Int32 count)
{
if (chars == null)
{
//Host.WriteSize(0);
// 可能因为FieldSize设定需要补充0字节
Write(new Byte[0]);
return;
}
if (chars.Length < 1 || count <= 0 || index >= chars.Length)
{
//Host.WriteSize(0);
// 可能因为FieldSize设定需要补充0字节
Write(new Byte[0]);
return;
}
// 先用写入字节长度
var buffer = Host.Encoding.GetBytes(chars, index, count);
Write(buffer);
}
/// <summary>写入字符串</summary>
/// <param name="value">要写入的值。</param>
public virtual void Write(String value)
{
if (value == null || value.Length == 0)
{
//Host.WriteSize(0);
Write(new Byte[0]);
return;
}
// 先用写入字节长度
var buffer = Host.Encoding.GetBytes(value);
Write(buffer);
}
#endregion
#endregion
#region 基元类型读取
#region 字节
/// <summary>从当前流中读取下一个字节,并使流的当前位置提升 1 个字节。</summary>
/// <returns></returns>
public virtual Byte ReadByte() { return Host.ReadByte(); }
/// <summary>从当前流中将 count 个字节读入字节数组,如果count小于0,则先读取字节数组长度。</summary>
/// <param name="count">要读取的字节数。</param>
/// <returns></returns>
public virtual Byte[] ReadBytes(Int32 count)
{
if (count < 0) count = Host.ReadSize();
if (count <= 0) return null;
if (count > 1024 * 2) throw new XException("安全需要,不允许读取超大变长数组 {0:n0}>{1:n0}", count, 1024 * 2);
var buffer = Host.ReadBytes(count);
return buffer;
}
#endregion
#region 有符号整数
/// <summary>读取整数的字节数组,某些写入器(如二进制写入器)可能需要改变字节顺序</summary>
/// <param name="count">数量</param>
/// <returns></returns>
protected virtual Byte[] ReadIntBytes(Int32 count)
{
var buffer = ReadBytes(count);
// 如果不是小端字节顺序,则倒序
if (!Host.IsLittleEndian) Array.Reverse(buffer);
return buffer;
}
/// <summary>从当前流中读取 2 字节有符号整数,并使流的当前位置提升 2 个字节。</summary>
/// <returns></returns>
public virtual Int16 ReadInt16()
{
if (Host.EncodeInt)
return ReadEncodedInt16();
else
return BitConverter.ToInt16(ReadIntBytes(2), 0);
}
/// <summary>从当前流中读取 4 字节有符号整数,并使流的当前位置提升 4 个字节。</summary>
/// <returns></returns>
public virtual Int32 ReadInt32()
{
if (Host.EncodeInt)
return ReadEncodedInt32();
else
return BitConverter.ToInt32(ReadIntBytes(4), 0);
}
/// <summary>从当前流中读取 8 字节有符号整数,并使流的当前位置向前移动 8 个字节。</summary>
/// <returns></returns>
public virtual Int64 ReadInt64()
{
if (Host.EncodeInt)
return ReadEncodedInt64();
else
return BitConverter.ToInt64(ReadIntBytes(8), 0);
}
#endregion
#region 无符号整数
/// <summary>使用 Little-Endian 编码从当前流中读取 2 字节无符号整数,并将流的位置提升 2 个字节。</summary>
/// <returns></returns>
//[CLSCompliant(false)]
public virtual UInt16 ReadUInt16() { return (UInt16)ReadInt16(); }
/// <summary>从当前流中读取 4 字节无符号整数并使流的当前位置提升 4 个字节。</summary>
/// <returns></returns>
//[CLSCompliant(false)]
public virtual UInt32 ReadUInt32() { return (UInt32)ReadInt32(); }
/// <summary>从当前流中读取 8 字节无符号整数并使流的当前位置提升 8 个字节。</summary>
/// <returns></returns>
//[CLSCompliant(false)]
public virtual UInt64 ReadUInt64() { return (UInt64)ReadInt64(); }
#endregion
#region 浮点数
/// <summary>从当前流中读取 4 字节浮点值,并使流的当前位置提升 4 个字节。</summary>
/// <returns></returns>
public virtual Single ReadSingle() { return BitConverter.ToSingle(ReadBytes(4), 0); }
/// <summary>从当前流中读取 8 字节浮点值,并使流的当前位置提升 8 个字节。</summary>
/// <returns></returns>
public virtual Double ReadDouble() { return BitConverter.ToDouble(ReadBytes(8), 0); }
#endregion
#region 字符串
/// <summary>从当前流中读取下一个字符,并根据所使用的 Encoding 和从流中读取的特定字符,提升流的当前位置。</summary>
/// <returns></returns>
public virtual Char ReadChar() => Convert.ToChar(ReadByte());
/// <summary>从当前流中读取一个字符串。字符串有长度前缀,一次 7 位地被编码为整数。</summary>
/// <returns></returns>
public virtual String ReadString()
{
// 先读长度
var n = Host.ReadSize();
if (n <= 0) return null;
//if (n == 0) return String.Empty;
var buffer = ReadBytes(n);
return Host.Encoding.GetString(buffer);
}
#endregion
#region 其它
/// <summary>从当前流中读取十进制数值,并将该流的当前位置提升十六个字节。</summary>
/// <returns></returns>
public virtual Decimal ReadDecimal()
{
var data = new Int32[4];
for (var i = 0; i < data.Length; i++)
{
data[i] = ReadInt32();
}
return new Decimal(data);
}
#endregion
#region 7位压缩编码整数
/// <summary>以压缩格式读取16位整数</summary>
/// <returns></returns>
public Int16 ReadEncodedInt16()
{
Byte b;
Int16 rs = 0;
Byte n = 0;
while (true)
{
b = ReadByte();
// 必须转为Int16,否则可能溢出
rs += (Int16)((b & 0x7f) << n);
if ((b & 0x80) == 0) break;
n += 7;
if (n >= 16) throw new FormatException("数字值过大,无法使用压缩格式读取!");
}
return rs;
}
/// <summary>以压缩格式读取32位整数</summary>
/// <returns></returns>
public Int32 ReadEncodedInt32()
{
Byte b;
var rs = 0;
Byte n = 0;
while (true)
{
b = ReadByte();
// 必须转为Int32,否则可能溢出
rs += (Int32)((b & 0x7f) << n);
if ((b & 0x80) == 0) break;
n += 7;
if (n >= 32) throw new FormatException("数字值过大,无法使用压缩格式读取!");
}
return rs;
}
/// <summary>以压缩格式读取64位整数</summary>
/// <returns></returns>
public Int64 ReadEncodedInt64()
{
Byte b;
Int64 rs = 0;
Byte n = 0;
while (true)
{
b = ReadByte();
// 必须转为Int64,否则可能溢出
rs += (Int64)(b & 0x7f) << n;
if ((b & 0x80) == 0) break;
n += 7;
if (n >= 64) throw new FormatException("数字值过大,无法使用压缩格式读取!");
}
return rs;
}
#endregion
#endregion
#region 7位压缩编码整数
/// <summary>
/// 以7位压缩格式写入32位整数,小于7位用1个字节,小于14位用2个字节。
/// 由每次写入的一个字节的第一位标记后面的字节是否还是当前数据,所以每个字节实际可利用存储空间只有后7位。
/// </summary>
/// <param name="value">数值</param>
/// <returns>实际写入字节数</returns>
public Int32 WriteEncoded(Int16 value)
{
var list = new List<Byte>();
var count = 1;
var num = (UInt16)value;
while (num >= 0x80)
{
list.Add((Byte)(num | 0x80));
num = (UInt16)(num >> 7);
count++;
}
list.Add((Byte)num);
Write(list.ToArray(), 0, list.Count);
return count;
}
/// <summary>
/// 以7位压缩格式写入32位整数,小于7位用1个字节,小于14位用2个字节。
/// 由每次写入的一个字节的第一位标记后面的字节是否还是当前数据,所以每个字节实际可利用存储空间只有后7位。
/// </summary>
/// <param name="value">数值</param>
/// <returns>实际写入字节数</returns>
public Int32 WriteEncoded(Int32 value)
{
var list = new List<Byte>();
var count = 1;
var num = (UInt32)value;
while (num >= 0x80)
{
list.Add((Byte)(num | 0x80));
num = num >> 7;
count++;
}
list.Add((Byte)num);
Write(list.ToArray(), 0, list.Count);
return count;
}
/// <summary>
/// 以7位压缩格式写入64位整数,小于7位用1个字节,小于14位用2个字节。
/// 由每次写入的一个字节的第一位标记后面的字节是否还是当前数据,所以每个字节实际可利用存储空间只有后7位。
/// </summary>
/// <param name="value">数值</param>
/// <returns>实际写入字节数</returns>
public Int32 WriteEncoded(Int64 value)
{
var list = new List<Byte>();
var count = 1;
var num = (UInt64)value;
while (num >= 0x80)
{
list.Add((Byte)(num | 0x80));
num = num >> 7;
count++;
}
list.Add((Byte)num);
Write(list.ToArray(), 0, list.Count);
return count;
}
#endregion
}
}
|